Reviews

11,218 reviews · showing 10,101–10,120

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  • Staff Arcade

    Ninja Gaiden review

    Tecmo made a Double Dragon type game, where the screen scrolled sideways and you could walk up into the background, and added some interesting spices. The result is the arcade version of Ninja Gaiden. Fans of the NES series will find…

    Marc Golding · December 17, 2003

  • Reader Game Boy Advance

    Yoshi's Island: Super Mario Advance 3 review

    In 1995, an unlikely legend was born. Still riding on the success of the blockbuster hit from four years earlier, Super Mario World, and the popularity of other classic titles such as Super Mario Kart and the various NES hits, it didn't…

    retro · December 16, 2003

  • Staff Arcade

    Double Dragon II: The Revenge review

    How wildly our imaginations distort the truth! How apt they are to bend and twist our so-so memories of games into more favourable aspects so that we may think dearly of these adventures from our past, and finally, triumphantly…

    Marc Golding · December 16, 2003

  • Staff Arcade

    Crime City review

    Remember Miami Vice? Or, failing that, the Lethal Weapon series? Well, from the two-word titles, right down to the main characters - the cool ADD-afflicted Caucasian guy, and by-the-book clean cut black guy - Crime City isn’t ashamed to…

    Marc Golding · December 16, 2003

  • Reader PlayStation Review of the Week

    Fear Effect review

    At the nexus where Resident Evil, Metal Gear Solid, Blade Runner and Big Trouble in Little China meet, there is Fear Effect (FE), one of the toughest, darkest and most lurid survival horror outings to arrive late in the Playstation's…

    bloomer · December 16, 2003

  • Staff Arcade

    Violence Fight review

    There’s no game that encompasses the smell of pizza quite like Violence Fight. The aroma twists my head and lures me in. I cannot escape it; it is all-consuming. The game itself -- well, the quality was never in question. At best Violence…

    Marc Golding · December 15, 2003

  • Staff Arcade

    Superman review

    Taito used to rule the corner stores with an iron fist. And as such, all we kids who cut class to go to the corner stores to play video games thought Taito was the shit. Superman was a big name cog in the mighty Taito wheel that included…

    Marc Golding · December 15, 2003

  • Staff Arcade

    Street Fighter review

    That guy in the first player slot with red hair, jerking about as if frames of animation are missing, is Ryu. You might recognize him; his hair has gotten darker with age and he has since doffed the ruby red slippers he wears in this…

    Marc Golding · December 15, 2003

  • Staff Arcade

    Snow Bros. review

    Nick and Tom are snowmen. They wear little hats on the backs of their heads, and are dressed down, trailer park style in overalls, with no shirts. The two always smiling wonders have a daunting task on their plates - no less than 50 levels…

    Marc Golding · December 15, 2003

  • Staff Arcade

    R-Type Leo review

    When you play the first few levels, your hardened fan’s heart will melt with the realization that this is the sort of simple genius that makes for excellent shooting, and is deserving of its own sequel, or series. Under another moniker…

    Marc Golding · December 15, 2003

  • Staff Arcade

    Rezon review

    The people at Alhummer were some evil, sadistic sons of bitches. I can’t stress this enough. They weren’t so creative, but they were cold and calculating. Consider this: they took Irem’s arcade, horizontal shooter hit, R-Type, and…

    Marc Golding · December 15, 2003

  • Staff NeoGeo

    Magician Lord review

    Begin as blue-clad Elta in the Dale of Evil Gods, and descend the very rungs of the ladder of hell to recover the Eight Books of Wisdom from the God of Destruction, Az Atorse. Magician Lord is dead serious, and if you don't believe me…

    Marc Golding · December 14, 2003

  • Staff NeoGeo

    Pulstar review

    The legend goes this way: a handful of surly IREM expatriates fled the unimaginative rut they were in to explore greener pastures. They were unhappy with the way R-Type II turned out - it was simply more of the same. They wanted to up the…

    Marc Golding · December 14, 2003

  • Reader Atari 2600

    Maze Craze: A Game of Cops And Robbers review

    Maze Craze. That's something I've never had. I've never been a big fan of mazes in video games, especially the ones that are timed. It's too easy to get lost, and many are hard enough to have you pulling out enough of your hair to detect a…

    retro · December 14, 2003

  • Staff NeoGeo

    Last Resort review

    If you’ve played R-Type - the perennial arcade side-scrolling space shooter - and you didn’t like it, you will hate Last Resort It’s that simple. You will hate it for its extreme difficulty, you will hate it for its unforgivable 'back you…

    Marc Golding · December 13, 2003

  • Staff Colecovision

    Donkey Kong Junior review

    While the perennial favourite, Donkey Kong, had a little red-capped, thick-mustached plumber leaping barrels sent careening his way by the big guy himself, Donkey Kong Jr changes things up completely. Now Mario is exacting some measure of…

    Marc Golding · December 13, 2003

  • Staff 3DO

    Super Street Fighter II Turbo review

    Panasonic should thank their lucky stars (well, not so lucky) that Capcom allowed their favourite sons, Ken and Ryu to play on the 3DO's abandoned, decrepit property. Super Street Fighter II Turbo (SSFIIT) remains one of the few bright…

    Marc Golding · December 13, 2003

  • Staff 3DO

    Out of This World review

    Imagine being in another world, totally different than this Earth - blue and purple-shadowed, otherworldly and brimming with sudden violence. Anthropoid beasts brood in black uniforms, walking the sunless earth, their faces telling of the…

    Marc Golding · December 13, 2003

  • Staff Arcade

    Gals Panic review

    Your goal here is to move your icon around the square-shaped stage. You can move wherever you like so long as you like and not have to worry about dying. The minute you start drawing a line, though, you're vulnerable to attacks. Enemies…

    Jason Venter · December 13, 2003

  • Staff Apple II

    Mario Bros. review

    There are new elements from one set of stages to the next. In the early areas, your enemies are turtles. Those fellows fall easily to your bumping technique. However, as you'll soon face the lobsters (they take two hits to disorient), the…

    Jason Venter · December 12, 2003