Reviews

11,288 reviews · showing 10,021–10,040

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  • Staff SNES

    Super R-Type review

    If there was any fun left to be had while playing Super R-Type, after considering the weak sounds, horrid slowdown, and the excessive tedium that the unrewarding difficulty curve creates, it is out the window at this point. Enduring all of…

    Marc Golding · January 13, 2004

  • Staff SNES

    Super Metroid review

    Nintendo's game is immediately engaging, taking you from a powerful cinema and starting you off with a boss encounter and a thrilling, timed escape sequence that shrewdly doubles as a training ground for your basic skills. And Super…

    Marc Golding · January 13, 2004

  • Staff SNES

    Super Mario World review

    SMW has too much going on for you to tire of it, to be finished with it. It goes on and on, and you can pick it up at any given time, and indulge in what seems like a never-ending journey of different routes, alternate twists and turns…

    Marc Golding · January 13, 2004

  • Staff SNES

    Super Castlevania IV review

    Take Simon through a slow build of Castlevania content. His first level push will allow you to experience the stirring new anthem, Simon’s Theme, and provide decent warm up whipping action. Knee-deep in rushing crystal waters, make your…

    Marc Golding · January 13, 2004

  • Staff SNES

    Super Bonk review

    Bonk is a little caveman with a big heart... and head. His cranium takes up about 80% of his total size, but you wouldn't think it from his display of idiocy to start off this newest adventure. King Drool, the once massive dinosaur tyrant…

    Marc Golding · January 13, 2004

  • Staff SNES

    Space Megaforce review

    I would be amiss if I didn't mention the kitsch factor that fits unusually snugly into Megaforce's makeup. The bosses are very creatively conceived. They are mechs yes, but their appearance and varying attacks must be seen to be fully…

    Marc Golding · January 13, 2004

  • Staff SNES

    Soul Blazer review

    There was a time when you’d play a game like The Legend of Zelda, and feel that strong emotional attachment grow with every swing of your sword. Today, you play games like Final Fantasy 8, and feel a similar (but not quite the same) sort…

    Marc Golding · January 13, 2004

  • Staff SNES

    R-Type III review

    The knock on R-Type III is that it is insanely difficult, and it's not of the frustrating 'this game cheats!' ilk either. The control is absolutely flawless, so that when you die, it's your fault, and you'll know it. You'll respect the…

    Marc Golding · January 13, 2004

  • Staff SNES

    Phalanx review

    The generic shooter elements are all here; changing ship speed on the fly, the unimportant story, four weapons that can each be powered up several times over, and the necessary ‘weapon twist’, which is what separates one shooter from any…

    Marc Golding · January 13, 2004

  • Staff SNES

    Out of This World review

    The game looks like something manifested from the pages of a H.P. Lovecraft novella. Nightmarish scenery wraps itself around Lester, from the rocky terrain beneath his feet, to the jagged mountain range in the distance, to the strange…

    Marc Golding · January 13, 2004

  • Staff SNES

    Lagoon review

    And my goodness, how Lagoon PLAYS. The 'sword' that you wield is little more than a potato peeler. Its range is excruciatingly limited, and that coupled with inane collision detection makes for horrible battles. The fact that EXCESSIVE…

    Marc Golding · January 13, 2004

  • Staff SNES

    Imperium review

    Imperium's power up system takes a bit of practice to master, and Vic Tokai only offer us three continues. As such, the game will seem challenging on even the Easy and Normal modes at first for most players. But after a day or so, most…

    Marc Golding · January 13, 2004

  • Staff SNES

    Gradius III review

    Gradius III, being one of the first shooters to grace the then fledgling Super NES console, is plagued with more than its fair share of slowdown. It’s not so noticeable in the manageable confines of the Easy game, but crank the hard meter…

    Marc Golding · January 13, 2004

  • Staff SNES

    Final Fight review

    Wielding pipes and swords in addition to being able to toss about knives helps keep the gameplay fresh, as your actual hand-to-hand repertoire is limited to pounding one button continuously to unleash a series of kicks and punches before a…

    Marc Golding · January 13, 2004

  • Staff SNES

    Final Fantasy: Mystic Quest review

    The reason for Mystic Quest's being is an interesting one (and a humourous one, depending on how serious you are about the genre and what side of the Pacific you're on). It seems that Squaresoft wanted to present a dumbed down taste of…

    Marc Golding · January 13, 2004

  • Staff SNES

    Earth Defense Force review

    The only thing that we likely have forever branded on our crumpled shmupper’s ego is the painful memory of that relentless, recalcitrant, snapping turtle head. Flashbacks of his refusal to let you win, to let the immemorially inevitable…

    Marc Golding · January 13, 2004

  • Staff SNES

    Darius Twin review

    If you’ve played a Darius game before—and most shooter fans have—the boss encounters won't floor you. The familiar siren sounds along with a dramatic written warning that both names, and describes, the oncoming sea-dwelling behemoth. But…

    Marc Golding · January 13, 2004

  • Staff SNES

    Super Nova review

    Darius has always been about some evil force known as ''Belser'' that threatens life as we know it and so they’ve got hell to pay, and your role is to ensure proper remittance. Shamefully, Super Nova recycles this old shooter story cliché…

    Marc Golding · January 13, 2004

  • Staff SNES

    BlaZeon: The Bio-Cyborg Challenge review

    There are few redeeming factors to be found in this strange game, where the first level is the most exciting. Truly, it is all downhill from there. To be fair, the boss music is great, that fourth level boss encounter is nice, and most of…

    Marc Golding · January 13, 2004

  • Staff SNES

    Axelay review

    Listen to that. It’s the sound of crescendoing drums and bass line as you begin the game, and excitably contemplate the weapon select screen. It will only get better. From the Robotech inspired level two track, to the haunting…

    Marc Golding · January 13, 2004