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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Kirby's Adventure (NES)

Kirby's Adventure review (NES)

Reviewed on December 18, 2003

The stars... they're bright tonight.
shinnokxz's avatar
Pokemon Silver Version (Game Boy Color)

Pokemon Silver Version review (GBC)

Reviewed on December 18, 2003

The pinnacle of portable gaming is Pokémon. It doesn't matter what version, of the six, you're playing. It doesn't matter if you think Pokémon is nothing but a childish waste of time. The pinnacle of portable gaming is Pokémon.
shinnokxz's avatar
Doom (PC)

Doom review (PC)

Reviewed on December 18, 2003

Before there was 3.0 Ghz hyper-threaded processors. Before people had 1GB of DDR Ram. Before there was 128MB DDR video cards. Before all that crap... there was Doom.
shinnokxz's avatar
Klonoa 2: Lunatea's Veil (PlayStation 2)

Klonoa 2: Lunatea's Veil review (PS2)

Reviewed on December 18, 2003

Klonoa 2: Lunatea's Veil is one of those priceless gems that exercises that well-known saying ''Don't judge a product by its cover.'' K2 was a breath of fresh air for me. I hadn't been indulged in such 2D platforming bliss since the old SNES days, where classics such as Donkey Kong Country and Super Metroid reigned supreme. And since then, I've had the misfortune of playing a lot of sour games that, quite frankly, tested the loyalty that I have devoted to my beloved gaming hobby. Thank God the l...
shinnokxz's avatar
Lunar Rescue (Arcade)

Lunar Rescue review (ARC)

Reviewed on December 18, 2003

In 1979, Americans' fascination with space was at its peak. The year marked the 10-year anniversary since man first stepped foot on the moon, and the country couldn't have been more into aliens and UFOs. Whether you were watching movies about them or playing the classics such as Space Invaders, interest in aliens was blooming faster than the speed of light.
retro's avatar
Chicken Run (Game Boy Color)

Chicken Run review (GBC)

Reviewed on December 18, 2003

Movies usually makes lousy games –at most, decent. Don’t worry; Chicken Run is no exception. It isn’t a decent game –rather, it is a lousy game. The repetition in this introduction can as a matter of fact be observed throughout the whole game.
siegfried's avatar
Tecmo Cup Soccer Game (NES)

Tecmo Cup Soccer Game review (NES)

Reviewed on December 18, 2003

Once upon a time, grew a boy, in Japan, called Tsubasa Ozora. Tsubasa would ever since his birth act differently from his peers. Indeed, while his buddies would relentlessly talk about their favorite comics, movies and girls, Tsubasa would remain alone. It should however be said that Tsubasa was not really alone. He would spend a lot of time with his best friend. His best friend was a ball, a football (soccer).
siegfried's avatar
Unreal Tournament: Game of the Year Edition (PC)

Unreal Tournament: Game of the Year Edition review (PC)

Reviewed on December 18, 2003

Does Unreal Tournament, widely considered as one of the best first-person shooters around (if not the best!), even need to be introduced? Hell, for many, UT is even much more than that (i.e. the best FPS around). When Unreal was released, it did what many games hoped to do, but almost always miserably failed. It caught gamers’ attention, and caused them to show interest in a genre they once ignored, or maybe even despised. I personally never cared for first-person shooters before that glo...
siegfried's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on December 17, 2003

Final Fantasy VIII is a game you'll love and hate. Where you may love the sci-fi premise, you may baulk at the love story. Where you may hate drawing magic from your enemies, you'll love the customisation of the Junction system. Where you may love the realistic character designs, you may not like the hero, Squall. Where you may love the abilities you can teach your Guardian Forces, you may not like summoning them. Where you may love Final Fantasy VIII, you may hate it.
jerec's avatar
Super Mario World (SNES)

Super Mario World review (SNES)

Reviewed on December 17, 2003

As gamers, we all have a certain game that stands out among the others that we've played. There have been dozens of games that I've played through, but in only one of those I can remember how to beat every level. If I couldn't play this game for ten years, once my punishment was up, I'd still be able to pick up the controller and enjoy it, even if it isn't challenging anymore. That game is Super Mario World. A lot of people begin these reviews with a nostalgic story of their fond memories...
asherdeus's avatar
SimEarth (PC)

SimEarth review (PC)

Reviewed on December 17, 2003

Imagine if you will, a newborn planet. It is completely covered in flame and magma. Billions of years pass by in mere seconds, and this lava has hardened into rock. In the blink of an eye, many billions of years have passed once more, and your world is now covered in oceans. Single celled organisms begin to emerge and multiply in the vast oceans. Volcanoes erupt, creating the first continents. New species evolve, and many emerge out of the oceans to become land-dwellers. Forests now begin to cov...
jerec's avatar
Silent Debuggers (TurboGrafx-16)

Silent Debuggers review (TG16)

Reviewed on December 17, 2003

Meet Leon. He’s your buddy, your leader, your home base. He’s also dead cool - he wears dark glasses indoors and rolls up his sleeves like a middle finger extended to the chilly corridors where he must do his tireless, one-handed work (no, typing on the computer!). Be just half the man Leon is, and play Silent Debuggers. Better still, be a smarter man, and don’t.
Masters's avatar
Tiger Road (TurboGrafx-16)

Tiger Road review (TG16)

Reviewed on December 17, 2003

Perhaps it's the simplicity of the gameplay that draws me in. You control a little bald man, Lee Wong (who bears no relation to Bonk, in case you're wondering). Never mind what the glossy, airbrushed cover depicts; you are not Fu Man Chu, and the Rogaine is not working. So just leave it alone it Costanza - there's no denying the complete, stark baldness.
Masters's avatar
Super Mario Bros. (NES)

Super Mario Bros. review (NES)

Reviewed on December 17, 2003

Super Mario Brothers is instantly memorable, and over time, its appeal only grows. It isn’t as goofy as its oddball sequel, nor is it as wondrous as the magical third game in the series to appear for the system. But it has a wholly old school personality that will please gamers who can find enjoyment in simplicity. If this isn’t you, stay away from this game; you'll likely faint at the madness of boss area loops and palette swapped environs.
Masters's avatar
Street Fighter II' Hyper Fighting (Arcade)

Street Fighter II' Hyper Fighting review (ARC)

Reviewed on December 17, 2003

Pick Ryu. Try to duck and use rapid short kicks to set up a throw and find the blue beast, Blanka, eating your face a la Hannibal (only our mutant might not know to have a Chianti at the ready). Worse yet, the Japanese fireballer might find himself being slapped about by an obese countryman named Honda, fresh out of the bath complete with sagging towel and hairpins. The move is called the 100-hand slap, though I’m sure a dizzied, vulnerable Ryu would not have had a chance to count them all.
Masters's avatar
Thunder Fox (Arcade)

Thunder Fox review (ARC)

Reviewed on December 17, 2003

Rend soldier-types with semi-automatics and melt massive vehicles with flamethrowers. As early as level one there’s opportunity to cruise about in an army jeep and literally run terrorists down, or pick them off mercilessly with the vehicle’s gun if you’re the delicate type.
Masters's avatar
Street Fighter II: The World Warrior (Arcade)

Street Fighter II: The World Warrior review (ARC)

Reviewed on December 17, 2003

For a moment, forgive creator Capcom's penchant for watering down the viability of their own games by releasing sequel after sequel, and see SFII for the head-to-head combat, genre-blazing pioneer that it is. Similar titles had come before it, such as its own predecessor, but none of them were like this. From a relevance standpoint, Capcom's fighter is no less than Super Mario Brothers with uppercuts.
Masters's avatar
Ninja Gaiden (Arcade)

Ninja Gaiden review (ARC)

Reviewed on December 17, 2003

Tecmo made a Double Dragon type game, where the screen scrolled sideways and you could walk up into the background, and added some interesting spices. The result is the arcade version of Ninja Gaiden. Fans of the NES series will find things dreadfully amiss here, (where's the wall climbing, the swordplay, the magic?) and no doubt immediately consider this much different coin-op to be inferior. It is, actually. But not by as much as you'd think.
Masters's avatar
Yoshi's Island: Super Mario Advance 3 (Game Boy Advance)

Yoshi's Island: Super Mario Advance 3 review (GBA)

Reviewed on December 16, 2003

In 1995, an unlikely legend was born. Still riding on the success of the blockbuster hit from four years earlier, Super Mario World, and the popularity of other classic titles such as Super Mario Kart and the various NES hits, it didn't seem like there was much more the Mario series could do to further its legend. Nintendo decided to pull another Super Mario Bros. 2 - to take a chance by going down the strange, unbeaten path once again. Why not go way back in Mario's history...
retro's avatar
Double Dragon II: The Revenge (Arcade)

Double Dragon II: The Revenge review (ARC)

Reviewed on December 16, 2003

How wildly our imaginations distort the truth! How apt they are to bend and twist our so-so memories of games into more favourable aspects so that we may think dearly of these adventures from our past, and finally, triumphantly, gloriously, return to them. More often than not, we shouldn’t. With games like Double Dragon 2, we should leave it at, ''wasn’t that a blast?'' Because with revisitation comes the dark face of reality unadorned by the kindly mixture of time, and time away.
Masters's avatar

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