Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Super Castlevania IV review (SNES)Reviewed on January 16, 2004The game exhibits useless imagination from the very beginning, with two-tiered levels (walk through a gate and traverse the background — pass back through the gate and you're in the foreground again) and new enemies such as a skeletal knight riding atop a skeletal horse. This cart's got some serious style. Too bad it's so damn ugly. |
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Final Zone II review (TGCD)Reviewed on January 16, 2004The hilariously incomprehensible cinematics and the ill-fitting CD music bring the game down. Yes, thanks to the extra space afforded by the CD medium, this game is actually worse than if it had been a TurboChip! Pulling off such a feat is truly revolutionary. |
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Zombies Ate My Neighbors review (SNES)Reviewed on January 16, 2004You gotta love it when you buy a used game and don't have the instruction booklet for it and the game itself leaves you wondering what the real story is all about. In Zombies Ate My Neighbors, it's apparent that the world is under attack, and two kids get to live the dream of their lives. They get to be the heroes! We don't need any Superman leaping tall buildings or a Captain Picard to cruise through space; a skinny freak boy with 3D glasses and an average looking teenage girl who both w... |
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Pac-Attack review (GEN)Reviewed on January 16, 2004It seems developers have no problem these days with using their star characters to promote other games that are hardly relative. A quick look through the gaming platforms of old uncover several titles which are basically simple in execution, but with a mascot on top. Something that may spring to mind is Dr.Mario – a poor Tetris clone with Nintendo’s plumber hero stuck in for a few cheap sales. He’s not the only victim however. Sega threw sonic into a pinball machine for Sonic Spinball, although ... |
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Gate of Thunder review (TGCD)Reviewed on January 16, 2004From the beginning assault upon a planet-hovering dreadnought to the final encounter in the depths of the beautiful Dark City, Gate of Thunder exhibits stylish intensity, intelligence of design, and a well-rounded sense of quality. |
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Blazing Lazers review (TG16)Reviewed on January 16, 2004This particular game falls firmly into the "overhead space shooter" genre, and smooth control combined with a fairly intriguing powerup system set it firmly at the top of the heap. It was the fastest shooter — vertical or horizontal — that the world had seen to that point, trouncing even Thunder Force 2 on the "superior" Genesis system. |
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The Legendary Axe review (TG16)Reviewed on January 16, 2004Since just walking through a jungle, cavern, or castle wouldn't be nearly exciting enough, Gogan found himself an axe. A REALLY BIG axe. He can't throw it like Simon Belmont, he can't use it as a boomerang (Lycos of Shape Shifter), and he can't summon magical thunderstorms from it (Gilius of Golden Axe). But Gogan can SWING that axe! |
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Castlevania: Symphony of the Night review (PSX)Reviewed on January 16, 2004I remember when I wasn’t a hardcore Castlevania fan. I enjoyed the first one on the NES, but I never really thought much of it. A couple of years ago I came into contact with Circle of the Moon for the GBA. Needless to say, I enjoyed it a lot. The game had a perfect mix of combat and role-playing game elements. I became determined to seek out Symphony of the Night, which is deemed the pinnacle of the Castlevania series. Eventually I was able to get my hands on a copy, and the rest is histo... |
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Mega Man 2 review (NES)Reviewed on January 16, 2004Mega Man 2 filled me with so much hope as I first put it in to my NES. After hating the original Mega Man, Mega Man 2 just seemed like a huge change for the better. There was actually a story in the game this time (although it's pretty crappy), there were difficulty levels to choose from, and there were three more stages. ''Looks like Capcom turned their act around!'' I said aloud to my imaginary friends. Then came actually playing the game. Besides the addition of a couple ... |
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Donkey Kong Country review (GBA)Reviewed on January 15, 2004Every now and then a game comes along that you just can't put your feelings for into words. I find that those games are typically games that do nothing incredibly original, yet set a precedent for future games. I realized this just tonight as I sat down to review Donkey Kong Country (DKC) for the GBA. The game, stripped of all it's monkey shenanigans and banana collecting, is nothing more than a clone of Super Mario World for the Super Nintendo. Even if it's just a clone, it's one ... |
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Dino Crisis 2 review (PC)Reviewed on January 15, 2004Few games make me actually interested in playing their sequel. The SimCity and Silent Hill series stand out in my mind as franchises that have always interested me, but recently after playing Dino Crisis, I found myself wanting more. While I was perusing the bargain bins at my local game store, I noticed that Dino Crisis 2 was a mere eight dollars, and I also figured that it would put my newly acquired gamepad to good use, so in a few minutes, the game was mine. I got... |
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Pokemon Snap review (N64)Reviewed on January 15, 2004Why does Nintendo do the things that they do? Seriously, sometimes it just really bothers me. When fans were calling for a 3D Pokemon RPG of epic scale like The Legend of Zelda: Ocarina of Time, Nintendo responded that they did have Pokemon games in the works for the Nintendo 64. Firstly, they had Pokemon Stadium, which took arguably the worst part of Pokemon, battling, made you do it over and over again, all for nothing, since you couldn't level up your Pokemon and transfer them b... |
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Dino Crisis review (PSX)Reviewed on January 15, 2004Capcom claims to be the best in the business at creating survival horror games. It's true that they have made some very good survival horror games over the years in the Resident Evil franchise, however many people simply didn't care for the games or only liked a couple of them. Fearing that their franchise would grow stale and they'd lose a major money maker, Capcom set out to diversify its survival horror business. The result of the attempted diversification was Dino Crisis, a gam... |
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Grandia II review (DC)Reviewed on January 15, 2004The strong silent type, the kid on the run, the boy attempting to become a man -- all stereotypical character roles for RPG heroes not found in Game Art's Grandia II. Instead, you're treated to a foul-mouthed lead character, a talking bird, a naive Nun with a demon inside of her, a wise barbarian, and a delightful android, all trying to save the world while trying to get along with each other. Grandia II features a strong cast in a solid story, featuring a phenomenal battle ... |
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Mega Man review (NES)Reviewed on January 15, 2004Mega Man has always been one of the stranger names in video gaming. Just about any Mega Man game that is released is bound to sell a lot of copies. Yet, you don't see a bunch of Mega Man fanboys out there, especially compared to Mario, and Square. Perhaps this is because Mega Man has never been particularly loyal to any system, or company. Mega Man currently has a game on the PS2, and the Gamecube. As well as tons on the GBA. Mega Man checked in for both the N64, and PS, and had games on the SNE... |
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Gun.Smoke review (NES)Reviewed on January 14, 2004Against the blistering heat of a sun that refuses to set he stands, a gunslinger so intent on his life's purpose that he does not have time for such dalliances as a mistress or a name. The desert winds have carried this weary wanderer and his noble steed to a dry gulch called Hicksville, where the citizens fear for their safety and scurry to their houses at the very mention of the Wingates, a gang of ne'er-do-wells who think nothing of violence and get their jollies off of harassing the defensel... |
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Golden Axe review (GEN)Reviewed on January 14, 2004It seems as if some nefarious evildoing knave by the name of Death Adder (how corny is THAT name) has stolen a Golden Axe. The Golden Axe isn't a weapon you get to use or anything, it's just the sacred artifact that needs rescuing, in place of your girlfriend or sensei. As such, it's rather difficult to care about your quest. I mean, if my girl was kidnapped, I'd be quite riled up and ready to choke a few throats, but the disappearance of a kitchen knife or toolshed mainstay doesn't get me going. |
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Gaiares review (GEN)Reviewed on January 14, 2004I have seen evidence of reviews, ‘professional’ or otherwise, where the reviewer seems not to have been able to get into the belly of the game, and writes of early passages in an attempt to skirt the issue of his superficial foray. It probably works, because many fans who own the game haven’t seen the horizons beyond level four either. |
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Alone in the Dark 2 review (PC)Reviewed on January 14, 2004AITD2’s Carnby is the hardest individual you’ll come across. He’ll fight off ghouls, ghosts, and pirates dressed as gangsters (stop hunting for a typo, it’s true) with Tommy guns, a derringer, a sword stick, frying pan, battledore or his bare hands. Consider his attitude: he knows going in that there will be thugs everywhere on the property, to thwart his rescue attempt. But he still chooses to bring only his trusty six-shot revolver, and nothing else! No ammunition for it, save what is in the chamber. Yes indeed, Edward Carnby is as tough as they come, and that means you had better be as well. |
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Alone in the Dark review (PC)Reviewed on January 14, 2004AITD is far more fun to play than the flashy and fleshy games it has spawned over the years. The Resident Evils, the Silent Hills, and even the new incarnation of Carnby's adventures, all fall short of the fun and fear factors that the original manages to evoke. |
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