Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Trojan review (ARC)Reviewed on February 05, 2004Trojan is a side-scrolling hack-em-up game from Capcom which I played in the flesh just ONCE in a milk bar during pre-teenhood, circa 1986. I have incredibly vivid memories of that lone encounter, and the tale of my first reunion with the game via emulation some dozen years later is right up there with all of those sweeping sagas of reunited long-lost wartorn twins! |
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Krull review (ARC)Reviewed on February 05, 2004Krull |
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Zorro review (APP2)Reviewed on February 05, 2004Thinking of Zorro for the Apple II tends to make me think of The Goonies for the Apple II. Then my third thought in the chain is usually, 'I'd rather be playing Bruce Lee.' Rick Mirsky programmed all three of these platformers in a similar style, and where Bruce Lee is tight, timeless and fun - a classic - The Goonies and Zorro are more similar to each other, sharing weird floaty game physics, episodes of unnecessary cruelty and high annoyance factors. Zorro looks and feels ... |
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Strange Odyssey review (APP2)Reviewed on February 05, 2004SOME GAS COMES OUT OF THE HOSE FOR |
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Star Blazer review (APP2)Reviewed on February 05, 2004In the early nineteen-eighties, there were a hell of a lot of games around with 'Star' in their title. |
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Mystery House review (APP2)Reviewed on February 05, 2004Herschell Gordon Lewis retrospectively described his pioneering 1963 splatter film 'Blood Feast' in the following manner: |
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Lady Tut review (APP2)Reviewed on February 05, 2004“Na-na na-na na-na-na! Na-na-na! Na-na-na” |
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Kung Fu Master review (APP2)Reviewed on February 05, 2004Kung Fu Master reminds me of the glory days in the 1980s when my favourite personal computer, the Apple II, co-ruled the roost with the Commodore 64 in terms of snapping up ports of popular arcade titles. As the 1990s approached, the eight-bit Apple II would begin to struggle badly to deal with the ports of the more technically demanding games being thrown at it, and bizarrely, nearly all of these titles came from Data East. From Ikari Warriors to Robocop... On the Apple, none of these ar... |
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Karateka review (APP2)Reviewed on February 05, 2004'Focus your will on your objective. Put fear and self-concern behind you, accepting death as a possibility. This is the way of the Karateka.' |
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Eamon review (APP2)Reviewed on February 05, 2004"EAMON is a computerized version of what are called 'Fantasy Role-Playing Games.' When you enter the universe of one of these games, you are no longer John (or Jane) Smith, mild-mannered computer hobbyist. Instead, you become a character in a land of adventure, doing almost anything you want to." |
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Super Mario 64 review (N64)Reviewed on February 05, 2004Wow... Around nine years ago, I remember going on certain video game websites that have well than went under since then, downloading movies of Super Mario 64 on my highly slow 28k modem, waiting a good hour for a thirty second clip to download completely. The movie was of the stage Tiny-Huge Island, and Mario was riding around on a Koopa shell over the lush ocean that surrounded the stage into the distance. “By God...” I mumbled, in amazement. The day that I played it, inside of an import game s... |
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Loaded review (PSX)Reviewed on February 05, 2004Many years ago, back in 1995, the PlayStation was a newcomer into the age is 32 bit systems. God, that seems like such a long time now, doesn’t it? The PlayStation, unlike every other system in the modern gaming age of Nintendo, did not have a huge flagship title, besides the best version of Mortal Kombat 3, or a few other give-or-take arcade fighters and the like. So, how exactly did the Sony PlayStation become one of the innovators in gaming as we know it? With a little help from their friends... |
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Kid Niki: Radical Ninja review (NES)Reviewed on February 05, 2004Oh boy, here we go. It is the return of the almost-practical “Zoop reviews a game that he has written an FAQ for” gag that I have done with everything from War Of The Monsters to Ratchet & Clank to Wario World. But this time, it is different; I grew up with average NES games as a kid. I remember having a ball with titles such as... uh... Kid Niki... and um... another above average NES game... Monster Party! There ya go! But now that I am more of a mature gamer, does Kid Niki stand the test of ti... |
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Wario World review (GCN)Reviewed on February 05, 2004Let me go ahead and make a confession... Over the past year or so, I have lost faith in video games, in general. Every game I have played in the past year has been mediocre to very good, but nothing had caught and kept my attention in quite some time. I even went back and began playing some of my old favorites, yet even they started to feel stale to me. Super Mario Sunshine was a let down, Star Fox Adventures was a trashy novelty, and The Wind Waker, while a great game, was nothing more than jus... |
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Cubivore: Survival of the Fittest review (GCN)Reviewed on February 05, 2004Looking for something new? Looking for something different? Looking for something that will make you tilt your head to the side while looking at your television screen, like a confused puppy? Then Cubivore is the game that you should play. While it is very hard to find this game for rent, I say it is a safe buy, and now I will explain why I think that it is. |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on February 05, 2004Very rarely will a game have a big name license, such as Wario (okay, “big name” and “Wario” can be argued together, but he is a hell of a lot better and more credible than Frogger), and provide a new, fresh, and unique aspect of the gaming culture that around 70% have never seen since the “boom” period. This is the type of game that Atari enthusiast and Grand Theft Auto/Devil May Cry games can enjoy alike! Hey, we haven’t gotten soldiers and hippies to hug in a long time, and Wario Ware, Inc. M... |
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SSX 3 review (PS2)Reviewed on February 05, 2004Back in 2001, SSX was one of the most successful launch titles for the PlayStation 2, and to this day, it remains as a landmark in the PlayStation 2 library. Hot off of the success of the original came SSX Tricky. EA BIG went out and swapped up the best voice acting available to make the series a star studded event to be seen. Sadly, a lot of the overall value felt overproduced and a bit shallow. It felt as if the series had traded in the “little hype, all game” feel for an overdone Hollywood pr... |
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Chivalry review (APP2)Reviewed on February 05, 2004KNAVE! Didst thou believe that Mario and his ilk brought party games and 'minigames' to the gaming world? Thine own eyes and ears deceive thee yet again. Ye should know that the first true party game - that is, a die-rolling boardgame concept for multiple players, crammed with arcade mini-games - was Chivalry for the Apple II, released in 1983 by Optimum Resource. If thou canst find a TRUE example of an arcade-board-party game hailing from an even earlier time, I'll eat yon squire's hat! ... |
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Grabbed by the Ghoulies review (XBX)Reviewed on February 05, 2004Since Rare moved over to the Microsoft ship, the team has been hard at work on numerous titles for the Xbox, while putting out a small title in the midst of the process. Grabbed By The Ghoulies was not received well by critics, as well as by fans of the development team. Most are certain that Rare has fallen from grace, while many agree that the company is brewing up something special, and wanted to have something released for the system by the end of the fiscal year. Regardless of the constant ... |
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Silent Hill 3 review (PS2)Reviewed on February 05, 2004Well, it looks as if Silent Hill 3 has finally hit the states, and wherever else it hit at that time, to boot. About time, after nearly five delays. Let me state this before you read the review: I am a huge fan of Silent Hill 2. I felt as if it were near perfection of the feeling that you get when you become too scared to continue playing. The game was grainy in the “light” version of the town, and petrifying in the “dark” version of the town. I was expecting Silent Hill 3 to succeed it in every... |
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