Review Archives (All Reviews)
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Xenosaga Episode I: Der Wille zur Macht review (PS2)Reviewed on February 01, 2004Remember all those excellent PSone and SNES RPGs we were blessed with? When I think of my PS2 I wonder where the hell all the good RPGs are. Sure, we’ve had some solid games like Suikoden III and Final Fantasy X, but the PS2 has nowhere near the same amount of great titles as those two systems. Namco is trying to give disgruntled fans like myself what we want with their massive 5-game Xenosaga series. Rumors say that this sci-fi epic will span two to three different cons... |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on January 31, 2004I see a game like Wario Ware Inc: Mega Microgames being played from the passenger seat by a gamer tired of looking out the window on a drab car ride. |
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Activision Anthology review (PS2)Reviewed on January 31, 2004Activision was kind enough to include scans of original instruction manuals, and it's fun to see the lame covers that decorated these early classics, if you're not lucky enough to own them yourself. Not only that, but I guess back in the day there were patches you could earn for good gameplay. Those are included here, too, and you can unlock them the same as always: by kicking butt and taking names. |
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WarioWare, Inc: Mega Microgame$! review (GBA)Reviewed on January 30, 2004If there's one flaw in the whole presentation, it's that sometimes the games begin so quickly, you don't really have time to react to your surroundings. You'll start to mess up more than you would if you had time to get your bearings. Of course, the frantic pace throughout is the reward for putting up with this apparent lack of polish, and it overwhelms any general objections one might have to the game as a whole. |
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19XX: The War Against Destiny review (ARC)Reviewed on January 30, 2004Sometimes, it’s amazing how one little section of a video game can completely alter one’s perspective of it. It can be amazing how a game that could be considered merely decent can suddenly take on a whole new life because one sparkling effort by the programmers was pulled off so unbelievably well that the entire experience is enriched. |
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Bushido Blade review (PSX)Reviewed on January 30, 2004Imagine two swordsmen facing each other across the moonlit pagoda courtyard. The older man holds his blade steady in a frontal kendo stance, and the younger brandishes a sabre above his head. As the silence of the night punctuates the tension, the brash youngster charges headfirst at the wizened master. A single strike, a single clatter of steel, and both men fall face-first to the ground, dead. |
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Mega Man 2 review (NES)Reviewed on January 29, 2004One of the most bizarre attributes of most series of video games in which each game is connected is that your hero apparently lacks the ability to retain the special attacks he learns in early quests to apply to future endeavors. |
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1944: The Loop Master review (ARC)Reviewed on January 28, 2004When playing 1944: The Loop Master, the fourth game in Capcom’s World War II series of shoot-em-up’s, one thought should be in the head of any American citizen: |
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Dance Dance Revolution Konamix review (PSX)Reviewed on January 28, 2004Usually a game consists of a plot, enemies of some sort, a character you control and an ending after completing the game. Dance Dance Revolution Konamix does not have any of these elements, but is one of the most addictive games in recent memory. Based on the incredibly popular arcade versions, this dancing game doesn’t disappoint. Most of you probably snicker when you hear the words “dancing game.” I laughed at those words too; until I gave DDR a chance. Once I started playing I j... |
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Metal Gear Solid review (PSX)Reviewed on January 28, 2004I have been a big gaming fan for a few years now, but I probably would be nothing more than a casual gamer right now if I hadn't of come across Metal Gear Solid. Metal Gear Solid (MGS) was THE game that made me so desperately want a Playstation. I would go to Wal-Mart and play the MGS demo every time I went there. No matter how many times I played the demo, it never got old. |
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Mr. Driller review (DC)Reviewed on January 28, 2004I enjoy a good puzzle game every now and then. Games like Tetris, Chip's Challenge, and Snood have all wasted a lot of time for me. That's what good puzzlers are - time wasters. They are easy to pick up and play, they're fun, and they're addictive. Mr. Driller (for the Dreamcast) is another example of such a game. Mr. Driller is a very simple game, but it is still incredibly challenging at the same time. |
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Tennis 2K2 review (DC)Reviewed on January 28, 2004I'm not a big fan of tennis, so I wasn't expecting much from Tennis 2K2. I didn't think that repeatedly hitting a ball over the net would be too fun. |
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Dino Crisis review (DC)Reviewed on January 28, 2004Resident Evil! Jurassic Park! Survival horror! |
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SimCity 4 review (MAC)Reviewed on January 27, 2004Ah, another SimCity has been released. This is one of the few games that feature no ending, no real violence, and can keep yourself glued to the computer screen until you suffer severe eyestrain. Throughout the years, this franchise has made a phenomenal impact on the world of gaming. The original SimCity was an incredibly revolutionary game for its day. Compared to other games during this period, the original SimCity was vastly superior in many aspects, primarily its gameplay. The... |
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Mega Man review (NES)Reviewed on January 27, 2004In a world where we have been exposed to Spiderman, Superman, Batman, the X-Men and countless other superheroes, who would have guessed that the most famous videogame hero would be none of the above? Or that he would not even have been recognized by the Justice League or any of pop culture's notable collections of do-gooders? |
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Threads of Fate review (PSX)Reviewed on January 27, 2004Ever since the birth of the role-playing genre gamers have been bored to death by fetch quests. Whether it’s fetching an old man’s cane or a witch’s elixir, these painfully bland gaming moments always manages to slow down the action to a snail’s crawl. Now imagine a game where every single quest is a fetch quest; Threads of Fate is such a game. While more of an action RPG than a traditional RPG, Squaresoft’s opus manages to disappoint on nearly all levels. |
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B-Wings review (NES)Reviewed on January 26, 2004A game that exists. |
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Zone of the Enders review (PS2)Reviewed on January 26, 2004To begin this review, I'll indulge you in an anecdote, as I like subjecting my readers to them. I originally purchased this game entirely for the demo of Metal Gear Solid 2 that was bundled with it. I couldn't have cared less about the Zone of the Enders, I was more concerned with the sequel to which was arguably the best PlayStation game of all time (and as far as gameplay is concerned, MGS 2 will probably end up being arguably one of the best PS2 games of all time). Fortun... |
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Adventure review (A2600)Reviewed on January 26, 2004When one thinks of the Atari 2600, odds are that the words ''Role-Playing Game'' will not immediately spring to mind. After all, this incredibly simple video gaming machine was far more suited to simple arcade-style games where the primary goal was to stay alive until the game's speed exceeded the player's reflexes, such as members of the Pac-Man and Donkey Kong family. More complex games with set goals (such as Adventure, Haunted House and Riddle of the Sphinx) were produced far less frequently... |
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Shadow Madness review (PSX)Reviewed on January 25, 2004Throughout the early history of console role-playing games, one common failing was that a game's plot and story just weren't up to par with the actual gameplay. You'd be playing a game with a great battle system, good challenge, cool enemies and challenging gameplay — but the storyline would fall under a generic ''save the princess/slay the bad guy who's taking over the world for reasons unknown'' theme and the most in-depth dialogue would be ''Talk to the King.'' |
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