Review Archives (All Reviews)
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Everything or Nothing review (GCN)Reviewed on February 26, 2004James can fire a wide variety of weapons, rappel down the sides of buildings, skydive, pilot helicopters and cars and motorcycles. Some of these actions feel almost like separate games. The quality is that high. Yet everything is implemented in a nearly seamless fashion to form the type of quilt that can wrap you up and keep you warm all winter. |
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Castlevania review (NES)Reviewed on February 25, 2004You know, when it comes to video games, today’s kids have it easy. Do you remember back when you didn’t have fancy memory cards and saving your progress usually was done by scribbling down lengthy passwords (if that option existed at all)? Or when designers compensated for a game's lack of size by making it frustratingly difficult? |
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DemiKids: Dark Version review (GBA)Reviewed on February 24, 2004One must give credit to Atlus for trying to spark a little controversy. DemiKids comes off as the anti-Pokemon. The majority of your monsters aren't cutesy puff-balls of fluff. They're demons who'll only fight for you if the price is right, and look more like rejects from the old Beetlejuice cartoon. Not only can you recruit Lucifer himself but there's also noticeable phallic imagery and a naked woman or two. It's just too bad that for all the uniqueness the game offers it all turns out to be a ... |
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The Fairly OddParents: Breakin' Da Rules review (GCN)Reviewed on February 21, 2004Though it's not so much the case in the early stages, the pathetic double jump is going to provide numerous moments of frustration as players try to navigate architecture that absolutely requires high-precision jumps over bubbling lava, bottomless pits, and whatever else the game chooses to throw at you. Even in cases where a jump doesn't result in the instant loss of a life, it's likely to force you to backtrack and try the jump again... and again, and again. |
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Final Fantasy X-2 review (PS2)Reviewed on February 19, 2004On the one hand, it is made by Square Enix and says FF in the title. The dressphere system sounded like a really cool variation on the various FF games that have included job classes (FF1, 2, 3, 4, 5, and Tactics to name some.) I was intrigued. On the other hand, FFX-2 looked a whole lot like ''Let's play dress-up!'' and Yuna's new costume made me skeptical. I absolutely could not picture the uncertain, apologetic Lady Summoner running around a la Lara Croft, and I really wanted to know how Square Enix was justifying the transformation. |
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Silent Hill 3 review (PS2)Reviewed on February 19, 2004I have this friend I get together with every few weeks to simply hang out with and play games. A few years ago, the two of us had a great time with Resident Evil 2 and decided to find out if there were any other similar games on the Playstation. |
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Broken Sword: The Sleeping Dragon review (PC)Reviewed on February 18, 2004Broken Sword, the award winning series, finally makes a long-awaited return to the pc and a new generation of consoles alike. Revolution promised changes this time however and their claims haven’t gone unfulfilled. Scrapping the tried and tested interface of old, in favour of a bold new design, our old friends George and Nico return from their previous global adventures to thwart another worldwide disaster. |
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Mega Man 3 review (NES)Reviewed on February 18, 2004Ever since the early days of the Nintendo Entertainment System, a little blue robot named Mega Man has battled valiantly against the robotic forces of evil. |
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Viewpoint review (NEO)Reviewed on February 17, 2004The VIEWPOINT makes things look decidedly 3D. |
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Final Fantasy Legend III review (GB)Reviewed on February 16, 2004Final Fantasy Legend III was the final game in the trilogy made for Nintendo's gameboy. While there was no storyline connection between the three games, the way fighting worked was similiar throughout them all, and just the pathway through the game had its moments of deja vu. Despite the few similiar inferences though, most of Final Fantasy Legend III is a step in a different direction, and while some of the innovations are positives, many of the others feel unneeded and take away from the enter... |
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Suikoden II review (PSX)Reviewed on February 16, 2004Ever since the first Suikoden’s debut on the Playstation, the RPG series has grown into a popular franchise. Suikoden has spawned two sequels, two text adventures and a couple card games, not to mention a devoted following. In the videogame industry, sophomoric efforts are often times inferior to the original. Just look at the likes of Syphon Filter 2 and Metal Gear Solid 2(I’m not counting the NES games). Fortunately, Suikoden II joins the ranks of Silent Hill 2, Dynasty ... |
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Final Fantasy X review (PS2)Reviewed on February 15, 2004The Playstation II gave SQUARESOFT an entirely new oppurtunity. Instead of needing four discs to tell their stories, they could all pack it on one for Final Fantasy X, and with graphics to die for. Everything was looking up, and it seemed that SQUARE would one up themselves once again with the creation of the greatest Final Fantasy game yet... Too bad they fell a bit short. |
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Castlevania: Lament of Innocence review (PS2)Reviewed on February 15, 2004As the only vidoegamer ever to openly state Castlevania 64 as one of the greatest videogames of all time, I was extremely excited to see this videogame series return to a 3D format. I mean, I love the collection of Castlevania games being released on the Gameboy Advance, but in my dreams I imagined Castlevania returning to the next generation systems, once again in that despised 3D formats. I purchased Castlevania: Lament of Innocence (hereby known as C:LOI) as soon as it released, and quickly e... |
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Final Fantasy Tactics review (PSX)Reviewed on February 15, 2004Final Fantasy Tactics was a highly regarded game, and I knew that some day down the line I would HAVE to purchase it. I finally got around to play it, and at first I was a little confused, but once I understood all of the games mechanics, and the story began to unravel I was entrenched in one of the most magnificent videogame experience in my lifetime. |
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Metroid: Zero Mission review (GBA)Reviewed on February 14, 2004With that said, I was also happy to see that this game doesn't lead you by the hand to the same degree that Metroid Fusion did with its 'computer' set-up. It's still quite possible to get lost and wonder where you should head next. The map might tell you that it's time to approach Kraid's lair, for example, but that doesn't mean you can just take a few passages and find yourself at the encounter; you'll have to locate hidden chutes and such all by yourself. |
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Star Wars Episode I: Jedi Power Battles review (PSX)Reviewed on February 14, 2004On May 19th of 1999, millions of people gathered to watch a movie that would change their lives forever. Some of these people were normal, like you and me, while others were dressed as Darth Vader, Chewbacca and Boba Fett. As the theater lights dimmed, the anticipation grew. After around fifteen minutes of ads and trailers, the famous words: “A long time ago, in a galaxy far, far away” appeared on the screen. Around two hours later, many people left the theater feeling shocked, confused and/... |
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Sim Golf review (PC)Reviewed on February 13, 2004Spare me the responsibility of running an entire community that struggles with basic city troubles like dangerous crime, disgusting pollution, nuclear meltdowns and giant radioactive man-eating beasts crawling up the skyscrapers -- I'd much rather kick back with SimGolf, where my biggest objective is satisfying players with interesting holes, scenic views, and a variety of useful facilities. Buying a piece of land in the arid desert of Phoenix or tropical Hawaii provides its own sets of c... |
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Abadox review (NES)Reviewed on February 12, 2004IMPENDING MIDGET PUN |
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Air Duel review (ARC)Reviewed on February 11, 2004If you can count on one thing in the wild and wacky world of video games, it’s that if someone comes up with a good idea, other companies will attempt to cash in on it. |
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Garou: Mark of the Wolves review (ARC)Reviewed on February 11, 2004SNK has always been the glorious underdog of fighting games. Due to being mostly arcade based, since the Neo Geo's success can be considered laughable at best, not many gamers were able to be exposed to SNK's impressive work. Since games such as Street Fighter and Mortal Kombat were produced to the more popular consoles, they got more recognition. But in my opinion, and most other fans of the Fighting genre, that's the only reason Street Fighter currently holds it's posistion at the top. |
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