Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Space Harrier II review (GEN)Reviewed on March 14, 2004Space Harrier II is eerily similar to Space Harrier. In fact, it is more along the lines of a Space Harrier Remix than it is a sequel; it brings nothing new to the table and basically just rearranges the composition of the first game. Be that as it may, it's still Space Harrier in play, which amounts to fantastic, visceral shooting in its purest form. |
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Sonic the Hedgehog 3 review (GEN)Reviewed on March 14, 2004Sonic 3 is a masterpiece, plain and simple. It is the culmination of years of experience, talent, and refined technique; it is the masterwork of a gifted few that lets shine through their ingenuity and genius at their art. Sonic 3 is as evolved and fine-tuned as a platformer has ever been, and such brilliance has not been seen since. Sonic Team improved on an almost perfect approach to games, and gave the Genesis, and gaming as a whole, the most technically superb platforming experience it would... |
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Sonic the Hedgehog review (GEN)Reviewed on March 14, 2004Competition made games better. More specifically, vision and imagination in a time of competition made games better. Such is the only reason there is an existence of my favorite gaming lineage ever, that of Sonic the Hedgehog. Without the opponent and then tyrannically dominant entity that was Nintendo, I never would have been able to play one of the most important games I believe the world has ever seen. And without this competition, Nintendo would have transformed years ago into the dormant ca... |
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Ex-Mutants review (GEN)Reviewed on March 14, 2004This game is bad, bad, bad, bad. How bad? Here's the premise: You were once a mutant. Now, though... Now... you're NOT. |
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Castlevania: Bloodlines review (GEN)Reviewed on March 14, 2004As the world's people have consistently turned to the Belmonts for protection from the manifested Evil that is Dracula, so too have the Belmonts reciprocally thrived of their sacrifice to the destruction of the dark lord. It's in their blood; their blood is special. The human veins it flows through are imbued with the strength to overcome the heinous Satanic minion. Men and women cower and die in the wake of destruction laid by Dracula's powers. The Belmonts, bound by the strength of their blood... |
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Altered Beast review (GEN)Reviewed on March 14, 2004Altered Beast has become an internet nerd's whipping boy. |
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The Adventures of Batman & Robin review (GEN)Reviewed on March 14, 2004The feeling, when you want to like something, but can't- it permeates throughout the Batman and Robin experience. It makes you realize how great the potential for the game was, and conversely, how sad it is that it never reached it. |
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Sword of the Berserk: Guts' Rage review (DC)Reviewed on March 14, 2004Gattsu is a bad hero. Gattsu is a man who cares for no one, except the singular exception of his life's love, Casca. He searches the medieval wasteland world for the cure for her disease, his soul an otherwise vacant, purposeless being. |
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SoulCalibur review (DC)Reviewed on March 14, 2004Soul Calibur wasn't always the Dreamcast's ''best'' game. |
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Cannon Spike review (DC)Reviewed on March 14, 2004While it has played host to some great shooters and some generic shooters, the DC has really had a ridiculous amount of ''shooters with a twist.'' Realistically, every shmup developer claims their game has a collection of unique elements that makes theirs better- thing is, every now and then, it's not rhetoric. Such is the case with Psikyo and Capcom's Cannon Spike, the best ''twist'' shooter on the DC. |
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Mortal Kombat review (GG)Reviewed on March 14, 2004My how times change. When I was around 12 and 13, all I ever heard from my friends was how awesome Mortal Kombat and Mortal Kombat 2 were. It seemed like I was the only boy in the world that didn't live in the arcades during the day learning all of Mortal Kombat's moves and then stay up all night playing it at home. To me, it was just OK. Fast forward 10 years and now it seems like i'm an outcast yet again! Ask nearly any other reviewer and they'll be like, ''OMG! MORTAL ... |
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Choaniki: Sei Naru Protein Densetsu review (PS2)Reviewed on March 13, 2004In this era of remakes and resuscitations, I suppose this game shouldn't have been a surprise — but still, Super Big Brother is one of the last series I expected to rise from the ashes... ashes formed from developer NCS-Masaya's dead, burning corpse. Point is, Legend of the Holy Protein features sexy-awesome style and its frenetic action should be enough to turn on any hardcore Psikyo shmup fan. |
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Super Mario 64 review (N64)Reviewed on March 13, 2004In 1985, Mario ushered in a new era of gaming. The platformer genre moved beyond the limited scope of Pitfall or Jungle Hunt as the original Super Mario Bros shattered the old way of playing these games. It set the standard, and every platformer afterward owed its thanks to this strange plumber. Eleven years later, Nintendo did it again. Once again, an entirely new style of games was created when Super Mario 64 burst onto the scene, and again the industry followed in its footsteps. But this time... |
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Metroid: Zero Mission review (GBA)Reviewed on March 12, 2004The original Metroid, released in 1986, captivated its players by providing a challenging and epic quest. Featuring Samus Aran, a female bounty hunter with a mysterious past, players navigated unchartered terrain on an alien planet in an attempt to destroy the evil that reigned within its depths. Collecting items was a key part of the quest, as certain doors and locations were impossible to pass without a specific powerup. Many players spent countless hours in the deep caverns of Zebes fighting ... |
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Strider 2 review (PSX)Reviewed on March 12, 2004It saddens me to say this, but the 2D platformers genre is dying. Everyone remembers playing Super Mario Bros., Castlevania, and numerous other fine titles. But now all those games have evolved into 3D scavenger hunts. The fun of perfectly executing a challenging jump has been replaced by hunting for an endless amount of items or battling awkward camera angles just to land the easiest of jumps. Strider 2 is an attempt to recapture the former days of 2D excellence, but ca... |
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Dragon Warrior II review (NES)Reviewed on March 11, 2004The original Dragon Warrior was about as downgraded as a RPG can get. There weren't a lot of spells, or equipment. The world map was pretty small, and not tons of direction was given. To top it off all the battles were one on one. Enix had a lot to improve upon for their sequel, Dragon Warrior 2. They succeeded in many ways, but a few more problems were also created, keeping it from it's potential. |
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Panic Restaurant review (NES)Reviewed on March 11, 2004Weird dreams? We've all had one or two. As far as their entertainment value goes, they lie somewhere in the middle. Certainly a dream as peculiar as playing soccer with a refrigerator, a talking warthog, and your third-grade teacher is preferable to the perennial nightmares of waking up late for an important midterm or witnessing the death of a relative, but it simply can't compare to those beautiful visions of paradise where you find yourself in bed next to Sarah Michelle Gellar smoking a fat c... |
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Mickey Mousecapade review (NES)Reviewed on March 10, 2004Even if you have a fairly simple stage, such as the forest, you'll soon find the developers have worked overtime to irritate you. Proceeding through the forest requires shooting almost every tree to reveal hidden doorways. As you progress, you'll enter a door and the season and enemies change. This is a nice touch. But the minute you enter a door in the wrong order, it's back to the start for you. |
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T&C Surf Designs review (NES)Reviewed on March 10, 2004There appears to be no set limit, either; you just keep skating as things grow increasingly difficult, until you've messed up too much and the game ends. The real fun is to challenge yourself for score. It's possible to average around 10,000 points a stage, for example, but as you get into the later zones this grows increasingly risky. Topping 100,000 points is actually quite difficult. Because you're scored based on time remaining, health icons gathered, and life remaining, there's a lot of challenge. |
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Mega Man 4 review (NES)Reviewed on March 10, 2004It’s completely understandable if Dr. Wily was feeling just a bit of frustration by the time that Mega Man 4 rolled around. After all, as a three-time loser in his battles with the Blue Bomber, the not-so-good doctor was on the verge of becoming a joke like the infamous adversaries of the Harlem Globetrotters — the Washington Generals. |
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