Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Samurai Shodown V review (ARC)Reviewed on March 22, 2004Samurai Shodown 5 is very, very difficult for me to review. On the one hand, I thoroughly enjoy the game, and I find myself playing it more and more. On the other, it’s basically a slap in the face to fans of the series; which I am admittedly not. |
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F-Zero GX review (GCN)Reviewed on March 22, 2004Skip the cheesy lyrics to the late 80s power electric guitars in the background, as I’m taking you on a journey to the future! Not a future that exists in a cyber world where crime is around the bend of every corner, or a future where we live in floating homes that resemble bubbles, but a future where all of the music sounds like the them song to Gem, and all of the vehicles hover in the air! F-Zero GX, developed by the same team at Sega that is responsible for the critical successes in the Supe... |
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The Suffering review (XBX)Reviewed on March 22, 2004Midway has recently taken a new direct route towards gamers: their objective is to create new, exciting games that actually play decently. With a bright 2004 line-up in check, including Mortal Kombat: Deception in the fall, Midway has delivered a striking blow with the release of The Suffering, which has been in the making so long that dinosaurs were planned as the original development team. When the meteor hit, Surreal took the project away, and ran with it. After so much time in tweaking and a... |
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Final Fantasy X review (PS2)Reviewed on March 21, 2004Final Fantasy is perhaps the biggest name in console gaming today, and the debut of the tenth game in this tradition is certainly a prime opportunity to compare this game to previous titles, and see what progress we have made. Art, in its best forms, appeals to us on many levels. In this way, the Final Fantasy series can be seen as bringing art to the gaming console. This series, spanning over a dozen games, has proved over and over again that video games can appeal to our minds, as well as our ... |
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Disney's Tarzan review (PSX)Reviewed on March 20, 2004Disney has always been known for their seemingly perfect family morals, their delightful animated films and their fairly consistent track record of making bad games. To be fair, not all of their games are bad. Too bad for every good title, like Aladdin, there is crap like A Bug’s Life, Kingdom Hearts(I’m the minority here) and My Disney Kitchen. Since Tarzan is one of my favorites out of the recent batch of Disney flicks and I heard this was a 2D platformer, my ho... |
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Scooby-Doo! Night of 100 Frights review (GCN)Reviewed on March 20, 2004In all honesty, I am probably not the best person to be reviewing Scooby-Doo: Night of 100 Frights, a harmless platformer drummed up by the vapid zombie brains at THQ whose video games based on flavor-of-the-month franchises put premium gas in their SUVs every day and giant shrimp cocktails on their dinner tables every night. Being as my stance on corporate shillery is somewhat less tolerant than Joe Consumer's, I barely stifle the urge to snap it in half like a toothpick (I have to keep... |
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Wheel of Fortune review (NES)Reviewed on March 20, 2004None of this matters, though, compared to a careful dissection of Vanna's role in the game. It's obvious Rare's developers thought a lot of her. Watch closely as she saunters casually across the screen, flipping letters and looking nothing like her real-life counterpart. Another nice touch is that if a letter is more than halfway across the group, she'll walk to the opposite end of the puzzle, while if it's not, she only heads out to the letter, flips it, then returns lazily to her original position. |
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Time Crisis 3 review (PS2)Reviewed on March 20, 2004I remember this last summer, a friend of mine and I ventured off to Maine on vacation. It was a fun trip with lots of little memories here and there, but one memory that sticks with me was the amount of time we spent in the arcades on Old Orchard Beach playing Time Crisis 3. The last shooting game we’d played was the disastrous Terminator: The Arcade Game, and after that Time Crisis 3 seemed like a gift from God. We never did beat the game, but the thirst for more was enough... |
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Ragnarok Online review (PC)Reviewed on March 20, 2004Ragnarok Online (RO) is a very, very basic MMORPG (Which is a ridiculously long acronym for the even more ridiculously long phrase Massively Multiplayer Online Role Playing Game). Really, you don’t get much more simple than this. But hey, simple isn’t always a bad thing. What do you do in Mario Brothers? You run and jump. |
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DoDonPachi review (ARC)Reviewed on March 19, 2004Take your average vertical shooter with its overused spaceships with their pellet-shooters. Now bring it to life. Add a giant frickin piss laser and the result is DoDonPachi (translated roughly to “The DonPachi,” or “The asskicker”), an exercise in excess that presents insane bullet-dodging challenge and the single most devastating weapon ever put at the disposal of the player. I'm not talking about some puny bullets being shot out; I'm talking about a never-ending stream of agonizing ... |
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Amplitude review (PS2)Reviewed on March 17, 2004The system works astonishingly well, because it grows quite difficult to leap from track to track. Making sudden changes can throw off your groove, so to speak. Sometimes, tracks are just too far out of range. This means that you need to anticipate your moves. See two tracks with score multipliers waiting ahead? One of them is going to make it easier to reach the multiplier that lies beyond, while the other will make such a stretch next to impossible. |
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Big Rigs: Over the Road Racing review (PC)Reviewed on March 17, 2004I’ve never played a game like Big Rigs. It’s a racing game, with trucks. You may first think that it’s simply an 18 Wheeler: American Pro Trucker rip-off. If it tries to be, it’s not. Big Rigs: Over the Road Racing is honestly one of the worst games in all of history, for a variety of reasons that make themselves clear from the moment the game is started. I thought I knew what I was in for when I started up the game, because I’d read all the reviews for it beforehand: many c... |
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Champions of Norrath: Realms of EverQuest review (PS2)Reviewed on March 17, 2004It might just be me, but it seems a bit awkward when one starts a review with some sort of a disclaimer — but with Champions of Norrath, it seems almost necessary to do so. |
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BioMetal review (SNES)Reviewed on March 16, 2004Sometimes you just have to wonder what goes through the minds of video game designers and programmers. |
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Halo: Combat Evolved review (XBX)Reviewed on March 15, 2004Two dropships swoop in from the sky. Eight soldiers are going to land on a beach, to take it from some aliens. They know they are outnumbered. Yet they look somewhat eager for battle. Are they suicidal? Do they lust for battle so much that they don't care if they die? It's not just that though. A bit of confidence tingles in their eyes. A giant of a man stands up. He is over 7 feet tall, and clad in green armor. Perhaps this man's badassness is the source of their confidence. How could this be t... |
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Akumajou Dracula X: Gekka no Yasoukyoku review (SAT)Reviewed on March 14, 2004Fulfillment |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on March 14, 2004Take Super Mario World. The same level aesthetic, the same goofy tree sprites, the weird ''Mushroom Kingdom'' look of it all. Apply a steamroller over the game at a 45 degree angle and call the result an ''isometric overhead perspective.'' Replace Mario with a squat, short-bus rendition of the fabled ''Link'' character. |
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Spider-Man & Venom: Separation Anxiety review (SNES)Reviewed on March 14, 2004Sit still. Breathe, blink a few times. Prepare for the most illuminating, hell-harbingering revelation the gaming world has ever seen. Prepare for the naked truth about the miserable Separation Anxiety: |
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Final Fight review (SNES)Reviewed on March 14, 2004Final Fight was originally released with the benefit of being alone in the next generation (of its era, 16 Bit) beat 'em up field. It started to really suck to be Final Fight when Streets of Rage was released; Streets of Rage came along and made Final Fight its female dog. Streets of Rage excels at making a semi-decent game look worse... Simply put, Final Fight is a sissy in the light of a better game. |
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Earth Defense Force review (SNES)Reviewed on March 14, 2004If you take a child to an expensive restaurant, he'll stare vacantly at the menu. He'll skip past the forty dollar steaks slathered in twenty dollar mushroom sauce. He wants nothing to do with anything called ''parmigiana'' or ''primavera.'' He'll search the menu with a look of desperation and defeat as he cannot find macaroni and cheese with cut-up hot dogs, a dollar-store bargain meal he loves for lack of exposure to better food. |
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