Review Archives (All Reviews)
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Sword of the Berserk: Guts' Rage review (DC)Reviewed on March 14, 2004Gattsu is a bad hero. Gattsu is a man who cares for no one, except the singular exception of his life's love, Casca. He searches the medieval wasteland world for the cure for her disease, his soul an otherwise vacant, purposeless being. |
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SoulCalibur review (DC)Reviewed on March 14, 2004Soul Calibur wasn't always the Dreamcast's ''best'' game. |
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Cannon Spike review (DC)Reviewed on March 14, 2004While it has played host to some great shooters and some generic shooters, the DC has really had a ridiculous amount of ''shooters with a twist.'' Realistically, every shmup developer claims their game has a collection of unique elements that makes theirs better- thing is, every now and then, it's not rhetoric. Such is the case with Psikyo and Capcom's Cannon Spike, the best ''twist'' shooter on the DC. |
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Mortal Kombat review (GG)Reviewed on March 14, 2004My how times change. When I was around 12 and 13, all I ever heard from my friends was how awesome Mortal Kombat and Mortal Kombat 2 were. It seemed like I was the only boy in the world that didn't live in the arcades during the day learning all of Mortal Kombat's moves and then stay up all night playing it at home. To me, it was just OK. Fast forward 10 years and now it seems like i'm an outcast yet again! Ask nearly any other reviewer and they'll be like, ''OMG! MORTAL ... |
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Choaniki: Sei Naru Protein Densetsu review (PS2)Reviewed on March 13, 2004In this era of remakes and resuscitations, I suppose this game shouldn't have been a surprise — but still, Super Big Brother is one of the last series I expected to rise from the ashes... ashes formed from developer NCS-Masaya's dead, burning corpse. Point is, Legend of the Holy Protein features sexy-awesome style and its frenetic action should be enough to turn on any hardcore Psikyo shmup fan. |
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Super Mario 64 review (N64)Reviewed on March 13, 2004In 1985, Mario ushered in a new era of gaming. The platformer genre moved beyond the limited scope of Pitfall or Jungle Hunt as the original Super Mario Bros shattered the old way of playing these games. It set the standard, and every platformer afterward owed its thanks to this strange plumber. Eleven years later, Nintendo did it again. Once again, an entirely new style of games was created when Super Mario 64 burst onto the scene, and again the industry followed in its footsteps. But this time... |
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Metroid: Zero Mission review (GBA)Reviewed on March 12, 2004The original Metroid, released in 1986, captivated its players by providing a challenging and epic quest. Featuring Samus Aran, a female bounty hunter with a mysterious past, players navigated unchartered terrain on an alien planet in an attempt to destroy the evil that reigned within its depths. Collecting items was a key part of the quest, as certain doors and locations were impossible to pass without a specific powerup. Many players spent countless hours in the deep caverns of Zebes fighting ... |
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Strider 2 review (PSX)Reviewed on March 12, 2004It saddens me to say this, but the 2D platformers genre is dying. Everyone remembers playing Super Mario Bros., Castlevania, and numerous other fine titles. But now all those games have evolved into 3D scavenger hunts. The fun of perfectly executing a challenging jump has been replaced by hunting for an endless amount of items or battling awkward camera angles just to land the easiest of jumps. Strider 2 is an attempt to recapture the former days of 2D excellence, but ca... |
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Dragon Warrior II review (NES)Reviewed on March 11, 2004The original Dragon Warrior was about as downgraded as a RPG can get. There weren't a lot of spells, or equipment. The world map was pretty small, and not tons of direction was given. To top it off all the battles were one on one. Enix had a lot to improve upon for their sequel, Dragon Warrior 2. They succeeded in many ways, but a few more problems were also created, keeping it from it's potential. |
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Panic Restaurant review (NES)Reviewed on March 11, 2004Weird dreams? We've all had one or two. As far as their entertainment value goes, they lie somewhere in the middle. Certainly a dream as peculiar as playing soccer with a refrigerator, a talking warthog, and your third-grade teacher is preferable to the perennial nightmares of waking up late for an important midterm or witnessing the death of a relative, but it simply can't compare to those beautiful visions of paradise where you find yourself in bed next to Sarah Michelle Gellar smoking a fat c... |
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Mickey Mousecapade review (NES)Reviewed on March 10, 2004Even if you have a fairly simple stage, such as the forest, you'll soon find the developers have worked overtime to irritate you. Proceeding through the forest requires shooting almost every tree to reveal hidden doorways. As you progress, you'll enter a door and the season and enemies change. This is a nice touch. But the minute you enter a door in the wrong order, it's back to the start for you. |
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T&C Surf Designs review (NES)Reviewed on March 10, 2004There appears to be no set limit, either; you just keep skating as things grow increasingly difficult, until you've messed up too much and the game ends. The real fun is to challenge yourself for score. It's possible to average around 10,000 points a stage, for example, but as you get into the later zones this grows increasingly risky. Topping 100,000 points is actually quite difficult. Because you're scored based on time remaining, health icons gathered, and life remaining, there's a lot of challenge. |
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Mega Man 4 review (NES)Reviewed on March 10, 2004It’s completely understandable if Dr. Wily was feeling just a bit of frustration by the time that Mega Man 4 rolled around. After all, as a three-time loser in his battles with the Blue Bomber, the not-so-good doctor was on the verge of becoming a joke like the infamous adversaries of the Harlem Globetrotters — the Washington Generals. |
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American Idol review (PS2)Reviewed on March 08, 2004What's that awful noise? A horrendous, mangled shrieking. A wailing and groaning punctuated by explosions of mocking laughter. Is some horrible torture taking place? No, unfortunately that's the sound of me playing the Pop Idol game very, very badly and being soundly ridiculed by a roomful of teenagers. Damn. |
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Herdy Gerdy review (PS2)Reviewed on March 08, 2004Every now and then a game comes along that is so original that it defies easy categorisation. Herdy Gerdy, developed by Tomb Raider creators Core Design, is one such game. You have to make controlled jumps like a platform game; likewise you need to collect items to progress to the next areas, again like a platform game. But the actual meat of the game is much more similar to that of a puzzle game. In fact at its heart, this plays very much like a glorified version of that early nineties classic,... |
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Pocket Fighter review (PSX)Reviewed on March 08, 2004WARNING: This game is completely barking mad! |
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Dragon Tales: Dragon Seek review (PSX)Reviewed on March 08, 2004Dragon Tales - Dragon Seek is part of an evil plot by the powers that be to distort the fragile minds of children and turn them against videogames for good. You see Dragon Tales is a game aimed at very young kids, a cutesy, wutesy hide and seek game where you play either a nauseating boy or girl who go to the land of dragons to play with their little cute dragon friends. |
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Broken Sword: Shadow of the Templars review (PSX)Reviewed on March 08, 2004Broken Sword for the PlayStation is a terrible game. It contains all the faults of the PC version with plenty more added due to it being such a terrible conversion. This was one of the first games to come out on the PlayStation and it is sure showing it ages. Clunky gameplay, horrific loading times, stupefying slow pace and unforgivable levels of frustration caused by lazy, glitchy gameplay all contribute to make this one of the most overrated and boring games ever. |
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Disney's Aladdin review (SMS)Reviewed on March 08, 2004I have to confess something. Disney films have always left me cold. While I can appreciate the stunning technical achievements and superbly crafted storylines, the actual end products have never really appealed to me even as a youngster. I like cack-handed, shoddy ''oh the kids will buy it'' licensed games based on Disney films even less. In fact I could go as far as to say they are probably the genre of game I like the least. So having put my biased cards on the table early on you probably won'... |
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Wu-Tang: Shaolin Style review (PSX)Reviewed on March 08, 2004First thing I want to clear up is that this game goes by aother name in the United Kingdom, over here it is known as Wu Tang: Taste the Pain. Just wanted to make that clear OK! |
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