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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Devil World (NES)

Devil World review (NES)

Reviewed on April 18, 2004

Satan may steeple his fingers with reserved glee every time a company releases the next Vice City, but deep down, we all know that the Prince of Darkness has a soft spot for the classics. Even in the early 1980s, he was busy at work planting the seeds of moral destruction in games like Pong and Pitfall!, or so the radical right will have you hear. And boy, was his mean streak really showing the day E.T. hit stores! But of all the gaming waters the devil has tainted with his poison fingertip, thi...
snowdragon's avatar
Gladius (Xbox)

Gladius review (XBX)

Reviewed on April 16, 2004

The moves characters can learn are determined by class. Even within that limiting structure, though, the player is forced to make decisions. Each character will have an assortment of moves available, but you must choose the ones you feel best suit your fighting style. The game cautions you that a lack of foresight will cause things to grow more difficult for you, and it isn't joking.
honestgamer's avatar
Casino Kid (NES)

Casino Kid review (NES)

Reviewed on April 16, 2004

When you first load up Casino Kid, you’ll be greeted -- after a little screen introducing you to the tough world of high-stakes gambling -- with a view that will make you think of an RPG. Bear with me. You can move around and talk to characters in a casino, complete with tacky seventies pink and black checkerboard carpeting and ostentatious indoor plants. But when you first have a little dialogue with fellow casino patrons you’ll begin to suspect that the rich, intense world you had envisioned i...
denouement's avatar
Madden NFL 2004 (PlayStation 2)

Madden NFL 2004 review (PS2)

Reviewed on April 16, 2004

As a matter of political correctness, it’s somewhat taboo to talk about religion in reviews these days, but bear with my tangential introduction, because I have recently come to an important revelation. You see, I was raised as a Christian, which means I worship Jesus Christ, a Jewish preacher out of Nazareth, as my Lord and Savior: the embodiment of God on earth. Other religions revere inestimably holy prophets or wise men who have pointed the way to salvation -- for instance, Mohammed for Musl...
denouement's avatar
XIII (PlayStation 2)

XIII review (PS2)

Reviewed on April 16, 2004

Let's just say, this case has a distinct smell to it, a certain paranormal bouquet. -- Fox Mulder, The X-Files.
denouement's avatar
Rise to Honor (PlayStation 2)

Rise to Honor review (PS2)

Reviewed on April 15, 2004

It’s hard not to become interested in Sony’s latest action-adventure game Rise to Honor (RtH) because of the main character, Kit Yun. “Kit Yun” may not be a familiar name, but Kit’s character is built around the ever popular action-film star Jet Li, who was completely rendered, motion captured, and voiced for the game. Through the game’s introduction, we’re told that Kit is a bodyguard for a notorious leader of a Hong Kong crime syndicate. However, things aren’t always so two-dimen...
asherdeus's avatar
Toilet Kids (TurboGrafx-16)

Toilet Kids review (TG16)

Reviewed on April 15, 2004

Us poor folks in America sure have gotten the short end of the stick haven’t we? Doesn’t it just seem like so many excellent and wonderful games from yesteryear never got released in our country? Sure, you can download ROMs, translation patches and all that jazz to play a number of these games now, but wouldn’t it have been nice to go to your local store to buy Dragon Quest 6, Star Ocean or a Parodius game, so you could play them before they earned that ever-so-chic “retro” reputation?
overdrive's avatar
Grandia II (Dreamcast)

Grandia II review (DC)

Reviewed on April 14, 2004

Do you want to know what’s uncommon? A decent Dreamcast RPG. Do you want to know what’s even rarer? A console RPG with a fun battle system. So many games in this genre have provided us with epic plotlines, lengthy sidequests and memorable characters, but I honestly can’t think of any off the top of my head that had enjoyable battles. Now that I’ve played Grandia II I don’t have to rack my brain thinking if such a game exists.
djskittles's avatar
Poly Play (Arcade)

Poly Play review (ARC)

Reviewed on April 13, 2004

There's still a small type of disgruntled deluded folks who think that Communism could or should actually work. They overlap well with gamers: lazy slobs who want something for nothing. These amateur politicians who have that perfect political philosophy pinned down between levels of Super Mario Brothers 3 and forget it because, well, they were swept up in the life and thoughts people ought to have are sadly deluded. They probably think the government's going to hand them a bag of quarters a wee...
aschultz's avatar
Wings of Wor (Genesis)

Wings of Wor review (GEN)

Reviewed on April 13, 2004

Shooters on the Genesis have let us pilot just about every form of craft ever conceived. Count the numerous times we have solely saved the galaxy at the controls of some futuristic ship, armed to the teeth with the most advanced lasers. Remember how we destroyed entire forces, in our planes and helicopters, leaving tanks smoking in our wake. Gynoug - or Wings of Wor - strays from this well trodden path, giving us the chance to don wings and take to the sky, to rid the planet Iccus of an evil mut...
djy8c's avatar
Wings of Wor (Genesis)

Wings of Wor review (GEN)

Reviewed on April 12, 2004

Welcome Wor. Brace up, you've got a nasty business ahead to be sure. Six levels of side-scrolling shooting action await you. Spread your ethereal wings and steel your warrior's heart, because this Genesis mission offers up more sheer bullet count -- more grotesquerie -- than you'll likely be prepared for.
Masters's avatar
Bump 'n' Jump (Arcade)

Bump 'n' Jump review (ARC)

Reviewed on April 12, 2004

When I was young, I liked car crashes. In theory. Cars still scared me especially when I had major streets to cross, but I enjoyed signs depicting dangerous conditions on roads and dreamed of participating in an accident one day, not fully appreciating what this meant. The closest I came was falling off a Big Wheel, which ended in tears and a band-aid. Still, I certainly seemed to have more fun with cars than my mother, who preferred complaining about bad drivers and kids running out in the stre...
aschultz's avatar
The Lord of the Rings: The Two Towers (GameCube)

The Lord of the Rings: The Two Towers review (GCN)

Reviewed on April 12, 2004

One ring to rule them all
bloomer's avatar
Wizard of Wor (Arcade)

Wizard of Wor review (ARC)

Reviewed on April 12, 2004

In 1980, Midway released into US arcades a coin-op maze game which was to become a cultural phenomenon. It was intuitive to play, cute and brilliantly designed, and was even as popular with the girls as it was with the boys. That game was the Namco-designed Pacman.
bloomer's avatar
Hokuto no Ken: Seiki Matsukyu Seishi Densetsu (PlayStation)

Hokuto no Ken: Seiki Matsukyu Seishi Densetsu review (PSX)

Reviewed on April 11, 2004

Yeah, I had seen quite a bit of the TV show, and it was alright. The movie sucked. But the video game, OH MY FRIGGIN' GOD. Call me a "Fist" fan, effective immediately!
zigfried's avatar
The Lord of the Rings: The Two Towers (GameCube)

The Lord of the Rings: The Two Towers review (GCN)

Reviewed on April 08, 2004

The trouble with The Two Towers, which chronicles the middle chapter (beginning with Frodo still in the care of The Fellowship) of the series, is that it pays so much obvious loving attention to the movie it is borne of, that the gameplay elements seem an afterthought, left under-ripe and wholly unsatisfying. Powerful cinematic moments such as The Battle at Helm's Deep are reduced to novelty, superfluous small screen re-enactments followed up rather clumsily by limited, repetitive Golden Axe-esque gameplay. You'll remember Golden Axe? Perhaps not -- it's a very old game. It featured three characters: one fast, one strong, and one in-between. And so, meet Legolas, Gimli, and Aragorn.
Masters's avatar
Disney/Pixar Finding Nemo (GameCube)

Disney/Pixar Finding Nemo review (GCN)

Reviewed on April 07, 2004

Finding Nemo alternates between being boring and bad. Lest you conclude simply that I was not the intended target market, consider two things: firstly, the movie managed the enviable task of capturing the attention and imaginations of children and adults alike. And secondly, my young nephew was as bored with the proceedings as I was, turning quickly to his Gameboy Advance to play some of his old games. Kids like new. Finding Nemo's inability to engage cannot be understated.
Masters's avatar
OutRun (Genesis)

OutRun review (GEN)

Reviewed on April 07, 2004

Back in the mid-eighties, just as console gaming was being offered to the world. You could bet your life that any arcade you went in had an Outrun machine, whichever one of its few incarnations it may have been. From the standing cabinet with a steering wheel and pedals, to the full blown sit-down Ferrari red monster that looked like the car you drove in the game – you could be sure it was there.
djy8c's avatar
Hot Potato! (Game Boy Advance)

Hot Potato! review (GBA)

Reviewed on April 06, 2004

In Hot Potato, a group of however many players you want gathers in a circle, with the required equipment being: a small beanbag or ball or even an actual potato, some sort of musical recording and an appropriate playback device, and an impartial outsider. One usually finds this unbiased observer is a nursery school teacher, since most often the group of players is a nursery school class. The players proceed to pass, or throw -- you should decide at the outset what types of deliveries are permitt...
denouement's avatar
Jikkyou Oshaberi Parodius (SNES)

Jikkyou Oshaberi Parodius review (SNES)

Reviewed on April 06, 2004

I’m sure that horizontally-scrolling Super Nintendo shooter Jikkyou Oshaberi Parodius has a plot. After all, if you wait after starting up the game, you will be taken into a cinema scene. While the Japanese words and voice are both indecipherable to me, it is quite apparent that the game is trying to give me some form of story.
overdrive's avatar

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