Review Archives (All Reviews)
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Mortal Kombat 3 review (ARC)Reviewed on June 29, 2004It’d be a bit of an exaggeration to call today’s games bloodthirsty. They’re certainly more than an interactive satisfying of our subconscious, violent fantasies. Still, the prominence of juicy details and the emergence of game engines emulating the body’s reaction to physical abuse of all variations is becoming more the necessary silverware on the table, whereas we at one time gawked at it like the fine cuisine being served. Had it always been this way, Mortal Kombat would’ve been an ... |
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The Legend of Zelda: Ocarina of Time review (N64)Reviewed on June 28, 2004The elfin warrior clad in a forest green tunic dashes in at breakneck speed on his noble white-maned steed, decimating the frontal forces of the Skeletons with a dozen well-cast arrows zeroed in where a living being’s heart would be. Vaulting off his horse, changing from cavalry to sword master in a lesser span of time than a heartbeat, he takes his blade out of his scabbard, and after a threatening thrust meant as a warning to the skeletons, he gyrates in a 360 with such proficiency and prowess... |
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Aero The Acro-Bat review (GEN)Reviewed on June 27, 2004Carrying on in day to day life, we find ourselves laughing at a variety of subjects. A joke a friend tells, or perhaps an article outlining the latest form of idiocy in today's society. Whether it's the misfortune of a rival or a scene in a revered comedy, it amuses us. Now ponder for a moment what a world would be like without entertainment. Imagine a place where humor has been sucked from existence as if it were a material substance. Ladies and gentlemen, welcome to Aero The Acro*Bat | ||
Fallout review (PC)Reviewed on June 27, 2004Stop. |
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Base Attack review (A2600)Reviewed on June 27, 2004The general concept behind ''Base Attack'' from Home-Vision is a reversal of the ''Atlantis'' formula from Imagic. Instead of defending the cities from an aerial attack, you're attacking the cities from the air. |
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Wild Arms 3 review (PS2)Reviewed on June 26, 2004Superficiality has rarely if ever bothered me in a woman, as much as today’s culture urges that it should, but I’d always believed it would bother me in a video game. After all, aren’t I supposed to be looking for depth there? Some unique appeal to make my investment of time worthwhile? This was my frame of mind until I picked up Wild Arms 3 -- a game that convinced me of the joys of the superficial and the gentle pleasure of the shallow. |
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Blackthorne review (32X)Reviewed on June 25, 2004The Sega 32X. One of the most bashed, beaten and humiliated piece of technology ever to ever enter anybody’s home, well in the last ten years anyway. This Genesis add-on did not reach the success of its predecessor, which was a real shame. When you think of the mistakes that were made in the releasing of this console, like timing and the price of it they could really been prevented and then I guess maybe the 32X could have been a small success instead of gargantuan failure. Anyway, one of the ga... |
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Super Mario RPG: Legend of the Seven Stars review (SNES)Reviewed on June 25, 2004Depending on your sense of humor, the picture of Mario - Nintendo's mascot plumber - in an RPG can either be hysterical or terrifying, especially considering the track record of the company making it. Envision Mario delivering long, angsty monologues, or Bowser brainwashing Luigi into helping him kidnap Princess Toadstool. Perhaps, instead of dispatching enemies with the traditional bop of the head, Mario can swing a sword at thin air and watch a number pop above its head! |
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Betrayal at Krondor review (PC)Reviewed on June 25, 2004One of the worst things one can say about console RPGs in general is that they are not games, but ''interactive novels''. It seems to be a law of the universe that this argument must pop up in ever console vs. PC debate. The PC side will most likely then turn around and point at the endless customization and choices that every player of computer RPGs must face, then haughtily dismiss their cousins on the console as pathetic imitations of the real thing. Perhaps I generalize, but undoubtedly PC R... |
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Pyramid review (NES)Reviewed on June 24, 2004Even compared to the rest of AVE's hardly circulated NES library, Pyramid is difficult to find. There's a reason for that. Rarely has a game so blatantly missed its mark, and never before have apparently competent designers shown so much disregard for a blaring, fatal flaw. |
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Super Smash Bros. Melee review (GCN)Reviewed on June 24, 2004Back in 1999, Nintendo and HAL presented us with an unexpected gem of a game called Super Smash Brothers: an insanely fun, innovative 2D fighter involving a dozen Nintendo mascots as combatants. A sequel seemed a good idea to all, and HAL – belatedly – obliged, with Super Smash Bros. Melee appearing as one of the big near-launch titles for the GameCube. The two-and-a-half year wait was a long one for anxious fans – the dearth of other fighters on the Nintendo 64 saw to that – but Melee has made ... |
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Daze Before Christmas review (SNES)Reviewed on June 24, 2004I’ve been playing Daze Before Christmas for a while and really enjoy it. Admitting my liking for this 1994 Sunsoft platformer is a pretty easy thing to do — explaining why I like it isn’t such a simple task. |
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Insector X review (GEN)Reviewed on June 24, 2004I really wanted to love Insector X. In a shooter genre overloaded with military planes and bizarrely-shaped spaceships, this Genesis game looked to be a breath of fresh air. Controlling a robotic insect, you’d get to engage in battle with other flying critters, both large and small. Sure, the differences would likely only be cosmetic, but considering how many shooters I’ve played that seemed to be little more than copies of more established names, even superficial cosmetic changes would be very ... |
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The Revenge of Shinobi review (GEN)Reviewed on June 24, 2004Shinobi was one of the game series that made Sega. Shinobi was originally an arcade game before being ported onto the Sega Master System in the 80's. What followed was a series of games for the Master System and also onto Sega's 16-bit console the Genesis. The Revenge of Shinobi was Mr.Mushashi's first 16-bit adventure and was definitely one of the best games on the system until the Genesis died in 1997. Once, again Sega had showed their skill at making great action games without a loud and colo... |
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Last Battle review (GEN)Reviewed on June 24, 2004Imagine a world plagued by the aftermath of a deadly and destructive war, a post apocalyptic nightmare now ruled by rampaging and looting biker gangs who go from town to town raiding the survivors of much needed food and water and murdering defenceless people just for the fun of it. Also consider the fact of a power hungry king ruling over what is left of the world with an iron fist with a large vicious army ready to obey his every command. Sounds like hell on earth doesn’t it. Well it’s the f... |
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Altered Beast review (ARC)Reviewed on June 24, 2004As I pick through the mind of retro gamers and those who dig “old school” I have never found a fan of Altered Beast. “Boy! That game stinks!” is usually the response I get and when I defend it I get something like “What the **** are you on?” It seems, now the mist has well cleared and the cobwebs have now settled on this archaic action classic and most people are now ready to forget it, despite Sega’s attempts to re-launch it on more up to date systems. |
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Mega Man: The Power Battle review (ARC)Reviewed on June 24, 2004Mega Man: The Power Battle was a fighting game in the arcades featuring the Blue Bomber, his friends and the cast of unforgettable “men” from his various other hits on the NES and SNES. It contained a selection of bosses from the series and threw you in numerous confrontations against these with the ability to play as Mega Man, his bro, Protoman and their rival/ally Forte, whom I had never heard of until I played this game as to be honest I ain’t a huge Mega Man fan. |
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Firepower 2000 review (SNES)Reviewed on June 23, 2004Enemy vehicles often take the form of stationary turrets that have no trouble firing in all sorts of directions, but there also are tanks that may roll in from any side of the screen, swarming units of helicopters, or machines hiding beneath foliage to the side of the screen. The Jeep can obviously adapt so that it fires diagonally and is out of the range of most shots, but the helicopter is going to have to dodge like crazy if it’s to survive long enough to pepper the screen with shots of its own. |
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N2O: Nitrous Oxide review (PSX)Reviewed on June 22, 2004Balance. In the end, that is what it is all about. Nothing more, nothing less, than balance. |
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Uniracers review (SNES)Reviewed on June 22, 2004Picture this in your head, if you can. A Unigod, who rules over the Universe, creating anything he wants. Eventually, he got bored, as I imagine a Unigod would if he could do whatever he wanted whenever he wanted. One day, he meets a beautiful young princess, and tries to think of the weirdest possible thing to create, to not only squash his boredom but to impress her. |
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