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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
World of Illusion Starring Mickey Mouse & Donald Duck (Genesis)

World of Illusion Starring Mickey Mouse & Donald Duck review (GEN)

Reviewed on July 05, 2004

This game unlocks loads of great memories of me and my best mate sitting for hours on end playing World of Illusion on the Sega Mega Drive. I was only a kid when I first played it and was instantly hooked for hours on end with the games quirky platform fun and also the ability to play my favourite Disney characters, Mickey, who had previously starred in another Mega Drive favourite of mine Castle of Illusion and for the first time ever, the raging fury of Donald Duck. The plot of...
goldenvortex's avatar
Toejam & Earl in Panic on Funkotron (Genesis)

Toejam & Earl in Panic on Funkotron review (GEN)

Reviewed on July 05, 2004

Rummaging through the amount of platform games on the Sega Genesis it was actually hard to find one that was a stand out from the crowd. Apart from the Sonic series there weren’t that many great games on it. Granted there were a few other that Sega made that were great but it seemed to me that after you went through the games developed in house it was seemingly impossible to find a good and original platform game. Sega had to play by this and after releasing and scoring with Sonic they had to ba...
goldenvortex's avatar
Valkyrie Profile (PlayStation)

Valkyrie Profile review (PSX)

Reviewed on July 05, 2004

After playing so many role playing games, they start to become more and more similar. That’s not to say that they’re bad, it’s just that so many follow the same formula and use similar conventions, so things become stale at times. Once in a while a game offers original gameplay only to be crippled by a substandard plot, or vice versa. Surprisingly enough, Valkyrie Profile is one of the most entirely original RPGs I’ve had the pleasure of playing in a long time.
djskittles's avatar
The Cyber Shinobi (Sega Master System)

The Cyber Shinobi review (SMS)

Reviewed on July 05, 2004

It’s sad, finding a flop in a series that has produced great games, the black sheep as you will. Every series has one, even the most popular games have one, Mario had Super Mario Bros. 2, Sonic had Sonic 3D blast, Zelda had Majoras Mask and Metroid had the dreaded Metroid Prime on the Gamecube. Shinobi also had one of those bad games, the twisted and battered Cyber Shinobi released in 1990 on the Sega Master System. I was upset and disappointed, as a huge fan of the series I found this one a bit...
goldenvortex's avatar
Street Fighter (Arcade)

Street Fighter review (ARC)

Reviewed on July 05, 2004

Capcom's “Street Fighter” series was the progenitor of fighting games and today it is still respected in the hearts of beat-em-up fans and general gamers alike. When you think of Street Fighter I guarantee you will immediately think of Street Fighter 2 Championship edition, possibly the most famous fighting game in history. The original Street Fighter however remains almost forgotten now probably due to the reason it mainly lay in the arcades of the late eighties and was knocked aside for the go...
goldenvortex's avatar
Columns (Genesis)

Columns review (GEN)

Reviewed on July 04, 2004

Columns puts you in a position where you have to stack jewels in sets of three on top of each other. If you get three jewels of the same shape and colour in a stack, no, a column then you will get a nice range of points. You can also get them diagonally as well as vertically. When the jewels are levered down you have a few seconds to change the combination of the jewels enabling you to connect more often.
goldenvortex's avatar
Golden Axe: The Revenge of Death Adder (Arcade)

Golden Axe: The Revenge of Death Adder review (ARC)

Reviewed on July 04, 2004

People who have played through Golden Axe 2 on the Genesis were probably pretty happy to find that it followed reasonably close to the original. It wasn’t as fun as the last game but it was fun enough to sit and play through with a friend once or twice before it died on you. The truth is though most knowledgeable fans had a craving for the arcade only Golden Axe 2:The revenge of Death Adder which didn’t make it into the homes of anyone and was left to be forgotten about in arcades and leisure ce...
goldenvortex's avatar
Animal Snap: Rescue Them 2 By 2 (Game Boy Advance)

Animal Snap: Rescue Them 2 By 2 review (GBA)

Reviewed on July 03, 2004

Animal Snap is a game that defies expectations. Sadly, the trust it most thoroughly trounces is your faith that game developers possess a bare minimum of competence.
denouement's avatar
Syphon Filter 3 (PlayStation)

Syphon Filter 3 review (PSX)

Reviewed on July 03, 2004

It was an afterthought of a game, tacked on at the last gasp of a console rich in glory but slowly fading away. So it’s not surprising that Syphon Filter 3 lacked the tantalizing lure that made its two predecessors huge sellers -- folks were already too busy ogling PS2 titles like Metal Gear Solid 2. But SF3 certainly deserved better than to be passed over like that -- while players were anticipating the dawn of some new era of gaming, they missed the last dim star in the tw...
denouement's avatar
Tsuki ~Possession~ (PC)

Tsuki ~Possession~ review (PC)

Reviewed on July 03, 2004

The artwork is amateurish, the music is forgettable, and the plot is stupid. The game is filled with misogyny, degradation, cruelty, humiliation, and outright gruesomeness.
zigfried's avatar
Inuyasha: A Feudal Tale (PlayStation)

Inuyasha: A Feudal Tale review (PSX)

Reviewed on July 03, 2004

Despite the name of this popular anime and manga, InuYasha’s focus bends slightly more in the direction of its female lead than toward its half-demon title character. Kagome Higurashi is a modern day Japanese schoolgirl who, by mystical means, is suddenly thrust back into the feudal era and paired with the temperamental dog-demon Inuyasha. Together, the two must track down every last shard of the sacred Shikon Jewel, a powerful crystal that could be devastating in the wrong hands. Th...
woodhouse's avatar
Shinobi (PlayStation 2)

Shinobi review (PS2)

Reviewed on July 02, 2004

The Shinobi has series has been around for quite awhile, beginning as a simple arcade game. Since then, it has expanded and is now on the PS2.
heroofthewinds's avatar
Metal Gear Solid: The Twin Snakes (GameCube)

Metal Gear Solid: The Twin Snakes review (GCN)

Reviewed on July 01, 2004

I sat down in the bathroom the other day (where all fans of periodicals go to read) and was reading MIT’s Technology Review magazine for July and August. Inside, there was an article on nanotechnology, and how it’s going to change the future for all sorts of communication gadgets. There was also another article discussing a man in Utah’s new exoskeleton that would allow soldiers on the battlefield to carry massive weight without being fatigued through the use of hydraulics. It’s very iron...
asherdeus's avatar
Final Fantasy Origins (PlayStation)

Final Fantasy Origins review (PSX)

Reviewed on June 30, 2004

Like many other people, I started my RPG fixation with Final Fantasy and Dragon Warrior. The sheer size of these games blew me away at the time, but now my tastes have matured and I find myself enjoying truly epic RPGs. Games like Morrowind and Final Fantasy X do a great job of catering to my newfound needs, though I’ll never forgot the early ones that got me hooked.
djskittles's avatar
R-Type (Arcade)

R-Type review (ARC)

Reviewed on June 30, 2004

Back in the days of my youth, my parents bought me a Rubik’s Cube. Even though the objective was simple (make all the squares on each side the same color), that confounded cube still proved capable of captivating me. I spent hours, days and even weeks staring at it and manipulating it in an attempt to “solve” what appeared to be an impossible puzzle before finally losing interest in it and casting it into my “Box of Abandoned Toys” (likely with each side still an amalgam of different colors). I ...
overdrive's avatar
Super Mario Kart (SNES)

Super Mario Kart review (SNES)

Reviewed on June 29, 2004

I want you to be my friend. I want you in my house, right now. We can intertwine our bodies on my patchwork beanbag every night and together we’ll while away the hours. There will be no pain, there will be no confrontation; there will be only the sunshine that can come when you look into the eyes of another and know deep down that they’re feeling you.
kingbroccoli's avatar
Ecco The Dolphin (Genesis)

Ecco The Dolphin review (GEN)

Reviewed on June 29, 2004

Games about dolphins are for wimps. I’m too busy exuding machismo to be flouncing about the ocean with creatures too puny to hang with the whales, too docile to swim with the sharks. Game’s like Ecco the Dolphin are made by the girls, for the girls; and it’s unfortunate that men like me get caught in the wimpy crossfire. Yeah, I’ve played Ecco the Dolphin. I could have been driving really fast, or busting phat skateboard tricks like the hardcore dude I am. Instead, I flipped a flipper and went f...
kingbroccoli's avatar
Wonder Boy (Sega Master System)

Wonder Boy review (SMS)

Reviewed on June 29, 2004

Wonder boy was one of Sega’s primary creations in the mid-eighties just before the emergence of Alex Kidd and the even more popular Sonic the Hedgehog. It spawned about five sequels that started on Sega’s 8-bit console and finished on the Sega Mega Drive/Genesis in the mid-nineties. It’s never been reborn since it’s death in 1994 with “Monster World 4”. The games tended to be platform games with some role-playing hints to it but fans remember it for it’s sword fights and fantasy where you contro...
goldenvortex's avatar
Mortal Kombat 3 (Arcade)

Mortal Kombat 3 review (ARC)

Reviewed on June 29, 2004

It’d be a bit of an exaggeration to call today’s games bloodthirsty. They’re certainly more than an interactive satisfying of our subconscious, violent fantasies. Still, the prominence of juicy details and the emergence of game engines emulating the body’s reaction to physical abuse of all variations is becoming more the necessary silverware on the table, whereas we at one time gawked at it like the fine cuisine being served. Had it always been this way, Mortal Kombat would’ve been an ...
jdog's avatar
The Legend of Zelda: Ocarina of Time (Nintendo 64)

The Legend of Zelda: Ocarina of Time review (N64)

Reviewed on June 28, 2004

The elfin warrior clad in a forest green tunic dashes in at breakneck speed on his noble white-maned steed, decimating the frontal forces of the Skeletons with a dozen well-cast arrows zeroed in where a living being’s heart would be. Vaulting off his horse, changing from cavalry to sword master in a lesser span of time than a heartbeat, he takes his blade out of his scabbard, and after a threatening thrust meant as a warning to the skeletons, he gyrates in a 360 with such proficiency and prowess...
yamishuryou's avatar

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