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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Baldur's Gate: Dark Alliance (Game Boy Advance)

Baldur's Gate: Dark Alliance review (GBA)

Reviewed on July 28, 2004

The first video gaming system I owned was an Atari 2600. You could play ports of a vast majority of that time period’s most beloved arcade games on that classic system. Of course, since the Atari 2600 wasn’t the most powerful thing around, those ports weren’t exactly identical to the original. Graphics and sound were simplified as much possible and a decent number of things from the arcade game would be left on Atari’s cutting-room floor. Hell, that system couldn’t even include the fruit from th...
overdrive's avatar
Viper (Apple II)

Viper review (APP2)

Reviewed on July 27, 2004

Honestly, the only reason to keep playing is for that next high score (which you can thankfully save to disc). There’s just nothing else to motivate you, since the best part of the graphical presentation is the title screen, and since sound is limited mostly to the ‘beeeoooooop!’ sound you’ll hear when you smash into yourself after a chain of mini-feasts.
honestgamer's avatar
Gate of Thunder (Turbografx-CD)

Gate of Thunder review (TGCD)

Reviewed on July 25, 2004

Gate relentlessly rocks hard and intense, whether it's level one's appropriate 'let's get it on' tone, or level two's melancholy 'this could get sticky' tune, or level seven's 'you know what must be done' closing track. Never before have I been so into a shooter, and perfect weapon system and engaging enemies aside, the music lends the greatest hand to selling me on this purest excitement. Pure, because there is no nostalgia at work (the game is wholly new to me), no feelings of collector's pride (I bought it manual-less and case-less), no feelings of being on the cutting edge (it's a decade old). The exhilaration is as genuine as it gets.
Masters's avatar
Need for Speed: Underground (PlayStation 2)

Need for Speed: Underground review (PS2)

Reviewed on July 23, 2004

The Need For Speed series has always been about exotic cars on sunny, scenic roads. However, straying far from the beaten path, this installment takes you to the cold, underground world of street racing.
heroofthewinds's avatar
Final Fantasy VII (PlayStation)

Final Fantasy VII review (PSX)

Reviewed on July 23, 2004

Remember the good ol’ days before RPGs were cool? Days when you’d be controlling tiny, blocky characters through a game with little story beyond destroying the forces of evil?
overdrive's avatar
Street Fighter (Arcade)

Street Fighter review (ARC)

Reviewed on July 21, 2004

"YOOVE GAHT AH ROHT TOO RAHN BEFOH YOO BEET MEE, TOORIGH AGAAYN KEED (heh heh heh hahahahaha)"
sho's avatar
Double Dragon (Atari 2600)

Double Dragon review (A2600)

Reviewed on July 21, 2004

You’ve got to give Activision credit for ignoring both the hardware’s obvious limitations and a dose of common sense to throw caution to the wind and attempt it anyway. Pity that you can’t give them credit for the game itself.
sho's avatar
Friday the 13th (NES)

Friday the 13th review (NES)

Reviewed on July 21, 2004

The NES adaptation of Friday the 13th takes this laughably awful (and sometimes merely “awful”) saga full of campy dialogue, bloody hatchets and lacy perfumed underthings, only to cast them aside in favor of an awkward mix of action and strategy.
sho's avatar
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on July 21, 2004

The prolificness of Mega Man X3 is something that very few games can stand up to. It is clear-cuttedly the sleek and shiny diamond of Capcom’s notorious Mega Man X series, having just rebounded off the lusterless sapphire known as Mega Man X2. Orgasmic platforming festiveness doesn’t come in a better configuration of recreation than this, and a player will find this credible as they sink into the addicting gameplay like a weight worker at late night into a boiling tub.
yamishuryou's avatar
Street Fighter II' Champion Edition (Arcade)

Street Fighter II' Champion Edition review (ARC)

Reviewed on July 21, 2004

Street Fighter 2: Championship edition was the first revamp of the original World Warrior. Capcom hit solid gold with this version but as they continued the series it lost a lot of its charm and as usual Capcom continually upgraded the game creating many sub series like Street Fighter Alpha, and Super Street Fighter 2 Turbo and so on and so forth. When push comes to shove SF2CE is the most enjoyable out of the lot. With classic 2-D fighting action and some of the most memorable theme songs you...
goldenvortex's avatar
Call of Duty (PC)

Call of Duty review (PC)

Reviewed on July 21, 2004

When Call of Duty came out, I didn't give it much thought. I hadn't really heard that much of it but a lot of people were talking about it. For some reason or another, I checked out some reviews of it. I'm glad I did.
gamefreak99's avatar
Kirby's Adventure (NES)

Kirby's Adventure review (NES)

Reviewed on July 21, 2004

1993. Two years after Super Mario World was released and the SNES was strongly showing off its 16-bit muscle. Nintendo knew that an end to their 8-bit powerhouse was inevitable, but they weren't at peace with letting it die in a less than stellar way. The result was one of the greatest games to ever see the light of day for the system.
retro's avatar
M.U.S.H.A. (Genesis)

M.U.S.H.A. review (GEN)

Reviewed on July 20, 2004

I’d been in a slump as far as shooters went, it seemed. It felt like forever since I’d actually played one that was fun and aesthetically pleasing. Those paying attention to “All Things Overdrive” probably know that among the recent ones I’d partaken of were such gems as Insector X (Genesis), Black Heart (Arcade) and Heavy Unit (PC Engine) — games that made me yearn for the icy cold touch of Dr. Kevorkian to put me out of my misery.
overdrive's avatar
Warlocked (Game Boy Color)

Warlocked review (GBC)

Reviewed on July 19, 2004

In July of 2000, this game showed up in the pages of my then-glossy copy of Nintendo Power, receiving a fine review. Summarized by the magazine, I instantly knew that I had to get this game, and after a month of searching, I acquired a rare copy of this brilliant game.
yamishuryou's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on July 19, 2004

One of my favorite episodes of The Twilight Zone is the story of a thief who's killed during a robbery and moves on to an afterlife. He assumes that he's in heaven, since he hits the jackpot every time he gambles, is given whatever he wants, and thinks that all of the women are flawless. The perfection becomes tiring, though, and the thief demands to go to the ''other place''. His guardian angel then lets out a sinister laugh and bellows ''This is the other place!''. Well, ...
bluberry's avatar
El Viento (Genesis)

El Viento review (GEN)

Reviewed on July 19, 2004

If you're not hooked by the time of the epic confrontation high atop the spires of the Empire State Building then you've surely mislaid your enthusiasm for 2D Blast Processing goodness somewhere along the way.
sho's avatar
Splatterhouse (TurboGrafx-16)

Splatterhouse review (TG16)

Reviewed on July 19, 2004

While there’s certainly plenty of carnage to be found, unfortunately the arcade faithful will discover this SplatterHouse to be a shadow of its parent.
sho's avatar
Star Ocean: The Second Story (PlayStation)

Star Ocean: The Second Story review (PSX)

Reviewed on July 17, 2004

Here’s a math problem for you. Take one of the most respected RPG development companies in the world, Enix; add two other talented production houses, Tri-Ace and Links. Now factor in two separate storylines, a party of up to eight characters chosen by the player from all parts of an obsessively detailed fantasy world, and a seemingly endless array of skills and special abilities. It would be easy to say this all sums to a great game -- but a more accurate result would simply be to name the produ...
denouement's avatar
World Bowling (Game Boy)

World Bowling review (GB)

Reviewed on July 16, 2004

Silly ethnocentric me, I had completely classified bowling as a purely American game. Entirely blocking out its ancient origins, I now thought of it only as a pasttime of inflated importance for men with thick, black-rimmed glasses or an excuse for hard-working guys to build up their beer guts. Leave it to Nintendo to break down my walls of ignorance. Did you know evidence of bowling dates back 5000 years, to the time of ancient Egypt? Romans and Germans also participated in slightly altered...
woodhouse's avatar
Clock Tower (PlayStation)

Clock Tower review (PSX)

Reviewed on July 16, 2004

Of course, graphic adventures don’t boast a murderer who randomly pops out of lockers, down chimneys, and from other seemingly innocuous places looking to decorate the walls with fresh entrails.
sho's avatar

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