Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Terminator 3: The Redemption review (XBX)Reviewed on September 14, 2004When it comes to action, T3:TR delivers a 100% authentic cinema-like experience. The high speed thrills, the overbearing intensity, the intangible feeling of claustrophobia caused by the relentless pursuit of the T-X. The very same emotions you passively enjoyed while sitting on the edge of your seat are now available in a fully interactive format. Though you'll begin the game by working with a rag tag assortment of human freedom fighters, a single stage won't be complete until the action has changed genre types a handful of times, thereby keeping things interesting and fresh. |
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Oh My God! review (ARC)Reviewed on September 13, 2004You may be wondering what kind of game could be called “Oh My God!”. I never thought that they could actually make a game called “Oh My God!” but Atlus seemed to have next to no problem with it. It is an arcade game that didn’t reach western shores for reasons unknown reasons but it seemed to go well in Japan, but they don’t care what they release do they? Atlus aren’t too popular in the gaming world but they made some red hot RPGS and DoDonPachi, the greatest shooter to grace any arcade. |
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Captain Commando review (ARC)Reviewed on September 13, 2004Captain Commando wasn’t the most original game by Capcom, the gameplay was pretty much plucked from “Final Fight” and like that game suffered from the repetitive and slow paced play which stopped it from being anything close to a classic. It introduced to us the character of Captain Commando and his pals and threw us on an adventure to stop an alien drug lord from taking over the world (or some crap like that). The game didn’t hit fame and passed through the world relatively quietly, it was p... |
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Mega Man Anniversary Collection review (GCN)Reviewed on September 13, 2004For a lover of the classic Mega Man games endeavoring to find inexpensive copies on eBay, the search can be long and arduous. Carts are strewn all about the open market, to be sure, but one can never be too confident even with a picture of the Mega Man 6 cartridge sitting right next to an immaculate pairing of its respective box and instruction manual. The casual old-school gamer hoping to relive the Blue Bomber's glory days with a lucky, capricious bid is often overwhelmed by crazed bidders wil... |
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Contra: Shattered Soldier review (PS2)Reviewed on September 13, 2004We all have that friend who happens to be a movie buff - the guy that owns more movies than you have seen in your life, and knows more about film than anyone has a right to know. For some odd reason, these movie buffs usually work (or have worked) for a movie rental company. For me, my movie-friend is Jeremiah, and he is a former employer of Movie Gallery. He worked there solely for the free rentals, if that tells you anything. Ultimately, I think it was worth the time, given his monthly bil... |
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Mega Man: The Power Battle review (ARC)Reviewed on September 12, 2004Ladies and Gentlemen, a flock of seagulls. |
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Marvel vs. Capcom 2 review (ARC)Reviewed on September 12, 2004Ladies and gentlemen, may I now proudly present to you, a Vegita Fireside Chat. |
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Altered Beast review (ARC)Reviewed on September 12, 2004[Man, those guys that were just playin' this game sure were acting a little weird...] |
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Capcom vs. SNK 2: Mark of the Millennium 2001 review (PS2)Reviewed on September 12, 2004Fighting games often come and go, either striking a chord with players or whizzing down the road of mediocrity, finally pulling into a nice parking space into the Lot of Obscurity. - There are plenty of Handicapped spaces available in this, the final resting place of many a terrible brawling-type, as warranted by the mass of martial-arts touting fools that often find themselves the subject of such games. Sometimes good games find themselves taking the wrong turn on the turnpike, simply because n... |
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Street Fighter Anniversary Collection review (PS2)Reviewed on September 11, 2004At the end of the day, most everything special is here, but loving the anomaly is like drinking a can of V8 when all you really wanted was celery juice. Instead of selecting the title of the original game you wanted to play, you choose things by picking the ‘mode’ as you choose your character. |
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Sweet Home review (NES)Reviewed on September 11, 2004Long before Capcom released Resident Evil upon the unwashed masses of gamers, they created Sweet Home for the Famicom. Due to some violent and gory imagery and the common use of prayer to solve problems (a Nintendo of America no-no), this neat little survival horror RPG never reached the shores of America. Too bad that it didn’t, as this quirky little game could have been a sleeper hit due to some innovative aspects. |
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Tensei Ryuu: Saint Dragon review (TG16)Reviewed on September 11, 2004While playing the first level of Aicom side-scrolling shooter Saint Dragon on the ol’ PC Engine, I nearly fell in love. Piloting a skeletal dragon definitely earned this game points in my book, but there was a lot more to it than just that. The entire first level played out as a wonderful way to set a mood in a shooter. |
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Kingdom Hearts review (PS2)Reviewed on September 11, 2004Why does everyone like this game so much? |
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Tenchu: Wrath of Heaven review (PS2)Reviewed on September 11, 2004It's fun to kill people in games. |
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Gekioh: Shooting King review (PSX)Reviewed on September 11, 2004If the rather generic (though generally appropriate) game music was getting on your nerves, switch to the new mode to hear a laugh track and silly music as the on-screen jet fights the good fight against alien scum. It’s definitely humorous, and it’s only one of the options. Another mode finds you limited in view so that it feels like you’re playing a game on a small calculator (quite fun, actually, and challenging), while yet another slows down the action to a near-crawl. |
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Sonic Adventure 2: Battle review (GCN)Reviewed on September 09, 2004Sonic was battered and beaten, being featured in lackluster games on a dying platform known to mankind as the Sega Saturn. Although Sega hoped to make a gaming renaissance on the Sega Dreamcast, it was overlooked due to the hype machine known as the Playstation 2. Realizing the blue hedgehog could not gain any popularity on the ill-fated Dreamcast, Sega released some of his games on another tiny platform: the Nintendo GameCube. You're kidding me. The average human being back in 2001 would think ... |
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Command and Conquer: Renegade review (PC)Reviewed on September 08, 2004Set in the game world of the original Command & Conquer RTS, Renegade is a first person shooter centering around a commando named Havoc and a simple plot unfolding over 12 missions. It is no way a ground breaking RTS, and in fact has a couple of flaws that leave it clearly a step behind the best in the genre. Renegade is mostly of an interest to fans of Command & Conquer due to the many similarities and tributes to the original game, but will likely only be of remote interest to those who have n... |
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Age of Mythology review (PC)Reviewed on September 06, 2004An angry army of Cylclops and Medusas has infested your town and is destroying all of your houses and civilians. Now... considering this isn't your normal everyday problem, you have several choices: A) Run around screaming and wetting your pants. B) Call your local exterminator. C) Attack the annoyances with your awesome army of Hersirs, after of course, freezing them solid with your Frost god-power. |
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Crimson Tears review (PS2)Reviewed on September 06, 2004Considering the scant advertising and minimal hype that accompanied the release of Crimson Tears, I think it's safe to say that Capcom determined the project's chances of succeeding to have been dubious at best. But let's suppose for a moment that the corporation's head honchos turned their attention from Viewtiful Joe ports and Resident Evil rehashes, and decided to give this little beat 'em up a bit of support. Their efforts likely would have focused on the gorgeous cel-shaded visuals that T... |
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Mojib-Ribbon review (PS2)Reviewed on September 06, 2004When on the subject of rap music, what's the first thing that comes to mind? Guns? Drugs? Burly, angry looking gangsters pimping their skanks on the street perhaps? Whatever your answer may be, I'm willing to bet that it has absolutely nothing what-so-ever to do with Japan and the incredibly polite (yet quite odd) people that live there. Furthermore, I'd also lay my hip street credz on the line and wager a small fortune that calligraphy wasn't even a consideration. And while this may be so, where cult Japanese developer NaNaOn-Sha is concerned, nothing says rap more than a horse hair brush and a fat, fat jar of thick black ink. |
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