Review Archives (All Reviews)
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PilotWings 64 review (N64)Reviewed on October 17, 2004What does one think of when you picture the deep blue sky and endless oceans? How about the starry night skies and towering mountains? There has always been a sensitive side for me in the exciting realm of exploration, and the sense of adventure you get from it. Alright maybe I am getting too ahead of myself here, but when you think of such, you wonder how you are going to get around seeing it all. Since I am unfortunately no pilot, and know none myself, the closest to the real thing I could... |
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Dual Orb 2 review (SNES)Reviewed on October 16, 2004The medical world of today is a quickly progressing community. New cures for a large variety of illnesses are discovered each day, but sometimes the vast number of different diseases is overwhelming. Once a person thinks about it however, why should we try to defeat all these different diseases? We have to draw a line somewhere. Cure common illnesses? Sure, no problem with that. Solve the issue of malnutrition in third-world countries? I’m up for that. Try to extend the average life span? I’m al... |
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Phantom Dust review (XBX)Reviewed on October 15, 2004More than anything else, it's these psionic powers that give Phantom Dust its own unique sense of self. Whereby every other deathmatch variant is content to simply offer players a range of impressively gung-ho munitions, Phantom Dust walks a very different path thanks to its huge range of 300+ skills and super human abilities. Can you imagine that? 300 different ways to kick someone's arse... damn, that's a lot of hurt! |
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Hyper 3-D Pinball review (SAT)Reviewed on October 14, 2004What? You didn't want to buy a digital pinball game? That's ok, it's understandable. You bought a Sega Saturn to play games like Virtua Fighter 2, Sega Rally, Guardian Heroes, NiGHTS, Panzer Dragoon Zwei, and so on. You didn't want to waste your time and money on a pinball simulation, especially one with a corny name. No, really, I understand. I didn't like Hyper 3-D Pinball myself, at first. At the time, I wanted to play something "better", instead, so ... |
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Dragon Spirit: The New Legend review (NES)Reviewed on October 14, 2004Dragon Spirit is not a pretty game. An early Namco shooter ported to the NES, this game is consistently plagued by small, indistinct sprites posing as enemies. One level, involving your draconic protagonist zipping through a cave, is so ugly that I was wondering if my Nintendo had magically transformed into an Atari 2600. With no background and a horribly-designed rendition of jagged cavern walls, that level might be one of the ugliest things I’ve ever seen since Nintendo and Sega threw their ha... |
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Tony Hawk's Underground 2 review (GCN)Reviewed on October 13, 2004From there, the game forces you to watch inane cinemas between events. The scenes here are downright childish. At the best of moments, they might make you smile. But they’re poking fun at just about everyone not in the game, and their juvenile nature is more often irritating than it is amusing. That, or they’re ripped from every comedy movie you’ve ever seen and are no longer amusing as a result. No matter how you’ve performed, the plot is scripted and tries to paint you as the underdog. |
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Robo Army review (NEO)Reviewed on October 13, 2004The future seems to be quite a bleak place in SNK’s Robo Army, a 1991 arcade/Neo-Geo beat-em-up in the vein of Final Fight, Streets of Rage and virtually every other side-scrolling two-dimensional game of the sort. As you may expect in a futuristic game, some sort of evil dictator has taken over and created a robotic army to do his bidding — which seems to completely revolve around preventing you from stopping him from fulfilling a plan that may involve taking human brains to make his army bigge... |
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Panzer Dragoon Orta review (XBX)Reviewed on October 11, 2004This game is amazing. No, really, it is. Panzer Dragoon Orta is one of the most impressive things I've experienced in quite some time.....graphically. It's a shame that the gameplay itself isn't as spectacular, because it could have been one of the best games in the Xbox's library. There are a couple of annoyances and problems that keep the main game from becoming very enjoyable. Thankfully, all hope is not completely lost. The slew of extras crammed into Pandora's Box rescues PDO ... |
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Gunbird 2 review (DC)Reviewed on October 11, 2004Just by mentioning the name Psikyo, no doubt, you'll get a mixed reaction from gamers. Some will moan and groan about how hard their shmups are, being overwhelmed by the difficulty and having to face the usual on screen madness (entire screen being filled with bullets). While others will jump for joy at the challenge, being up to the task of taking on the insanity and attempting to dodge every bullet that rains down on them. Well, Gunbird 2 is no different. It offers you the same type of ... |
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Castlevania: Dracula X review (SNES)Reviewed on October 11, 2004Okay, I have never played Dracula X: Rondo of Blood and probably never will. And even though others have said that the SNES version is a disappointment compared to the original, from what I played of CV Dracula X, it appears to be a very solid and fun ''remake'' for the SNES. Much, MUCH better then that other CV game for the SNES.... |
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Shinobi review (SMS)Reviewed on October 11, 2004Shinobi. It's one of Sega's oldest running (and surviving) franchises that has spawned many sequels (Revenge of Shinobi, Shinobi III), spin offs (Shadow Dancer 1&2, PS2 Shinobi, NightShade), and even a parody (Alex Kidd in Shinobi World). So, after all these years, is the original still worth playing? HELL YEAH! What's wrong with you?! A fun and challenging game that will test your timing, reflexes, and even patience, Shinobi ... |
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CT Special Forces review (GBA)Reviewed on October 11, 2004After emptying one of the over-abundant first aid kits, our hero realizes that there isn't a drop of action in his future, that all of his battles shall only amount to taking potshots with his puny pistol. As the hordes of boring, weak soldiers fall prey to these cowardly tactics, a thought edges its way into his mind: why the hell aren't I playing Metal Slug instead? |
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Scramble Spirits review (SMS)Reviewed on October 11, 2004I wanted to play this game for the longest time. Years ago, I bought this game after my SMS was gone, and it was pretty hard to find a new Master System back then. Recently, last year, I finally had the chance to try this game out. From the looks of the screen shots on the back of the box, I assumed it would play similar to Bomber Raid, so I had high hopes for this game. Boy, was I sorely disappointed once I played it. Although, there are many similarities to Bomber Raid<... |
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The Ninja review (SMS)Reviewed on October 11, 2004When I played this game for the first time, I thought it was too hard and unfair at times. I kept playing up till the river bank level where I lost and just gave up on the game, considered it as bad as My Hero, and started playing another game. But recently, I started playing the game again, took the time to learn what to do, figure out what certain things do what, memorize enemies patterns, and I then realized it wasn't such a bad game after all. But it still can be hard as hell sometime... |
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Shadow Dancer: The Secret of Shinobi review (SMS)Reviewed on October 11, 2004Wow, deja vu. I was in this exact same situation when playing through The Ninja, I hated it at first, and thought the game was too unforgiving. I could get up to the end of the first stage, but then lose all my lives when I got to fighting the boss. After a couple tries, I just gave up and never attempted to beat the game. But recently, I started playing the game again and found out it wasn't so bad once I found out more stuff I can pull off with Joe. The game is still quite hard though, ... |
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Altered Beast review (SMS)Reviewed on October 11, 2004Well, I'm pretty sure most of us have played the Genesis version of Altered Beast. Who can forget such moments like the beginning when the giant transparent floating guy with a crystal ball shouts out ''WISE FOM UR GWAVE''? Or when some drunken dude shouts ''POWER UP'' when you get a Spirit Ball and slowly turn into a manly man? Well sadly, most of what made that game so great is lost in this 8 bit translation, turning an already average game into a crapfest. |
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Dark Castle review (GEN)Reviewed on October 09, 2004E.A thought that they were too good for Sega. When they made a game on their system not only did they create horrible flipside manuals and a defiant box design with the horrible Electronic Arts logo but they had really ugly carts. These carts were twice the size as normal Mega Drive carts and had an awful yellow bit sticking out. The reasons why E.A had to be so stubborn are unknown but they seemed to be so busy being different that they actually forgot to put the quality into the games they w... |
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Secret of Evermore review (SNES)Reviewed on October 09, 2004The video game market today is moving into science fiction plots with the advance of FPS’s, making fantasy plots not so common. Despite the former being rare in RPGs compared to the latter, I still have a fond love for science-fiction RPGs. Those who have played Xenosaga might say that for a science-fiction RPG to be successful, it would require as many movies as Xenosaga had. For me, though, Secret of Evermore for the SNES is a video game that quenches all the desires of an... |
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Atomic Robo-Kid review (GEN)Reviewed on October 09, 2004Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic carcass around until you manage to earn a speed up icon. Without one, you won't stand a chance. To that point, allow me to fast forward to the site of the game's supreme manifestation of this greatest flaw, a sticking point that is almost laughable in its hideousness. |
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Hitman: Contracts review (PS2)Reviewed on October 08, 2004Hitman: Codename 47 was an average PC action game in which Agent 47, a genetically engineered executioner much in demand, would be regularly hired by clients through an invisible government “Agency” to carry out hits across the globe. The game had obtuse controls and no save option, its chief redeeming feature Mr. 47 himself – a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. He also happened to like a bit of the old ultraviolence. |
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