Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Final Fight review (SNES)Reviewed on November 25, 2004I vividly recall your so-called final fight through the crimson carpets of Mad Gear's mansion as being one of the most frenzied beatings to ever grace an arcade game, with packs of foes brandishing all sorts of weaponry flooding in from all directions. All the SNES version can manage are a few pathetic posers that are easily jump-kicked into oblivion. |
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Alex Kidd in the Enchanted Castle review (GEN)Reviewed on November 25, 2004So, after a successive run on the Master System, was Sega’s then-mascot ready for the big time? After releasing five games on Sega’s 8-bit system it was running low on appeal and most Sega fans were eager to shelve their Master System for a while and plug into a then-new dimension of gaming. After the release of a few titles such as “Altered Beast” for example Sega decided to bring the Kidd back for a whole new dimension. Did it work and was the fantastic charm that the first game produced or di... |
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Action Fighter review (SMS)Reviewed on November 25, 2004Action Fighter was always going to be a success in the arcades. For its time, it was bright, colourful, had great highscore potential and it had great appeal for the steering wheel that you would use to control your almost suicidal vehicle. But with the steering wheel absent from this console version, it is instantly an uphill battle for Action Fighter to gain favour in the eyes of competent gamers. Action Fighter may have been quite addictive in its previous incarnation, but as with most Arcade... |
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WarioWare, Inc.: Mega Party Game$ review (GCN)Reviewed on November 25, 2004Nintendo always strive for creative and original titles, they have a knack for being able to make money out of anything. They could make the most boring and stupid title and it would still sell millions. They’ve tried so many ideas and the majority of them have been praised highly by fan-boy and sensible gamer alike. Whether it’s silly storylines to platformers or sticking their mascots in a sports game it tends to be outlandish, leaving an impact on the mind of the gamer permanently. |
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The Punisher review (ARC)Reviewed on November 24, 2004Don't talk to Frank Castle about anger issues. He's a walking one. But then, you would be too if you and your family witnessed a botched mob hit and the hitmen killed your entire family to prevent being ratted out. |
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Ninja Baseball Bat Man review (ARC)Reviewed on November 24, 2004You know you’re playing a beat-‘em-up if your brutish, hulking warrior, hellbent on vengeance, finds his only respite from his henchmen-bloodying efforts in the form of consuming a hamburger he found in a dumpster. |
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Castle Shikigami 2 review (PS2)Reviewed on November 24, 2004It takes only a few seconds to power up, and then you can release much greater devastation. Some enemies won’t even fall unless you know how to take advantage of the technique. Best of all, you get point multipliers through constructive use of your magical arsenal. There’s little more satisfying than nearly ramming a machine just as it bursts into flames, then noticing the ‘x8’ multiplier flashing on the screen. |
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FIFA International Soccer review (GG)Reviewed on November 24, 2004A good handheld football game is about as common as Wales qualifying for a major Championship (and I should know, I still have nightmares about the Romania and Russia play-offs). Strike that, it’s rarer. There isn’t one portable computer game out there which can genuinely be considered a definitive simulation of the beautiful game. They’re all pretty much terrible. Until Konami bring their Pro Evo series to the DS and PSP, it’s unlikely that a quality handheld footie game will ever see the light... |
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The Curse of Monkey Island review (PC)Reviewed on November 24, 2004Ah, the point-and-click adventure! As primitive as they may seem in the days of analogue control and full-3D environments, there’s no denying the enjoyment of a nice, slow-paced, puzzle-driven adventure. The Monkey Island series has to be my favourite point-and-click adventure series. Despite the taxing puzzles, you’ll rarely not be smiling as the games pour on their razor-sharp wit and humour at almost every possible interval. Fans of the series will be happy to know that, despite the huge grap... |
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NFL Quarterback Club review (GG)Reviewed on November 24, 2004Back in the day, NFL Quarterback Club was one of the daddies of American Football. Many of its incarnations were mightily superior to its Madden equivalent. But now on the Game Gear we see one of Acclaim's earlier attempts at cornering the American Football market. |
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The Pirates of Dark Water review (SNES)Reviewed on November 24, 2004Growing up, one of the highlights of my Saturday morning cartoon watching was actually one of the last I ever viewed. The Pirates of Dark Water, while possessing its comedic moments, was much more somber in mood than the average exploit of Bugs Bunny or the Flintstones. |
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Mega Man 6 review (NES)Reviewed on November 22, 2004There's a scrumptious triple fudge sundae in front of you. Take a bite. Delicious, isn't it? Take another. Each taste is seemingly better than the last as you enter a state of fattening nirvana. But eventually, your brain decides enough is enough and starts to override your taste buds. Each new bite will become a chore, each new taste will start to sicken you. Besides, by this point all the ingredients have run together to create some sort of gooey sludge anyways. Something that was once... |
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Mega Man 3 review (NES)Reviewed on November 22, 2004From playgrounds to the internet, from the 80s to today, the battle has quietly been fought. Just what was the best Mega Man game? Although the struggle for dominance between FF6 and FF7 or the Zelda games are legendary, the lesser stature of the Blue Bomber causes most to blissfully ignore the question. But some do care about which game best represents the series, and they are sure to let their opinions be known. This always boils down to a fight between the dominant MM2 and its jealous underst... |
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Feel the Magic: XY/XX review (DS)Reviewed on November 21, 2004The thing is, you're just rubbing the screen with your stylus to push up said fish. Do well enough and you're onto the next area. A few mini-games later, you're back to rubbing the screen with your stylus. Presentation has changed, but your encouraged activity has not. Whether you're moving tacks to the side or pushing goldfish out of a man's throat or even digging through sand to find a purse's lost content, it does get old. |
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Columns review (GG)Reviewed on November 20, 2004If asked what your favourite puzzle games are, most you would probably reply mentioning at least one version of Tetris. Be it Tetris Worlds or Tetrisphere, the Russian puzzler is by far the world’s favourite computer game puzzle. There are, however, many alternatives to Tetris, but few which can rival its simple yet addictive gamplay. Sega though, have always liked a good challenge, and an arcade-like puzzler may be what is required to topple the Russian King from his throne of computer puzzling... |
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Second Sight review (GCN)Reviewed on November 18, 2004Second Sight’s sudden release was a bit of a surprise really. Not even the few expectant forum gamers (having already waded their way through Psi-Ops) would have foreseen this third-person action-adventure being released at the beginning of September (UK release) without any real hype whatsoever since it was first unveiled just a few short months ago. A surprise indeed, but a generally pleasant one to boot. |
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Sonic the Hedgehog review (GEN)Reviewed on November 18, 2004So, why was Nintendo kicking Sega’s butt early on in the rivalry between the two companies? Personally, I’ve always felt it was because Nintendo had all the recognizable characters. They had Mario, Link, Mega Man, Simon Belmont and others. Our friends at Sega could boast little more than some Alex Kidd fellow. It wasn’t that the Master System was overloaded with inferior games or anything like that — it was just that they never really had a good marketable character to captivate the imagination ... |
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Shin Megami Tensei: Nocturne review (PS2)Reviewed on November 17, 2004A once-verdant landscape is no more than a barren desert. And thus the scene is set. The plot twists its way through more than 80 hours of gameplay from that point, never overbearing but always gnawing at your consciousness from behind the scenes. As interesting as the sequence of events that gradually unfolds is, though, this game isn’t about plot. It’s about old-school, ‘punch you in the face and laugh when you cry’ role-playing. |
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King of Fighters: Maximum Impact review (PS2)Reviewed on November 17, 2004You couldn't introduce new blood without making at least one of them a busty babe, and so Lien enters the fray, serving up the expected combination of violence and sex we seem to crave from our gaming women. During the intro sequence, she chokes out some nameless dude, and then finds it necessary to zip down her jumpsuit front enough to expose exceptional cleavage which you might liken to two 14-pound bowling balls bursting out of a single ball bag. |
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Super Street Fighter II Turbo review (ARC)Reviewed on November 16, 2004Super Street Fighter 2 Turbo was the finale in the SF2 series. It took all eight world warriors from the original yet now decrepit classic, and added in the four playable boss characters in the upgraded to perfection Championship edition. With a turbo feature added on they created Street Fighter 2 turbo, a slicker and speedier version of Championship edition that also allowed all characters to be played. They kept squeezing the orange until they created enough juice that produced the ultimate S... |
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