Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mega Man 7 review (SNES)Reviewed on November 29, 2004How often is it that you come across someone... or something, that at first, you like and think that it shows lots of promise? Then, it goes further and further up, and then you grow to like it all the more? And then, out of nowhere, it just drops to amazingly low levels and evolves into something that is just plain putrid? I know, it has happened to me several times before. Out of all of those "special" occasions, the one with my worst memories belongs within the Mega Man series. |
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Jewel Knights: Crusaders review (PC)Reviewed on November 28, 2004If Jewel Knights - Crusaders serves as any indication, the Japanese company responsible for its creation utilizes what one would believe to be a common marketing strategy, making their products synonymous with their name. This particular title is advertised as pure farce; a parody that pokes fun at sentai-battle shows like Sailor Moon or the infamous Power Rangers. Certainly, it succeeds in pointing out the most ridiculous aspects of the genre. However, these forced moments of levity... |
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Psyvariar 2: Extend Edition review (XBX)Reviewed on November 28, 2004To be sure, watching an experienced Psyvarian in action is like knowing someone that's always trying to kill himself without ever actually finishing the job. Disturbing yet utterly fascinating in a bleak, life is black kind of way, it becomes almost impossible to take your eyes off the action for fear of missing their next maddening step into Brownshortsville USA. Soon to be population: you. |
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Feel the Magic: XY/XX review (DS)Reviewed on November 27, 2004There are really only two effective words for describing Feel the Magic: XY/XX, also known as I Would Die For You; quirky and zany. A love story strung through a series of mini-games, Feel the Magic is easily considered as Sega’s successful experiment with the Nintendo DS hardware. |
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Forgotten Realms: Demon Stone review (PS2)Reviewed on November 27, 2004Demon Stone had two strikes against it right from the start. It feels like Lord of the Rings: The Two Towers (blah), and one of the three main playable characters looks like Scott Stapp, formerly of Creed (double blah). Luckily, it manages to outdo the game depiction of that Tolkien classic, though regrettably, there is nothing to be done about the rocker's distasteful likeness. |
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Mischief Makers review (N64)Reviewed on November 27, 2004Anime chicks are hot! |
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Chrono Cross review (PSX)Reviewed on November 27, 2004From conceivance to deadline, there was only one possibility for Chrono Cross, and that was complete and utter failure. The growing giant Squaresoft realized this and, loathe to tarnish their growing reputation as a divine RPG developer, decided to make Chrono Cross an indirect sequel to the highly fabled Chrono Trigger, granting Chrono Cross commercial success. Unfortunately, its degree of caliber was much lower. Trying to cash in on the growing userbase of graphic w... |
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Pokemon Snap review (N64)Reviewed on November 26, 2004They lurk on moonless lunar cycles, being restricted by nothing but their mindless wanderings. Their hair has all fallen out, their skin has rotted with no trace but an odor that can knock a person out, their eyes smashed like jelly and decomposed by wriggling worms. One cannot help but writhe in the horrific sight of them; they are the zombies. |
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Karateka review (NES)Reviewed on November 26, 2004To say that martial-arts films were a popular trend in the 80’s would be the understatement of a lifetime. Anything martial-arts instantly became a hit amongst the population. Seemingly, people just couldn’t refuse the ignorant stereotyping of a respectable form of self-defense. And so this A-rate combat style gave inspiration to a barrage of B-rate movies, which in turn gave inspiration to a string of D-rate games. At the bottom of these contemptuous pile of crap, we have Karateka. ... |
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Final Fight review (X68K)Reviewed on November 25, 2004From the wrong side of the tracks to mob boss Belger's luxurious penthouse, you'll bust punk heads with your fists and slice baddie bodies with powerful katanas. There's always a reason, and your reason is simple: the evil Mad Gear gang has kidnapped lovely Jessica! It's an overused plot device, but that's okay because cracking skulls would be fun even if there weren't any reason at all. |
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Final Fight review (SNES)Reviewed on November 25, 2004I vividly recall your so-called final fight through the crimson carpets of Mad Gear's mansion as being one of the most frenzied beatings to ever grace an arcade game, with packs of foes brandishing all sorts of weaponry flooding in from all directions. All the SNES version can manage are a few pathetic posers that are easily jump-kicked into oblivion. |
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Alex Kidd in the Enchanted Castle review (GEN)Reviewed on November 25, 2004So, after a successive run on the Master System, was Sega’s then-mascot ready for the big time? After releasing five games on Sega’s 8-bit system it was running low on appeal and most Sega fans were eager to shelve their Master System for a while and plug into a then-new dimension of gaming. After the release of a few titles such as “Altered Beast” for example Sega decided to bring the Kidd back for a whole new dimension. Did it work and was the fantastic charm that the first game produced or di... |
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Action Fighter review (SMS)Reviewed on November 25, 2004Action Fighter was always going to be a success in the arcades. For its time, it was bright, colourful, had great highscore potential and it had great appeal for the steering wheel that you would use to control your almost suicidal vehicle. But with the steering wheel absent from this console version, it is instantly an uphill battle for Action Fighter to gain favour in the eyes of competent gamers. Action Fighter may have been quite addictive in its previous incarnation, but as with most Arcade... |
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WarioWare, Inc.: Mega Party Game$ review (GCN)Reviewed on November 25, 2004Nintendo always strive for creative and original titles, they have a knack for being able to make money out of anything. They could make the most boring and stupid title and it would still sell millions. They’ve tried so many ideas and the majority of them have been praised highly by fan-boy and sensible gamer alike. Whether it’s silly storylines to platformers or sticking their mascots in a sports game it tends to be outlandish, leaving an impact on the mind of the gamer permanently. |
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The Punisher review (ARC)Reviewed on November 24, 2004Don't talk to Frank Castle about anger issues. He's a walking one. But then, you would be too if you and your family witnessed a botched mob hit and the hitmen killed your entire family to prevent being ratted out. |
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Ninja Baseball Bat Man review (ARC)Reviewed on November 24, 2004You know you’re playing a beat-‘em-up if your brutish, hulking warrior, hellbent on vengeance, finds his only respite from his henchmen-bloodying efforts in the form of consuming a hamburger he found in a dumpster. |
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Castle Shikigami 2 review (PS2)Reviewed on November 24, 2004It takes only a few seconds to power up, and then you can release much greater devastation. Some enemies won’t even fall unless you know how to take advantage of the technique. Best of all, you get point multipliers through constructive use of your magical arsenal. There’s little more satisfying than nearly ramming a machine just as it bursts into flames, then noticing the ‘x8’ multiplier flashing on the screen. |
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FIFA International Soccer review (GG)Reviewed on November 24, 2004A good handheld football game is about as common as Wales qualifying for a major Championship (and I should know, I still have nightmares about the Romania and Russia play-offs). Strike that, it’s rarer. There isn’t one portable computer game out there which can genuinely be considered a definitive simulation of the beautiful game. They’re all pretty much terrible. Until Konami bring their Pro Evo series to the DS and PSP, it’s unlikely that a quality handheld footie game will ever see the light... |
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The Curse of Monkey Island review (PC)Reviewed on November 24, 2004Ah, the point-and-click adventure! As primitive as they may seem in the days of analogue control and full-3D environments, there’s no denying the enjoyment of a nice, slow-paced, puzzle-driven adventure. The Monkey Island series has to be my favourite point-and-click adventure series. Despite the taxing puzzles, you’ll rarely not be smiling as the games pour on their razor-sharp wit and humour at almost every possible interval. Fans of the series will be happy to know that, despite the huge grap... |
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NFL Quarterback Club review (GG)Reviewed on November 24, 2004Back in the day, NFL Quarterback Club was one of the daddies of American Football. Many of its incarnations were mightily superior to its Madden equivalent. But now on the Game Gear we see one of Acclaim's earlier attempts at cornering the American Football market. |
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