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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Bloody Roar: Primal Fury (GameCube)

Bloody Roar: Primal Fury review (GCN)

Reviewed on December 18, 2004

The Gamecube hasn't had the best success in the fighting genre. Soul Caliber 2 and other multiconsole ports have dominated a market with only one prominent first party fighter, Super Smash Brothers Melee. Based off this logic, Hudson's Bloody Roar: Primal Fury, a basic rehash of its Playstation 2 counterpart and the third installment in the Bloody Roar series, attempted to take its slice of the pie. On one end of the spectrum, the release provides a responsive and beautiful entry for the genre s...
evilpoptart937's avatar
Banjo-Tooie (Nintendo 64)

Banjo-Tooie review (N64)

Reviewed on December 17, 2004

What happens when you stick an overly acerbic bird in the backpack of a bear and send them on a noble quest for the bear’s ill-fated little sister, while managing to incorporate shamans, witches, musical notes, washing machines and puzzle pieces? The end result is Banjo-Tooie, the unforgettable sequel to the formerly weirdest game on the N64.
meeptroid's avatar
Emerald Dragon (Turbografx-CD)

Emerald Dragon review (TGCD)

Reviewed on December 16, 2004

Every time I play, I find something new to marvel at. When Atolshan stops calling the elder "Pops" and refers to him as White Dragon Elder, you know Atol still blames the elder for Tamryn's departure three years prior. Little comments like that add a level of characterization matching (if not topping) the likes of Lunar.
zigfried's avatar
Wild Arms 3 (PlayStation 2)

Wild Arms 3 review (PS2)

Reviewed on December 16, 2004

You see, the world of Filgaia is the sort where skeletons lay bleached under relentless sunlight and like it because at least the demons are distracted by human flesh. Your human flesh to be specific, unless you pay attention.
honestgamer's avatar
Unreal Tournament: Game of the Year Edition (PC)

Unreal Tournament: Game of the Year Edition review (PC)

Reviewed on December 16, 2004

I could laboriously detail its six available gameplay modes, I could mention the staggering number of eight difficulty levels, and I could highlight its lasting appeal by mentioning the countless number of user-made modifications available for download – but no such exclamations can truly convey Unreal Tournament’s powerful essence. It’s the essence that can be vaguely understood only by recognizing the masterful design Unreal Tournament effortlessly exudes and the constant effort it demands fro...
radicaldreamer's avatar
GunValkyrie (Xbox)

GunValkyrie review (XBX)

Reviewed on December 16, 2004

You're more than given the ability to emerge victorious, though, thanks to the totally badass jetpack, and once you're coerced into acknowledging its existence, it becomes an essential part of your balanced GunValkyrie breakfast. Your days of picking enemy critters off from long distance will soon be replaced by abundant chances to fly around at a whim and rain missiles (amongst other forms of death) down from above.
bluberry's avatar
Out of this World (PC)

Out of this World review (PC)

Reviewed on December 16, 2004

Arbitrary catch-all labels they may be, but style and substance are useful terms. I'd like to submit a theory regarding these famously independent elements of game design: style and substance are not only separate, but opposing. I submit that slavish devotion to sumptuous visuals and high atmosphere can result in a game with a sensory bite that sullies your experience while it enriches it.
autorock's avatar
Moon Buggy (Commodore 64)

Moon Buggy review (C64)

Reviewed on December 16, 2004

One of the golden rules of game development is that if a game is successful, rip-offs inevitably follow. Sometimes it's just a few good elements that are taken to be incorporated in a different game, and sometimes an attempt is made to reinvent the same game completely; and it's this latter category that usually goes wrong. Moon Buggy is a prime example of a game that tries to emulate a successful predecessor - Moon Patrol, in this case - and falls short by a mile.
sashanan's avatar
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on December 16, 2004

After a long while of anticipation, the fourth game in the now-legendary Metroid series hits the Gameboy Advance, allowing gamers to take their favorite, heavily armored female cyborg with them on long journeys. And they will not be disappointed by the sheer quality of the title: solid action, quick gameplay, good variety in areas and enemies, a handful of quite challenging bosses, and plenty of exploration. On the other hand, particularly to a Metroid veteran, there are two areas in which the g...
sashanan's avatar
Mario Party 6 (GameCube)

Mario Party 6 review (GCN)

Reviewed on December 15, 2004

What’s important to note here is that the microphone accomplishes nothing a standard controller doesn’t. It would be just as simple to press a button corresponding to the fruit type, after all. And in some cases, it would work more smoothly. To continue with the example I gave above, suppose the player with the microphone wants to cheat.
honestgamer's avatar
ActRaiser 2 (SNES)

ActRaiser 2 review (SNES)

Reviewed on December 15, 2004

ActRaiser 2 could have been....no, it SHOULD have been the perfect game. Just imagine....
overdrive's avatar
Kirby's Adventure (NES)

Kirby's Adventure review (NES)

Reviewed on December 14, 2004

Few platformer heroes can hope to match the versatility of Kirby. By swallowing his enemies and absorbing their powers, the pink puffball can gain an immense repretoire of moves ranging from basic melee attacks to awesome, screen-shattering abilities that clear entire fields of enemies. Of course, he can't do all of these at once - Kirby can hold only one power at a time, and enemies he swallows up while holding a power can only be spat out as a projectile.
lurkeratlarge's avatar
Star Wars: Knights of the Old Republic II - The Sith Lords (Xbox)

Star Wars: Knights of the Old Republic II - The Sith Lords review (XBX)

Reviewed on December 13, 2004

[Note: Grab a sandwich.]
xxgcdxx_johnirving's avatar
NBA Street Vol. 2 (GameCube)

NBA Street Vol. 2 review (GCN)

Reviewed on December 13, 2004

The first game in this series was the best arcade sports game ever created. But it wasn't without it's flaws. That's where Volume 2 comes in and completely re-writes what an arcade style experience is supposed to be. NBA Street's mantle has been usurped and even veterans of the series will be pleasantly surprised.
xxgcdxx_johnirving's avatar
1942 (Arcade)

1942 review (ARC)

Reviewed on December 13, 2004

Welcome to the most boring review ever written.
lilica's avatar
Wave Race 64 (Nintendo 64)

Wave Race 64 review (N64)

Reviewed on December 12, 2004

Something barely seen in today’s gaming environment are the realistic racing games. Titles that are devoid of rocket launchers and hyper plasma cannons are a thing of the past. Just looking attentively at the release list for the next generation consoles makes that all too apparent. However, in the quiet beginnings of the classic 64 bit era was Wave Race 64, a serene and submerged Jet Ski racer devoid of the flashy gimmicks and the overrated action attachment. Despite its dated and si...
destinati0n's avatar
Barbie Horse Adventures: Mystery Ride (PC)

Barbie Horse Adventures: Mystery Ride review (PC)

Reviewed on December 12, 2004

The title Barbie’s Horse Adventures could fit way more than a video game. They could turn it into the title for a movie, or perhaps a series of books. Maybe Mattel could make it into a set of dolls for all the little kids. Alternately, a guy named Steve could use the name for a pay-for-porn site and charge people to watch hot blondes get it on with our equestrian friends. Oh the possibilities. However, a Google search only shows Barbie’s Horse Adventures as a game, so as of press t...
asherdeus's avatar
Kirby 64: The Crystal Shards (Nintendo 64)

Kirby 64: The Crystal Shards review (N64)

Reviewed on December 09, 2004

Once a Kirby game is released, you know it’s going to drift away from the pack. It’s going to be innovative, it’s going to be simple, it’s going to be clean, and you know it’s going to be fun to play, even if all the other aspects fall to pieces. It’s just that trademark stability that motivates my purchase. No Kirby games have let me down thus far, and as you can already guess from this blatant presentation, this one bears no exceptions.
meeptroid's avatar
Quasar (Commodore 64)

Quasar review (C64)

Reviewed on December 09, 2004

The only thing that made Quasar noteworthy on my collection of C64 floppies was that it was the only game I had that started with a Q. When you are six years old, that fascinates you. Q is a mysterious letter. You have no clue how to pronounce the name. It logically follows that it's got to be a cool game. Perhaps the designers of Quasar used the same reasoning. Slap on a nice sounding name, rip off a Commodore game that *did* work out - in this case, Buck Rogers - and success is assured, no? No...
sashanan's avatar
Moon Patrol (Commodore 64)

Moon Patrol review (C64)

Reviewed on December 09, 2004

In an age where the appeal of a game is largely determined by how long it takes to play it through, going back to a title where you're happy to live through the first five minutes can be very refreshing. Arcade classic Moon Patrol spawned a Commodore 64 port in 1983, and it's one of those deliciously simple and yet brutally difficult games that the Commodore saw a lot of that year. As the name implies, you are patrolling the moon in a weird blue vehicle with square wheels. As the screen relentle...
sashanan's avatar

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