Review Archives (All Reviews)
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Dragon Ball Z Budokai review (GCN)Reviewed on January 07, 2005I love Dragon Ball Z and I always get harassed by my parents and my girlfriend about it. It’s something that seems to be part of my life nowadays and no matter how many times I get the third degree about my pile of video cassettes and Graphic novels I still find myself reading them or watching the show quite frequently. However, when it comes to playing Dragon Ball games, I’m usually a little wary. I’ve played a good few of them on various systems, some of them have been great fun like DBZ: ... |
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Rainbow Islands review (NES)Reviewed on January 07, 2005A while back, I had the coolest idea ever. Rather than a side scrolling platformer, I would make a vertical scrolling game. Jumping from platform to platform is what truly defines how fun a Mario clone is, and so how about a game where you're jumping all the time? How about a game where your goal is to climb a tower, constantly going up? It's brilliant! Forever climbing, you will feel the satisfaction of a well timed jump far more often than in Mario or Sonic. And best of all, it's never b... |
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Sakura Tsuushin: ReMaking Memories review (SAT)Reviewed on January 06, 2005The images — both characters and backgrounds — have been marinated in pungent hues of brown and red. I find such kwality to be inexcusable, considering the artistic excellence of Pia Carrot, Can Can Bunny Extra, High School Terra Story, Desire, and so on. Each of these games features colorful, stylish artwork — and each was released in the same year as Sakura Diaries, a game that exudes an aura of laziness. |
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Killzone review (PS2)Reviewed on January 06, 2005Killzone is the newest FPS for the PlayStation 2, developed by Guerilla. It has been widely acknowledged as being the main competition for the XBox's Halo 2, but I'm going to break the trend, and not compare the two games in this review to remain as unbiased as possible. |
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Pia Carrot e Youkoso!! review (SAT)Reviewed on January 06, 2005This port of Cocktail Soft's famous title has a decidedly different feel from the PC-FX incarnation. The world is brighter, the facial features are more stylized, the breasts are bigger, and the game in general feels less like an emotional adventure, and more like the 'hentai' (pornographic) dating games that developer Cocktail Soft and publisher KID were known for. |
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Tales of Phantasia review (SNES)Reviewed on January 06, 2005It’s amazing how a role-playing game can do just about everything right, but still fall short because of one glaring flaw. Amazing — but possible, as Tales of Phantasia proved to me in a decisive manner. |
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Jurassic Park: Operation Genesis review (XBX)Reviewed on January 06, 2005Thankfully, forgotten are the earlier attempts which have Jurassic Park as a shoot-the-nasty-dinosaurs snorefest. Instead you're presented with a simulation which gives you the chance to build and run your own park full of dinosaurs. While the game lasts, it's an intriguing and worthwhile task. |
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Final Fantasy VII review (PSX)Reviewed on January 05, 2005WARNING: Review does contain spoilers (nothing that major though), so read at your own risk. |
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Capcom vs. SNK 2 EO review (GCN)Reviewed on January 04, 2005Capcom hit the big time with their “Street Fighter 2” series, a collection of fighting games that probably made fighting games what they are nowadays. Ryu and Ken are almost household names now, Street Fighter 2 rocked the gaming world back in the early nineties and is still a force today, even after all of this time. SNK were quite prolific in their creations but never reached the true status that Capcom achieved. They developed a few great fighting game series that made it big like “The King o... |
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Jak 3 review (PS2)Reviewed on January 03, 2005Jak II was one of those experience that every gamer either absolutely loved or completely loathed. The game strayed from everything the first Jak game stood for, in that it took a much serious outlook, and it based itself more on the GTA series, that it's own original concept. Jak III does not change any of that, as it truly is a sequel to Jak II, keeping the same basic idea of mission based gameplay, complicated story, and a fairly serious demeanor. Despite that, there is more humor thrown alon... |
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Jak II review (PS2)Reviewed on January 03, 2005Jak and Daxter was a platforming game based on exploration, simple fight patterns, cool minigames, and lush colorful scenery. All that has changed in Jak II, for no longer is the Jak series perfect for kids of all ages and instead this game is only a little less intense version of Grand Theft Auto. |
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Sonic Heroes review (GCN)Reviewed on January 02, 2005According to Jak and Ratchet, platformers should have big freakin guns and lots of vehicles and stuff. Sly says we should have stealth. And even the king, Mario himself, seems to think we should spend our time collecting stars. I feel like I'm Charlie Brown walking amid all the aluminum trees, searching for the true Christmas spirit, or platforming spirit as the case may be. Doesn't anyone know what platforming's all about? And then I see it, the only real Christmas tree there. Sure, it's ... |
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Tetrisphere review (N64)Reviewed on January 01, 2005Picture a spinning orb floating in space. It’s comprised of a bunch of tetrad blocks, meshed together flawlessly to form a prison of sorts. Inside this fragile abode, a robot anxiously darts about like a firefly caught in a bottle, trying to escape. Your job in Tetrisphere is to make it possible for your imprisoned friend to do so. |
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Steam Hearts review (TGCD)Reviewed on January 01, 2005In a sea of shmups crammed with tricks, powerups, and gadgets to help wipe out the enemy, it takes a pretty damn strong hook to create lasting, vivid memories. Steam Hearts accomplishes this with ease. |
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Metroid II: Return of Samus review (GB)Reviewed on January 01, 2005Label me elitist, dub me curmudgeonly, call me “old school” to a fault. Certainly, I originally purchased Metroid II out of a sense of obligation -- the cart being the follow-up to my favorite NES game -- and with little desire to actually enjoy myself while playing it. I perceived injustice being done -- I allowed myself to view this black-and-white atrocity as little more than an outright insult to an undeniable classic, an effort lacking in heart as much as in hype from a... |
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Metal Gear Acid review (PSP)Reviewed on December 31, 2004Initially though, who could blame players for thinking that Metal Gear Acid was doomed to failure. Stealth action and turn based strategy combined, fused together in an unholy coupling of high hopes and soon to be crushed dreams. How wrong we were. A combination such as this in lesser hands could have/would have/should have spelt disaster, with Konami at the helm however we're already moving in the right direction. |
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Metroid Prime 2: Echoes review (GCN)Reviewed on December 31, 2004The rest of the expectedly excellent bosses pose mighty challenges, too, and reside in their usual "OMG why here?" locations to boot. From Chyakka, a possessed moth that periodically dips into the dark world's ubiquitous poisonous fluids for an immense burst of strength, to the Alpha Blogg, an underwater predator that attempts to ram Samus into oblivion, the only thing more imposing than their visages are the actual methods needed to defeat them. |
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ESPN College Hoops 2K5 review (PS2)Reviewed on December 31, 2004A Game John Wooden Can Appreciate |
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Fatal Labyrinth review (GEN)Reviewed on December 30, 2004The scene opens in a small village set in the shadow of a huge castle; the castle Dragonia no less. Ghouls have come forth from this edifice and stole the holy goblet from the village, and so condemning the world to darkness. Panic is spreading around the town and residents are worried they won’t be able to hang their laundry out no more. So you have been chosen to venture forth into the castle to retake this goblet, and then slay the dragon that sits stop the tallest tower for good measure. |
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TwinBee review (NES)Reviewed on December 30, 2004If I’d been the big cheese at Konami, there never would have been a multitude of TwinBee games released over multiple platforms. Hell, I never would have even allowed the characters of TwinBee and WinBee to even appear in my company’s Parodius games as playable ships. They’d have been stricken from the record and my first prayer before falling asleep at night would be that no one ever remembered a single game bearing that name ever existed. |
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