Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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The King of Fighters '95 review (GB)Reviewed on February 14, 2005It's 1995, a new year, a new contest. The host of this year's King of Fighters contest, Rugal, has sent out invitations, to last year's participants as well as newcomers, in hopes that they'll all join in the upcoming tournament. All seems well on the surface, but the contest is actually just a ploy by Rugal to capture, brainwash, and turn the best fighters into his own personal soldiers. Give this man the person of the year award, ladies and gentlemen! |
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Batman Forever review (SNES)Reviewed on February 13, 2005At first glance, Batman Forever probably seemed much more impressive than it actually is. They had the swinging commercial with the catchy Real Game Begins jingle airing at the time, which could easily lead to you believe that this game could capture the experience of being Batman in it's entirety, as well as accurately simulate reality in a mere 16-bits. Fortunately, we know better today, so the game doesn't result in utter disappointment. |
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R-Type Final review (PS2)Reviewed on February 13, 2005The Bydo Empire has been terrorizing the universe since about mid-eighties now and had no plans to stop. Well, that was until Irem decided to end the shooter series R-type with one last game. My incorrigible side didn’t want to believe such nonsense “One of the greatest series in shooter history just can’t end can it?” Much to my dismay, I’d look like I was only getting one more go around against the Bydo Empire and all their evil machinations. |
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Blood Bath review (MAC)Reviewed on February 13, 2005If he had known it was going to be the last day of his life, Norbert Fitzsimmons wouldn't have gotten out of bed. On the way to his dead-end job at the State Institution for the Criminally Mentally Retarded, he pondered working on getting a GED in the hopes of someday making Manager at the Cheapo Music down the street. Before punching in, he chugged down the rest of the bourbon slug he prepared for breakfast; unsatisfying, but it had to do. Today was going to be an important day for the inmates ... |
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Gradius V review (PS2)Reviewed on February 13, 2005Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest. |
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Zoo Keeper review (DS)Reviewed on February 12, 2005Tetris, a Russian-developed game for the Gameboy, was what sparked the handheld industry and allowed it to lift off the ground, with the original title selling more than 13 million copies. Despite being behind the console market in capabilities, Tetris proved that some games could only be real good on a handheld, illustrated by several console versions. |
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Die Hard Arcade review (SAT)Reviewed on February 12, 2005Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox. This corporate coupling gave birth to the 32bit polygonal brawler Die Hard Arcade, a refreshing and invigorating action adventure in its own right. After achieving modest success in smelly bowling alleys and grimy gum-floored arcades, Sega ... |
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Gradius V review (PS2)Reviewed on February 12, 2005Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better. |
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Fighter & Attacker review (ARC)Reviewed on February 11, 2005As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this was a far more important matter. As I blew stuff up through the game’s eight levels, I just wanted to know one thing. |
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Grand Theft Auto: San Andreas review (PS2)Reviewed on February 10, 20052 years later, here we are again. |
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Marvel vs. Capcom 2 review (XBX)Reviewed on February 10, 2005Marvel vs. Capcom 2 may be the most addictive 2-D fighting game of them all. Unlike Capcom vs. SNK 2, it didn’t rely on complicated fighting “grooves” or a fussy scoring system but on pure mayhem and oversized hyper combos! Luckily, those who never visit arcades or who are unfortunate not to have one in their area got an almost perfect port on their favourite home consoles. Capcom delved into many of their older titles, digging up a bunch of familiar faces as well as some obscure ones. Marve... |
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Mega Man Battle Network review (GBA)Reviewed on February 10, 2005To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of play, the Game Boy Advance got something a bit different. |
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Bonanza Brothers review (GEN)Reviewed on February 10, 2005Another gem from Sega's closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega moulded it nicely into something that the younger generation could relate to and also providing a fun yet short challenge for the rest of us. |
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Prince of Persia: Warrior Within review (XBX)Reviewed on February 08, 2005It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off as a mere rehash, made to order in a paint by numbers fashion for the early Christmas rush. |
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Swords & Serpents review (NES)Reviewed on February 07, 2005Like I said, there’s not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing you’re only surviving by the skin of your teeth. It is the very definition of ‘dungeon crawler,’ and embodies most everything you may dread about that phrase. If you’re one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw. |
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Kiwi Kraze review (NES)Reviewed on February 06, 2005No matter what your surroundings, though, the game doesn’t provide a lot of variety in terms of mechanics. You’re still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you. |
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Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)Reviewed on February 04, 2005The Ocean; a vast area of water over millions of square kilometers, many points reaching a depth of under thirty kilometers below sea level. Creatures survive in spite of water pressure that would make a human explode in under a thousandth of a second, utter lack of sunlight, and very little botanical wildlife. Despite man’s subjugation of land over tens of thousands of years, the Ocean is a mysterious place that we know little of. |
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Stretch Panic review (PS2)Reviewed on February 04, 2005Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin. |
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Line of Fire review (SMS)Reviewed on February 04, 2005Line Of Fire starts you off infiltrating an enemy base sometime in the future during a conflict probably with a third world county. Inside, Jack discovers a superweapon that could threaten the livelihood of millions all over the globe. However, his foe won't let him waltz off just yet. Seconds after discovering their secret, the elite guards are on Jack immediately. Time to make a great escape. |
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World of Illusion Starring Mickey Mouse & Donald Duck review (GEN)Reviewed on February 04, 2005Following the primitive flop that was Alex Kidd in the Enchanted Castle but prior to Sonic’s high-speed assault on the gaming market, Sega released another cute platformer, a slow burner that won over many a player’s heart without the slightest bit of hype. Sales didn’t tell the whole story: Castle of Illusion received the same sort of lavish praise that Sonic the Hedgehog garnered, and is thought of in the same fond light to this very day by those who were prudent enough to... |
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