Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Neutopia review (TG16)Reviewed on February 17, 2005After I completed the Turbografx-16’s Neutopia, I half-expected to find that the roles of Jazeta, the princess he’s trying to rescue and the evil villain Dirth were played by Link, Zelda and Ganon, respectively. But maybe that was what Hudson was trying to accomplish. After all, Link and his Hyrulian exploits were the hottest thing this side of Mario in Nintendo-land — and success definitely breeds imitation in the world of gaming. |
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NFL Street review (XBX)Reviewed on February 17, 2005Once upon a time, EA Sports released a little gem called NBA Street. Inspired by the likes of NBA Jam, it stole the show with its ability to combine the NBA game and the style and flare of street basketball. The game's ambition quickly turned into a hit and, as any successful company would do, EA Sports quickly found a way to cash in on its flourishing product. Thus we have the creation of NFL Street - a brand of football that attempts to be as hip as its NBA brethren. Being the student of Blitz... |
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WWE SmackDown! vs. RAW review (PS2)Reviewed on February 17, 2005WWE SmackDown vs. Raw is the sixth entry for the SD series, and you’d never know it by playing it. Perhaps it’s the fact that this series is done in a narrow time table (with this being the sixth game in under five calendar years), but the end results are always lacking in some ways. As a long-time fan of Yukes’ games (dating back to their first wrestling game, Toukon Retsuden, also the first 3D wrestling game), this series saddens me because I know what they’re capable of, and it’s much bette... |
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Ogre Battle 64: Person of Lordly Caliber review (N64)Reviewed on February 17, 2005In a trend that surrenders ground to only one exception, I simply don’t stick with Strategy-RPGs. I’ll play through a game, whether it be Final Fantasy Tactics, any of the better members of the Fire Emblem or Shining Force series, or lesser known SNES titles such as Front Mission, Bahamut Lagoon, or FEDA: Emblem of Justice, and then I’ll set it aside. Once or twice in the next while I might pull the game aside for a quick runthrough, but that’s all. No, ... |
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Metal Wolf Chaos review (XBX)Reviewed on February 15, 2005Thankfully though the action is a standard mix of slam, bam, thank you ma'am with just the right blend of high yield ka-pow. Viewed from a suitably panoramic third person perspective, players are taken on a veritable cross country tour of the United States, hitting all the major landmarks with an impressive amount of gusto and force. |
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RalliSport Challenge 2 review (XBX)Reviewed on February 14, 2005After being disappointed by how much the bad controls killed any sense of fun from the original, I’m amazed that Rallisport Challenge 2 turns out as good as it does. I came into it very hesitant, thinking that poor controls would once again kill the game. Well, luckily, that didn’t happen, as work was done on them, leaving a game that not only looks and sounds great (the high points of the original), but one that also controls smoothly. |
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WWE Day of Reckoning review (GCN)Reviewed on February 14, 2005I came into WWE Day of Reckoning (or DoR, whichever you prefer) expecting the best wrestling game I’ve ever played. Its successor, WWE WrestleMania XIX provided the best actual wrestling experience in a game. Chain wrestling, diverse counter wrestling, believable technical wrestling, and brutal hardcore warfare were all made possible thanks to Yukes trying new things, and improving things, like sound effects, to plateaus they had never been before. It’s a shame its sequel fell short of even m... |
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The King of Fighters '95 review (GB)Reviewed on February 14, 2005It's 1995, a new year, a new contest. The host of this year's King of Fighters contest, Rugal, has sent out invitations, to last year's participants as well as newcomers, in hopes that they'll all join in the upcoming tournament. All seems well on the surface, but the contest is actually just a ploy by Rugal to capture, brainwash, and turn the best fighters into his own personal soldiers. Give this man the person of the year award, ladies and gentlemen! |
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Batman Forever review (SNES)Reviewed on February 13, 2005At first glance, Batman Forever probably seemed much more impressive than it actually is. They had the swinging commercial with the catchy Real Game Begins jingle airing at the time, which could easily lead to you believe that this game could capture the experience of being Batman in it's entirety, as well as accurately simulate reality in a mere 16-bits. Fortunately, we know better today, so the game doesn't result in utter disappointment. |
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R-Type Final review (PS2)Reviewed on February 13, 2005The Bydo Empire has been terrorizing the universe since about mid-eighties now and had no plans to stop. Well, that was until Irem decided to end the shooter series R-type with one last game. My incorrigible side didn’t want to believe such nonsense “One of the greatest series in shooter history just can’t end can it?” Much to my dismay, I’d look like I was only getting one more go around against the Bydo Empire and all their evil machinations. |
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Blood Bath review (MAC)Reviewed on February 13, 2005If he had known it was going to be the last day of his life, Norbert Fitzsimmons wouldn't have gotten out of bed. On the way to his dead-end job at the State Institution for the Criminally Mentally Retarded, he pondered working on getting a GED in the hopes of someday making Manager at the Cheapo Music down the street. Before punching in, he chugged down the rest of the bourbon slug he prepared for breakfast; unsatisfying, but it had to do. Today was going to be an important day for the inmates ... |
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Gradius V review (PS2)Reviewed on February 13, 2005Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest. |
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Zoo Keeper review (DS)Reviewed on February 12, 2005Tetris, a Russian-developed game for the Gameboy, was what sparked the handheld industry and allowed it to lift off the ground, with the original title selling more than 13 million copies. Despite being behind the console market in capabilities, Tetris proved that some games could only be real good on a handheld, illustrated by several console versions. |
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Die Hard Arcade review (SAT)Reviewed on February 12, 2005Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox. This corporate coupling gave birth to the 32bit polygonal brawler Die Hard Arcade, a refreshing and invigorating action adventure in its own right. After achieving modest success in smelly bowling alleys and grimy gum-floored arcades, Sega ... |
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Gradius V review (PS2)Reviewed on February 12, 2005Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better. |
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Fighter & Attacker review (ARC)Reviewed on February 11, 2005As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this was a far more important matter. As I blew stuff up through the game’s eight levels, I just wanted to know one thing. |
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Grand Theft Auto: San Andreas review (PS2)Reviewed on February 10, 20052 years later, here we are again. |
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Marvel vs. Capcom 2 review (XBX)Reviewed on February 10, 2005Marvel vs. Capcom 2 may be the most addictive 2-D fighting game of them all. Unlike Capcom vs. SNK 2, it didn’t rely on complicated fighting “grooves” or a fussy scoring system but on pure mayhem and oversized hyper combos! Luckily, those who never visit arcades or who are unfortunate not to have one in their area got an almost perfect port on their favourite home consoles. Capcom delved into many of their older titles, digging up a bunch of familiar faces as well as some obscure ones. Marve... |
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Mega Man Battle Network review (GBA)Reviewed on February 10, 2005To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of play, the Game Boy Advance got something a bit different. |
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Bonanza Brothers review (GEN)Reviewed on February 10, 2005Another gem from Sega's closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega moulded it nicely into something that the younger generation could relate to and also providing a fun yet short challenge for the rest of us. |
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