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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Ogre Battle 64: Person of Lordly Caliber (Nintendo 64)

Ogre Battle 64: Person of Lordly Caliber review (N64)

Reviewed on February 17, 2005

In a trend that surrenders ground to only one exception, I simply don’t stick with Strategy-RPGs. I’ll play through a game, whether it be Final Fantasy Tactics, any of the better members of the Fire Emblem or Shining Force series, or lesser known SNES titles such as Front Mission, Bahamut Lagoon, or FEDA: Emblem of Justice, and then I’ll set it aside. Once or twice in the next while I might pull the game aside for a quick runthrough, but that’s all. No, ...
yamishuryou's avatar
Metal Wolf Chaos (Xbox)

Metal Wolf Chaos review (XBX)

Reviewed on February 15, 2005

Thankfully though the action is a standard mix of slam, bam, thank you ma'am with just the right blend of high yield ka-pow. Viewed from a suitably panoramic third person perspective, players are taken on a veritable cross country tour of the United States, hitting all the major landmarks with an impressive amount of gusto and force.
midwinter's avatar
RalliSport Challenge 2 (Xbox)

RalliSport Challenge 2 review (XBX)

Reviewed on February 14, 2005

After being disappointed by how much the bad controls killed any sense of fun from the original, I’m amazed that Rallisport Challenge 2 turns out as good as it does. I came into it very hesitant, thinking that poor controls would once again kill the game. Well, luckily, that didn’t happen, as work was done on them, leaving a game that not only looks and sounds great (the high points of the original), but one that also controls smoothly.
jpeeples's avatar
WWE Day of Reckoning (GameCube)

WWE Day of Reckoning review (GCN)

Reviewed on February 14, 2005

I came into WWE Day of Reckoning (or DoR, whichever you prefer) expecting the best wrestling game I’ve ever played. Its successor, WWE WrestleMania XIX provided the best actual wrestling experience in a game. Chain wrestling, diverse counter wrestling, believable technical wrestling, and brutal hardcore warfare were all made possible thanks to Yukes trying new things, and improving things, like sound effects, to plateaus they had never been before. It’s a shame its sequel fell short of even m...
jpeeples's avatar
The King of Fighters '95 (Game Boy)

The King of Fighters '95 review (GB)

Reviewed on February 14, 2005

It's 1995, a new year, a new contest. The host of this year's King of Fighters contest, Rugal, has sent out invitations, to last year's participants as well as newcomers, in hopes that they'll all join in the upcoming tournament. All seems well on the surface, but the contest is actually just a ploy by Rugal to capture, brainwash, and turn the best fighters into his own personal soldiers. Give this man the person of the year award, ladies and gentlemen!
dementedhut's avatar
Batman Forever (SNES)

Batman Forever review (SNES)

Reviewed on February 13, 2005

At first glance, Batman Forever probably seemed much more impressive than it actually is. They had the swinging commercial with the catchy Real Game Begins jingle airing at the time, which could easily lead to you believe that this game could capture the experience of being Batman in it's entirety, as well as accurately simulate reality in a mere 16-bits. Fortunately, we know better today, so the game doesn't result in utter disappointment.
disco1960's avatar
R-Type Final (PlayStation 2)

R-Type Final review (PS2)

Reviewed on February 13, 2005

The Bydo Empire has been terrorizing the universe since about mid-eighties now and had no plans to stop. Well, that was until Irem decided to end the shooter series R-type with one last game. My incorrigible side didn’t want to believe such nonsense “One of the greatest series in shooter history just can’t end can it?” Much to my dismay, I’d look like I was only getting one more go around against the Bydo Empire and all their evil machinations.
Sclem's avatar
Blood Bath (Mac)

Blood Bath review (MAC)

Reviewed on February 13, 2005

If he had known it was going to be the last day of his life, Norbert Fitzsimmons wouldn't have gotten out of bed. On the way to his dead-end job at the State Institution for the Criminally Mentally Retarded, he pondered working on getting a GED in the hopes of someday making Manager at the Cheapo Music down the street. Before punching in, he chugged down the rest of the bourbon slug he prepared for breakfast; unsatisfying, but it had to do. Today was going to be an important day for the inmates ...
johnny_cairo's avatar
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 13, 2005

Do we really need a Gradius that dares to be different? Sometimes the best in life can get no better, and if you decide to play God for a day then bad things have been known to happen. It's as such that Gradius V is best served as being a 12-gun salute to the past rather than the true sequel its name would seem to suggest.
midwinter's avatar
Zoo Keeper (DS)

Zoo Keeper review (DS)

Reviewed on February 12, 2005

Tetris, a Russian-developed game for the Gameboy, was what sparked the handheld industry and allowed it to lift off the ground, with the original title selling more than 13 million copies. Despite being behind the console market in capabilities, Tetris proved that some games could only be real good on a handheld, illustrated by several console versions.
yamishuryou's avatar
Die Hard Arcade (Saturn)

Die Hard Arcade review (SAT)

Reviewed on February 12, 2005

Dynamite Deka bears no relation to the classic action film Die Hard aside from basic plot similarities but, in a rare show of marketing genius, Sega noticed these similarities and brokered a fiendishly clever deal with 20th Century Fox. This corporate coupling gave birth to the 32bit polygonal brawler Die Hard Arcade, a refreshing and invigorating action adventure in its own right. After achieving modest success in smelly bowling alleys and grimy gum-floored arcades, Sega ...
lilica's avatar
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 12, 2005

Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better.
bluberry's avatar
Fighter & Attacker (Arcade)

Fighter & Attacker review (ARC)

Reviewed on February 11, 2005

As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this was a far more important matter. As I blew stuff up through the game’s eight levels, I just wanted to know one thing.
overdrive's avatar
Grand Theft Auto: San Andreas (PlayStation 2)

Grand Theft Auto: San Andreas review (PS2)

Reviewed on February 10, 2005

2 years later, here we are again.
primalmayswindu's avatar
Marvel vs. Capcom 2 (Xbox)

Marvel vs. Capcom 2 review (XBX)

Reviewed on February 10, 2005

Marvel vs. Capcom 2 may be the most addictive 2-D fighting game of them all. Unlike Capcom vs. SNK 2, it didn’t rely on complicated fighting “grooves” or a fussy scoring system but on pure mayhem and oversized hyper combos! Luckily, those who never visit arcades or who are unfortunate not to have one in their area got an almost perfect port on their favourite home consoles. Capcom delved into many of their older titles, digging up a bunch of familiar faces as well as some obscure ones. Marve...
goldenvortex's avatar
Mega Man Battle Network (Game Boy Advance)

Mega Man Battle Network review (GBA)

Reviewed on February 10, 2005

To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of play, the Game Boy Advance got something a bit different.
overdrive's avatar
Bonanza Brothers (Genesis)

Bonanza Brothers review (GEN)

Reviewed on February 10, 2005

Another gem from Sega's closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega moulded it nicely into something that the younger generation could relate to and also providing a fun yet short challenge for the rest of us.
goldenvortex's avatar
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on February 08, 2005

It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off as a mere rehash, made to order in a paint by numbers fashion for the early Christmas rush.
midwinter's avatar
Swords & Serpents (NES)

Swords & Serpents review (NES)

Reviewed on February 07, 2005

Like I said, there’s not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing you’re only surviving by the skin of your teeth. It is the very definition of ‘dungeon crawler,’ and embodies most everything you may dread about that phrase. If you’re one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw.
honestgamer's avatar
Kiwi Kraze (NES)

Kiwi Kraze review (NES)

Reviewed on February 06, 2005

No matter what your surroundings, though, the game doesn’t provide a lot of variety in terms of mechanics. You’re still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you.
honestgamer's avatar

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