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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Gradius V (PlayStation 2)

Gradius V review (PS2)

Reviewed on February 12, 2005

Despite its positive elements, though, it's tough to recommend Gradius V when the mechanics and boss encounters of even decade-old Genesis shooters are substantially better.
bluberry's avatar
Fighter & Attacker (Arcade)

Fighter & Attacker review (ARC)

Reviewed on February 11, 2005

As I was playing 1992 Namco shooter Fighter & Attacker, one question kept popping into my mind. No, it didn’t involve me wondering how any self-respecting company could think “Fighter & Attacker” would be an attention-grabbing name — this was a far more important matter. As I blew stuff up through the game’s eight levels, I just wanted to know one thing.
overdrive's avatar
Grand Theft Auto: San Andreas (PlayStation 2)

Grand Theft Auto: San Andreas review (PS2)

Reviewed on February 10, 2005

2 years later, here we are again.
primalmayswindu's avatar
Marvel vs. Capcom 2 (Xbox)

Marvel vs. Capcom 2 review (XBX)

Reviewed on February 10, 2005

Marvel vs. Capcom 2 may be the most addictive 2-D fighting game of them all. Unlike Capcom vs. SNK 2, it didn’t rely on complicated fighting “grooves” or a fussy scoring system but on pure mayhem and oversized hyper combos! Luckily, those who never visit arcades or who are unfortunate not to have one in their area got an almost perfect port on their favourite home consoles. Capcom delved into many of their older titles, digging up a bunch of familiar faces as well as some obscure ones. Marve...
goldenvortex's avatar
Mega Man Battle Network (Game Boy Advance)

Mega Man Battle Network review (GBA)

Reviewed on February 10, 2005

To get employed at Capcom, apparently one thing you have to be able to do is reinvent the Mega Man franchise at a moment’s notice. While most of the different series in that robotic world were based around an action/platforming style of play, the Game Boy Advance got something a bit different.
overdrive's avatar
Bonanza Brothers (Genesis)

Bonanza Brothers review (GEN)

Reviewed on February 10, 2005

Another gem from Sega's closet of barely known games would be thief based Bonanza Bros., released on the Mega Drive. Containing qualities that could be a violent adult based game Sega moulded it nicely into something that the younger generation could relate to and also providing a fun yet short challenge for the rest of us.
goldenvortex's avatar
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on February 08, 2005

It's this apparently apathetic lack of true care that Prince of Persia: Warrior Within will be remembered for the most. Whereby the original stood out from the crowd with its polished gameplay and abundant good charm, its sequel comes off as a mere rehash, made to order in a paint by numbers fashion for the early Christmas rush.
midwinter's avatar
Swords & Serpents (NES)

Swords & Serpents review (NES)

Reviewed on February 07, 2005

Like I said, there’s not an in-depth plot. The game is more about exploration and the occasional adrenaline rushes that come from knowing you’re only surviving by the skin of your teeth. It is the very definition of ‘dungeon crawler,’ and embodies most everything you may dread about that phrase. If you’re one of the few who lives for this sort of thing, though, Swords & Serpents is one of the best the NES ever saw.
honestgamer's avatar
Kiwi Kraze (NES)

Kiwi Kraze review (NES)

Reviewed on February 06, 2005

No matter what your surroundings, though, the game doesn’t provide a lot of variety in terms of mechanics. You’re still just running through one level after another (mostly swimming between underwater pockets of air in the case of the aquatic world I mentioned), firing your bow to take out the other animals. Some of these leave behind other weapons, such as ray guns that let your shots pass through walls, or bombs you can fire in arches to hit enemies below you.
honestgamer's avatar
Baten Kaitos: Eternal Wings and the Lost Ocean (GameCube)

Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)

Reviewed on February 04, 2005

The Ocean; a vast area of water over millions of square kilometers, many points reaching a depth of under thirty kilometers below sea level. Creatures survive in spite of water pressure that would make a human explode in under a thousandth of a second, utter lack of sunlight, and very little botanical wildlife. Despite man’s subjugation of land over tens of thousands of years, the Ocean is a mysterious place that we know little of.
yamishuryou's avatar
Stretch Panic (PlayStation 2)

Stretch Panic review (PS2)

Reviewed on February 04, 2005

Konami, Axelay, Gunstar Heroes, yada yada yada. Now that I’ve exhaustively covered the complete game development history of Treasure, the review can begin.
lilica's avatar
Line of Fire (Sega Master System)

Line of Fire review (SMS)

Reviewed on February 04, 2005

Line Of Fire starts you off infiltrating an enemy base sometime in the future during a conflict probably with a third world county. Inside, Jack discovers a superweapon that could threaten the livelihood of millions all over the globe. However, his foe won't let him waltz off just yet. Seconds after discovering their secret, the elite guards are on Jack immediately. Time to make a great escape.
masterzero99's avatar
World of Illusion Starring Mickey Mouse & Donald Duck (Genesis)

World of Illusion Starring Mickey Mouse & Donald Duck review (GEN)

Reviewed on February 04, 2005

Following the primitive flop that was Alex Kidd in the Enchanted Castle but prior to Sonic’s high-speed assault on the gaming market, Sega released another cute platformer, a slow burner that won over many a player’s heart without the slightest bit of hype. Sales didn’t tell the whole story: Castle of Illusion received the same sort of lavish praise that Sonic the Hedgehog garnered, and is thought of in the same fond light to this very day by those who were prudent enough to...
darkfact's avatar
Nightmare Creatures (Nintendo 64)

Nightmare Creatures review (N64)

Reviewed on February 03, 2005

Let the darkness consume you as red drifts into the black night.
masterzero99's avatar
City Connection (NES)

City Connection review (NES)

Reviewed on February 03, 2005

The problem is that all the timing in the world may not always be enough to save you. This is because some of the enemy sprites move so quickly and come so unexpectedly from off screen that only lightning-fast reflexes will save you. Worse, you have to be at the right level in order for an oil can shot to do any good.
honestgamer's avatar
The Simpsons: Bartman Meets Radioactive Man (NES)

The Simpsons: Bartman Meets Radioactive Man review (NES)

Reviewed on February 03, 2005

You’ll have to ride portable gun turrets throughout most of the stage, often down shafts where a slightly short jump (a move all too easy to execute, unfortunately) spell certain doom. But suppose you survive these just fine. There are still the occasional weak enemies that can easily decimate your entire life meter.
honestgamer's avatar
Marble Madness (NES)

Marble Madness review (NES)

Reviewed on February 03, 2005

Super Monkey Ball was quite the hit at Gamecube's launch. Sega made a great sleeper hit that has become one of the many well loved games this generation. But do all of the Monkey lovers out there know that this game is not a new concept, but is roughly based on an old game that happened to make its way to the NES? Yes, Marble Madness is in fact similar to design as its more well known and more advanced cousin. But whereas Sega’s game may be wonderfully appreciated, this one does not deserve such...
mariner's avatar
Balloon Fight (NES)

Balloon Fight review (NES)

Reviewed on February 03, 2005

In 1982, Larry Walters fulfilled his lifelong dream. By attaching 45 helium balloons to a lawn chair and armed only with a pellet gun, a radio, a camera, and some soda, he set flight. Sailing over California at 16,000 ft, he got to enjoy an impressive view (yet still forgot to take pictures) and piss off a lot of pilots. By shooting some of the balloons, he made a semi controlled descent, with a remarkable landing right into some high voltage power lines. Once safely on the ground, he was gr...
mariner's avatar
Mega Man 7 (SNES)

Mega Man 7 review (SNES)

Reviewed on February 03, 2005

By the time Capcom was done running their Mega Man franchise into the ground on the NES, it seemed obvious something needed to change. As the sequels had poured in, it seemed each new game had fewer things to set it apart from its predecessors until the NES series culminated with Mega Man 6 — a completely unnecessary game that seemed content to merely rehash elements of the Blue Bomber’s past few outings.
overdrive's avatar
The Getaway: High Speed II (Game Boy)

The Getaway: High Speed II review (GB)

Reviewed on February 02, 2005

I like pinball, I think it's an enjoyable genre. Stay on the board for as long as possible and rake up as many points as you can. Yeah, I consider that entertaining. Now, pinball as a video game is a different story; trying to replicate the real deal into the digital form has been hit or miss. Sometimes developers nail it, while other times they fail miserably. Unfortunately, The Getaway: High Speed II falls into the latter category. Add to the fact that someone thought it was a brilliant...
dementedhut's avatar

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