Review Archives (All Reviews)
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Resident Evil 4 review (GCN)Reviewed on January 22, 2005Maybe things would’ve been better if he stayed home. |
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Half-Life: Firearms review (PC)Reviewed on January 20, 2005Maybe I’m just skeptical by nature. Or perhaps the community outlook for user-made modifications is overly optimistic. It’s important to keep in mind that user-made modifications – and this goes for any game, not just Half-Life – are made by amateurs, and their chances of being even remotely worthwhile are abysmally low. The general attitude seems to be: “Well, it’s a new game, and it’s totally free! How can you possibly go wrong?” Yet time and time again, a new modification is released which pr... |
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Virtua Fighter 4: Evolution review (PS2)Reviewed on January 20, 2005If you have even a passing interest in fighting games, chances are you’ve played, or at least heard of Sega’s Virtua Fighter series. As fantastic this latest installment is, Virtua Fighter 4: Evolution’s depth and steep learning curve severely limits its appeal to a very select group of gamers. Only long-time Virtua Fighter fans, hardcore gamers, or anyone with the perseverance and time that Virtua Fighter 4: Evolution demands will truly enjoy it for all it’s worth. |
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Space Megaforce review (SNES)Reviewed on January 20, 2005With foreboding music playing in the background, the Earth is exhibited at a technological pinnacle with the blue-and-green planet’s nations united in one single coalition. Copilots Ti and Razu of the Earth Defense Force currently lack a diversion from the monotony of their military duties – but they’re about to get one. Cue extraterrestrial space vehicles coming in from the celestial above, their only intent complete and merciless destruction. Mother Earth sends out her offspring to stop this b... |
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Super Smash Bros. Melee review (GCN)Reviewed on January 20, 2005Nintendo decided to take a trip down memory lane again. After the success of Super Smash bros on the N64, they probably thought it would be a good idea to revamp that popular game on the big N’s new (at the time) creation. After gathering the key stars and grouping them together for the first encounter, Nintendo decided to go even further into their library of forgotten and not so forgotten classics. The N64 version provided the player with a substandard cast of fighters, focusing on the true ... |
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Ys review (NES)Reviewed on January 20, 2005Growing up, I never played Ys on my Nintendo Entertainment System. |
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Devil May Cry review (PS2)Reviewed on January 19, 2005In their efforts to show off how much they know, more than a few Capcom enthusiasts are quick to point out that Devil May Cry was originally intended to be the fourth official Resident Evil. Not only is this statement irrelevant (and possibly false) but it’s also misleading: Devil May Cry mirrors the Resident Evil series neither in play nor in pacing. |
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Resident Evil 2 review (PSX)Reviewed on January 19, 2005Am I destined to hate survival horror games? I shudder to think that I might shun an entire genre because of my experience with only one game. However, it just so happens that this one is considered one of the genre’s quintessential games. I usually find the idea of passionately hating a game a bit absurd, but in some cases I really have to make exceptions. Among the most widely acclaimed of these exceptions would have to be Resident Evil 2, a game that’s about as interesting and lively as the z... |
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Circle of Blood review (PC)Reviewed on January 18, 2005Holiday in Paris – Itinerary for the day. |
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Time Lord review (NES)Reviewed on January 17, 2005Suppose that you play through the Castle Marman level one time. You find one orb after picking mushrooms, one hanging on a tower high above a wide space, and a flying monkey (dragon?) drops another. Then there’s the one you randomly find when you jump down a set of stone columns. The last thing you really want to do the next time you play through is guess the location of that fourth orb. It’s just… not fun. |
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Grand Theft Auto: Vice City review (PS2)Reviewed on January 17, 2005When Grand Theft Auto III was released, the Grand Theft Auto series made a transition from niche product to mainstream. The follow-up, Grand Theft Auto: Vice City, continues this, as it’s basically a slightly improved game with a lot of new content. Constantly I’m finding myself to be the voice of dissent these days, because let me tell you: while Vice City is a good game, it is not stellar. Both this game and its predecessor are impressive primarily because they are successful marriages of mult... |
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Puyo Puyo CD review (TGCD)Reviewed on January 16, 2005The Minions of Satan came to learn the customs of the PuyoPuyo, and used this knowledge to subjugate the pitiful little blobs by forming them into like-colored sequences of four or more. This was a great and vicious evil, for when the PuyoPuyo were connected in such a manner, they would EXPLODE into tiny, gelatinous bits. |
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Legion review (TGCD)Reviewed on January 16, 2005Legion's not cool at all. It sucks. And the depth of the developer's blunders amounts to a lot more than the vague cop-out synopsis, "it has good ideas but just isn't fun". Legion takes reasonable ideas and makes them look dumb. |
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Kingdom Hearts: Chain of Memories review (GBA)Reviewed on January 15, 2005Out of common self-interest, I tend to avoid terrible games. |
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X-Men: Mutant Apocalypse review (SNES)Reviewed on January 14, 2005As true believers may be aware of already, the story of X-Men takes place in a world where certain individuals are prone to genetic mutations which grant them superhuman abilities, i.e. mutants. Naturally, this results in their becoming pariahs, which in turn leads to the more disgruntled ones occasionally deciding to take out their resentment on ordinary humanity. |
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Rayman review (PC)Reviewed on January 14, 2005I used to think side scrolling platformers were a surefire key to success. Y’know, the Mario clones - where jumping is key and an emphasis on avoiding enemies or engaging in close range combat. Heck, when all you ever played was Mario and Sonic, you’d probably think the same thing. And yes, there are others that do it well too. But somehow, Rayman does not manage to catch the same instant success feel that Mario and Sonic did. It isn’t even a problem with shoddy programming or anything like that... |
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The Legend of Zelda: Majora's Mask review (N64)Reviewed on January 13, 2005At times you may have to transform into a Goron to roll over that narrow hill, engage the Deku scrub's helicopter technique to cross a canyon, or use the boomerang fin trait of the Zora to hit that far off switch. The classic puzzles that have become a staple in the Zelda genre are all here and the fluctuating timing of them in each dungeon bring together a feeling of balance. |
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Vampire Night review (PS2)Reviewed on January 13, 2005I came across Vampire Night at an old arcade in Old Orchard Beach, Maine. I could tell that the arcade unit had seen some use over the years, but now, it was moved to a far corner, pushed aside and replaced with a fancier, brighter, properly working Time Crisis 3 machine. That Vampire Night game, with its calibration that was more than a hair off and a screen that was a little too dark, still seemed to cry “play me!” I only gave that unit a few of my quarters, but it gave me... |
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Suikoden review (PSX)Reviewed on January 13, 2005Once upon a time, when I first bought a Playstation, one of the initial games I purchased was a Konami role-playing game by the name of Suikoden. At first glance, spending money on this game seemed to be a bit of an error in judgement. The graphics looked more suited to a game on the Super Nintendo. More damning was that the plot seemed to be anything but original, as it revolved around a young man beginning his service under the local emperor....only to find out that corruption’s afoot! Yes, th... |
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Lumines review (PSP)Reviewed on January 12, 2005What makes all this such a standout success however is how Mizuguchi-san has played with established genre concepts in blending the puzzle based action with his own particular passion for synaesthesia style music. The more squares you match up and cancel out the more interesting the tunes get, the faster you'll play, the deeper Lumines takes you. Catch 22, and now we're hooked! |
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