Review Archives (All Reviews)
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Sega Ages: Space Harrier review (PS2)Reviewed on March 14, 2005The thing Harrier's got going for it (that even some newer titles lack) is an incredible sense of speed, which picks up even more by the 21st level. The completely redesigned scenery — trees, stone columns, icebergs, and sun-bleached bones — scrolls by at dangerous speeds, and enemies scream by so quickly that you only have a second or two to shoot before they're gone. |
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Splatterhouse 2 review (GEN)Reviewed on March 13, 2005Splatterhouse was a fantastic gore-fest, packed with rotting body parts, blood stained hallways and gruesome monsters intent on ripping your guts out. It spawned a mass of controversy on its release and was ripped from arcades shortly after. This bloodbath was also ported to the Turbo-grafx 16, a great port that had a few things edited because of a Satanic reference, an upside down crucifix. It was an original platformer and was one of the first games that dared to go down paths that many games ... |
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Timeball review (TG16)Reviewed on March 13, 2005It's not often that a game comes along that alters the fabric of reality. Games that make you look back at the favorites of yesteryear and say "those weren't so special after all". Games that pull you into an orgasm just at the very sight of the decorative cover. Yes, those games are rare indeed. |
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Dark Cloud 2 review (PS2)Reviewed on March 13, 2005Near the beginning of the PS2's release a little-known game by the name of Dark Cloud was released. It was fun, but nothing special made it stand out other than its innovative, yet slightly restricted Georama system. It fell into a pit of mediocrity, and before the American release even hit, there was talk of a sequel. |
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Steel Empire review (GEN)Reviewed on March 12, 2005Blimps aren't the strongest selling point in this day and age, and they weren't a strong selling point back in 1992 either. Perhaps some people might enjoy the idea of gatling-toting, supercharged WWI aircraft flying into orbit and beyond, but the whole notion of sailing a blimp through an asteroid field struck me as being quite silly (and in this game's specific case, dull). |
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Wizards & Warriors X: Fortress of Fear review (GB)Reviewed on March 12, 2005I need you to bear with me. I have something I want to share, and it may sound irrelevant, but just give me some time; I promise to be brief, and it will all make sense in the end. |
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Manhunt review (PS2)Reviewed on March 12, 2005Death would have been a luxury for James Earl Cash, considering the hellish situation he was soon plunged into following his execution. He was a convict on Death Row, but that was so long ago, it hardly seemed necessary going into his past. Currently, he was cowering in the shadows like a cockroach while a band of street scum scoured the area, hurling threats and obscenities his way. Their baseball bats were strong enough to demolish concrete structures, and Cash was badly aching from one lucky ... |
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Thunder Force III review (GEN)Reviewed on March 12, 2005One level has a famous (and deservedly so) "fire" background, made up of wavey arcs of flame, swirling back and forth as you battle through inconveniently-placed rocky crags. Oddly enough, despite such a memorable background, the scenery is Thunder Force 3's primary graphical weakness. There are a couple levels with neat effects; however, when forced to impress on their own merits, the backgrounds fail. Some of the coloration is horrid — just look at the putrid green slobbery of the woods. |
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Resident Evil 4 review (GCN)Reviewed on March 11, 2005My first day at work consisted of washing countertops and cleaning dishes. Rookie cop Leon Kennedy wasn't so on the safe side. He arrived on the job expected to be berated for tardiness by his superior officer, but ended up battling his way through hordes of mindless zombies in the mountain resort Raccoon City. The Umbrella Corporation, an international pharmaceutical company that was the backbone of Raccoon City’s economy, had secretly been experimenting with viruses that changed inner biologic... |
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Alien Hominid review (PS2)Reviewed on March 11, 2005Yes, this little terror can decapitate America's finest intelligence officers and then pick his teeth. If he's feeling kinder, he can toss a mounted agent instead of getting brains on his wrinkly lips, but then, what's the fun in that? |
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The Incredibles review (GBA)Reviewed on March 11, 2005The Incredibles is easy like Sunday morning. I breezed through the thing in a few subway rides to and from work, losing only a life or two in the process, playing at a time when I am at my most bleary eyed and cack-handed. |
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The Incredibles review (PS2)Reviewed on March 11, 2005The story of Bob Parr and his gifted family of superheroes (wife Mrs. Incredible, children Violet and Dash) is told inexcusably poorly. When you finish the adventure, you still won’t know what the movie is about. |
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The House of the Dead 2 review (DC)Reviewed on March 10, 2005House 2 takes the "living dead" theme and runs with it, creating a far, FAR more enjoyable shooting experience than Romero's horrific magnum opus Daikatana. While this game is "only" an on-rails shooting bonanza, the levels have been designed with the care one might expect from an FPS (or more care, if the FPS in question is that trainwreck Isle of the Dead). Doors can be unlocked with keys, rescued civilians will lead you down alternate paths, and zombies will drag you into hidden sewer tunnels! |
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Flicky review (GEN)Reviewed on March 10, 2005When digging deep into my collection of games I came across the weird part of the closet. Here lay some of the oddest games I had ever played for various systems, ranging from either the generally wacky to the outright bizarre. Games like Snow Bros., Psycho Fox, and Alfred the Chicken seemed to be ones that stood out from the rest because of their originality and charm, while one that never escaped me was a game called Flicky on the Genesis. |
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Keith Courage In Alpha Zones review (TG16)Reviewed on March 10, 2005The Turbografx-16 deserved a better fate than to wind up a distant third to the Super Nintendo and Genesis in the console wars. With superb entries in the platforming and shooter genres, it’s hard to see where the system failed. |
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Spawn: In the Demon's Hand review (DC)Reviewed on March 08, 2005Spawn: In the Demon's Hand had a more than fair chance to impress me. The designs of the immortal characters are both varied and inspired; the frail sharpshooter, the angel of death, the jester that transforms into a raging behemoth — they're all quite inspired, and I wanted to like them and their game. But I don't. |
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Maximo: Ghosts to Glory review (PS2)Reviewed on March 08, 2005I’ve played a handful of good 3D updates lately—Castlevania’s Lament of Innocence was one such solid title—but Maximo outdoes that game and just about any I can think of, at least on one crucial level. Other good 3D follow ups do justice to their predecessors, but Maximo is arguably better than the two 16-bitters to come before it. That’s right, better. |
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Sonic the Hedgehog 3 review (GEN)Reviewed on March 08, 2005The Sonic series never really reached the legendary status many expected, at least it didn't in my mind. Surely, no one was ready for the series to fall apart like it did, at least not after its blazing start, but some would question whether or not the Sonic series was ever great. While the series has had its share of fans, there has also been its detractors, which has compared the series to a lackluster attempt at a new Mario series under the Sega name. |
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Sonic the Hedgehog Spinball review (GEN)Reviewed on March 08, 2005When the Sonic series started to get really popular, it was inevitable that Sega would begin to slowly produce more and more Sonic games. However, not all of them could be the fun and fast platforming adventures we were used to, right? Therefore, Sega had to take some risks if they were to pimp out the Sonic series. Their first really ''innovative'' (if you could call it that) idea was to put Sonic into a pinball game. Well, I certainly admire their braveness. The Sonic fans were needy and greed... |
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NHL '95 review (GEN)Reviewed on March 08, 2005I love the NHL series of video games that were released by EA Sports for the Genesis in the later parts of the 90's, and it all started with NHL'94, which I find to be one of the best hockey games of all time. It was also the game that started the whole series, and it will always have a special place in my heart because of this. NHL '95 is a worthwhile addition to the series, and actually outclasses the original in many regards. I would choose NHL '95 to be the best hockey game on the Genesis th... |
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