Review Archives (All Reviews)
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International Track & Field review (GBC)Reviewed on March 22, 2005As if that weren’t enough, you're faced with computer opposition that you simply won't catch. Even in practise mode, your competitors will be running circles round you, making your meagre efforts look akin to those of an athletically-challenged gopher. |
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Dino Crisis 2 review (PSX)Reviewed on March 22, 2005To say I was impressed with the original Dino Crisis would be an extreme understatement, and would probably be a travesty to my feelings of the game. I enjoyed playing the original immensely, despite the fact I found it to have some flaws. Of course, I am one of those people that can find flaws in any game, but that does not take away from the fun factor I experience with these games, at all. I definitely enjoyed playing the original Dino Crisis, because it took everything I liked about Resident... |
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Legendary Wings review (NES)Reviewed on March 22, 2005After reviewing Activision Classics, I realized just how many damn shooter ripoffs there were out there to choose from. Almost every Atari game was apparently a ripoff of Space Invaders. And there were a lot of vertical scrolling, and side scrolling shooters to choose from on the NES, as well. Legendary Wings was yet another example of this, but like most of the other ones, it's still a lot of fun to play. I've always been a big fan of the genre, and feel Legendary Wings brings a lot to the tabl... |
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Mega Man 2 review (NES)Reviewed on March 22, 2005''Best Mega Man game ever.'' |
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Metroid review (NES)Reviewed on March 22, 2005Released in 1986, Metroid chronicles the adventure of a young bounty hunter named Samus Aran, whose mission is simple: to exterminate the remaining Metroids and bring peace to the galaxy. It's a pretty original storyline for its day, and it blends in well with the space-like atmosphere of the game. The storyline was even used as the focal point of later efforts, so more points to it there for actually starting a continual storyline. |
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Snow Bros. review (GEN)Reviewed on March 22, 2005Snow Bros.; Possibly one of the most bizarre yet unoriginal arcade style games to be ported from the arcade to the Mega Drive. Don’t get me wrong though just because this game isn’t original doesn’t mean that it is a travesty! In fact Snow Bros is possibly one the most addictive two player games on the Mega Drive, due to its insane length and extremely durable gameplay. |
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Pac-Pix review (DS)Reviewed on March 22, 2005Pac-Pix is gameplay in its most pure of forms. A simple, expressive challenge that hides its hidden depth under a welcoming exterior of warm nostalgia and high tech cool. The graphics while simplistic are mostly a product of your own hand, a personal montage of Pac designs proving to be as endearing as any Namco may have produced. |
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NARC review (NES)Reviewed on March 22, 2005As lowly officers working in narcotics, you’re given the objective to take a stroll through the shady part of town and basically eliminate any scumbags that happen to be residing there. The task won’t be easy; you’ll have to confront dealers, addicts, killer clowns, and more as you struggle to make the streets a safer place for everyday citizens. You’re also likely going to be outnumbered, and your only allies will be your machine gun, rocket launcher, and brightly-colored riot gear. |
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Karaoke Revolution Vol. 2 review (PS2)Reviewed on March 21, 2005After several repeated plays of the various songs in the original Karaoke Revolution, it still hardly loses any of its charm. Practically a timeless classic, that one was. Still, deep down in our heart of hearts, the lot of us yearned for more. More songs to sing, and more ways to show that we got soul. |
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Mecarobot Golf review (SNES)Reviewed on March 21, 2005There are some games where, when you buy 'em, you know they're going to be bad. Mecarobot Golf for the SNES is one of those. I knew I was buying a clunker, but I expected to get at least a dash of fun for my $2.99. I was wrong. |
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Devil May Cry review (PS2)Reviewed on March 21, 2005A legend states that two millennia ago, a demon knight named Sparda sought the right path and rebelled against the Devil to save the human world from hell on Earth. Two thousand years later, a demonic man named Dante unearths clues that reveal an attempt by the Devil to resurrect his rule. Somewhere within Dante lies ancient demon blood, the key to defeating the dark realm. The fate of the world now rests in Dante's hands. If he succeeds, the Devil May Cry. |
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Super Mario Land review (GB)Reviewed on March 20, 2005Super Mario Land was one of the launch titles for the Gameboy and alongside Tetris, it may be the best game that the system has to offer. It took the basic Mario formula from the original NES classic, Super Mario Bros and added a few new ingredients to make it a little different from its bigger brother. It plucked our heroic plumber from the Mushroom kingdom, his usual base for his adventures and dropped him in the Sasaraland. Here, our chubby plumber was out to rescue Princess Daisy (What h... |
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Rival Turf! review (SNES)Reviewed on March 19, 2005The music is muffled, the graphics are blurry, and the animation is just awful. The action starts out on the streets of L.A. with Oozie murdering packs of identical masked Mexican wrestlers (they must be part of the Villano family). I don't care how manly the concept of powerbombing scrawny gang members is — with its three frames, this just looks BAD. |
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Advanced Dungeons & Dragons: Heroes of the Lance review (NES)Reviewed on March 19, 2005You might have hoped that this game gets its dismal reputation because of poor graphics, the complexities of the AD&D rules, or something equally asinine. Hope is the denial of reality. |
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Contra review (NES)Reviewed on March 19, 2005Contra’s weapons don’t blow their loads in retarded, premature fashion as is the case with other games in the genre. These weapons kill hard and die harder. The Laser rips through anything in its path, the Machine gun eats up alien troops like Fruit Loops, to say nothing of the Spread. The Spread? you query, clearly curious. The spread cuts swaths through hopeless, hapless oncomers. |
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Rockman & Forte review (SNES)Reviewed on March 19, 2005RockMan and Forte is sort of an anomaly in the vast field of Mega Man games. Released in 1998 for the Super Famicom, this game really doesn’t fit cleanly into the Blue Bomber’s initial series. |
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The Sagara Family review (PC)Reviewed on March 19, 2005Learning about each of the Sagara women really does become an enticing mystery, made all the sweeter by the occasional chance to fool around with one under the sheets, or on the couch in the front room, or in the bathtub. Even after you’ve finished one trip through, it can be fun and rewarding to play through again (and again) because just a simple choice here or there can affect so much. |
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Super Morph review (SNES)Reviewed on March 19, 2005Some games should only leave the drawing board on account of unique ideas. |
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Metal Slug Advance review (GBA)Reviewed on March 19, 2005MSA's primary flaw is that it's conspicuously devoid of the heroic intensity that stirred fans of the original so. On a mechanical level, it's visibly Metal Slug; your pistol-packing grenade-lobbing hero storms through the side-scrolling levels in the expected fashion, terminating the screaming infantrymen and adorable artillery with regulatory-extreme levels of prejudice. And yet the battles utterly fail to excite. What's to blame? |
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Star Wars: Knights of the Old Republic review (XBX)Reviewed on March 18, 2005As you walk down the sand-swept streets of Tatooine, you and your party come across a widow desperately trying to sell the only possession she has left. She needs the money to get herself and her kids off the planet to somewhere nicer. Tatooine isn’t a nice place. As you talk with her, you can decide what you want to do. Touched by her story, you might want to buy the item from her, and if you’re feeling exceptionally generous, you can give her more. It’s only 500 credits, and in your journey, y... |
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