Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Darwin 4081 review (GEN)Reviewed on April 29, 2005Basic Darwin involves shooting down ugly hordes of oddly coloured butterfly things, worms, and scores of other foes that resemble random broken bits of plastic left at the bottom of a child's toy box. You simply won't know what to make of this stuff. |
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Dungeons & Dragons: Warriors of the Eternal Sun review (GEN)Reviewed on April 29, 2005One day, as the human army was defending the castle against a goblin attack, a large and unpleasant-looking vortex appeared out of nowhere engulfed the castle and its people. When the humans wake up, they find themselves in a land of perpetual daylight, full of bloodthirsty monsters and the foul stench of evil. The good news is that the goblins are nowhere to be found. But the bad news is, whatever place the castle has been transported to appears to be located at the bottom of a valley surround... |
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Trouble Shooter review (GEN)Reviewed on April 29, 2005Trouble Shooter is a horizontal shooter. More importantly, Trouble Shooter is a horizontal shooter for girls. |
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Chaos Field review (DC)Reviewed on April 29, 2005From your very first encounter with a narrow warship to the nondescript battle station that kicks off your last hurrah, there's a distinct lack of anything noteworthy, let alone inspired. |
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Prince of Persia: The Sands of Time review (PS2)Reviewed on April 29, 2005You must see to it that in the epic battle of man versus his surroundings, man conquers, and conquers frequently. You'll regularly accomplish this much, only to be beset by the undead and re-animated warriors set against you. |
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WWE Smackdown! Here Comes the Pain review (PS2)Reviewed on April 29, 2005I’ve been an avid fan of wresting for about six years now. I’ve also been a fan of video games with the same setting for just as long. In all honesty, WWF Attitude was so enjoyable it made me start watching the actual show. With all the recent advancements I can say without a doubt that “Smackdown: Here Comes The Pain.” is the single best wrestling game out there. |
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Shadow Hearts: Covenant review (PS2)Reviewed on April 29, 2005Whoever said turn-based combat games are boring… well, was probably right for the most part. Shadow Hearts: Covenant, however, pummels your head and your reflexes in a manner I haven’t seen since Legend Of Dragoon. While Covenant’s judgment ring doesn’t have the same insane sense of timing as the fore-mentioned game it is still enough to make you actually sit up, focus and curse at yourself when you miss. The ring consists of yellow hit bars, small red strike bars, and a spinning clock hand that... |
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Shinobi review (GG)Reviewed on April 29, 2005GG Shinobi is not a down sized conversion of the original arcade game. Nor is it a shrunken down version of the Mega Drive’s The Revenge of Shinobi. It’s a completely different kettle of fish from any Shinobi game featuring a collection of five (yes, five) versions of the legendary Joe Mushashi. Each of these clones has their own special abilities and different magic capability. With just one, they may seem weak but together they can break down any obstacle, walk on water and even defy t... |
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Bouken Danshaken Don San-Heart Hen review (TG16)Reviewed on April 29, 2005Bouken Danshaken Don San-Heart Hen takes the world of horizontally-scrolling shooters and cracks it with a sledgehammer two or three times. Produced by I’Max for the PC Engine in 1992, it combines a few out-of-the-ordinary gameplay features with the sort of insane visuals I haven’t seen since the last time I dropped acid. |
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Ultimate Basketball review (NES)Reviewed on April 29, 2005With the explosion in accessible information and playable video game roms via the Internet, few video games remain truly obscure to this day. Chances are, if a game is worth playing for any reason, someone has played it and felt the need to inform others. Games formerly considered obscure due to short/limited production runs (Radiant Silvergun) or translation issues (Bahamut Lagoon) are soon exposed by diehard fans on the Internet who appreciate the value of the gameplay. |
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Warrior Blade: Rastan Saga Episode III review (ARC)Reviewed on April 29, 2005If this game were content to be called, unremarkably, Warrior Blade, it would not annoy me nearly as much. As it stands, the full name of this unremarkable beat-em-up is Warrior Blade: Rastan Saga Episode III, allegedly part of a trilogy no one remembers. If the other "Rastan Saga" entries were similar to this one, let us pause to give thanks that Taito did not wish to share them with their stupid rich gaijin buddies. I may be very alone in thinking this, but when a game wis... |
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The Sims review (PC)Reviewed on April 28, 2005Underneath the slick interface, beneath the elevator music and the gibberish we’re to take as conversation, The Sims is just a waste of time. It may amuse you for hours, days or even weeks. For those hours and for the sadistic relationship you can share with your unfortunate sim, the package is arguably worth a purchase. But in the end, you’ll grow to despise it. |
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Tokimeki Check In review (PC)Reviewed on April 27, 2005The grass is always greener where we are not, so it's reasonable that Takayuki Yamano dreams of a life out in the big, wide world. It's understandable that he wants to break away from the family business and create his own niche. That is to say, it would be understandable if his clan ran a more mundane enterprise, but the Yamano Inn is not an ordinary vacation spot. It's a hot spring resort, especially popular with gorgeous young women looking to blow off some steam. And this guy wants to es... |
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Haunting Ground review (PS2)Reviewed on April 26, 2005Perhaps then as I've always suspected, the problem can be found in the formula itself. As a way of instilling panic in players, the chase is an effective means to an end. Like any good horror however, over exposure breeds familiarity, and in familiarity we find ourselves numb to the fear. |
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Ys II Eternal review (PC)Reviewed on April 25, 2005In an age of bad graphics and niche systems came a game known as Ys. The name, near-impossible as it is to pronounce to those who first see it (It sounds like east, without the t) sparks one of three emotions to those that hear of it: Sheer love, for the game's brilliant gameplay and Adol's silent charm; Pure hatred, at the game's difficulty level and 'simple' push-to-attack mechanics; or that intense feeling of confusion at the fact that this is the first time they've ever heard of this ... |
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Heavy Nova review (GEN)Reviewed on April 24, 2005The collision detection kills any possible entertainment value. Even the reviled Rise of the Robots, for all its flaws, got that part right. When someone appears to kick you onscreen, IT HAD DAMN WELL BETTER HURT. But in Heavy Nova, it doesn't. |
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The Lost Vikings review (PC)Reviewed on April 24, 2005The Lost Vikings is bursting at the seams; not just because of the intensely challenging puzzles, the sheer mass of levels but because of the creative and innovative style that it brought forward. Its genre is a well crafted blend of a puzzle game and a platform title, although it tends to push to more puzzles than platforming aspects. Whatever you want to call it, The Lost Vikings is an innovative, challenging and humorous game to play. |
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JSRF: Jet Set Radio Future review (XBX)Reviewed on April 24, 2005It's easy to lose yourself in the game's enormity, frustrated at your inability to find the deviously hidden final tags or even simply at the fact that you have to backtrack halfway through all creation to reach them. |
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Shadow of the Beast II review (GEN)Reviewed on April 24, 2005Psygnosis apparently thought that their cavemen were so cleverly hidden that the player would not be able to see half their bodies poking out from the leaves. No, you are only able to attack the cavemen once you walk beneath them (which just so happens to trigger them leaping from the tree on top of your head, damaging you in the process). |
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Driver review (PSX)Reviewed on April 23, 2005Being an undercover cop sounds to me like a kind of mental torture, where I am always constantly paranoid that my identity shall be exposed at any moment and inspire the wrath of several Mr. Blonde types with Brooklyn accents, begging the question of why I worked for The Man in the first place. No thanks, I like having ears and all. For a badass like Tanner, an ex-racer/swinger/hustler cop, life is dull unless you're constantly holding on to life by the fingertips, and the best sensation in the ... |
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