Review Archives (All Reviews)
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Final Fantasy X review (PS2)Reviewed on March 18, 2005Entries of the Final Fantasy series have always been memorable classics of one sort or another. Since the beginning, each of the Final Fantasy games were designed to be nothing less than epic quests for a group of heroes to defeat evil and save the world. (I suppose that’s the appeal of the whole series, really, as anyone can share in the fantasy of being a hero.) Lately, for better or worse, the games have placed a greater emphasis on telling a complex and engaging story. Final Fantasy X is... |
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Hitomi: My Stepsister review (PC)Reviewed on March 17, 2005And so it is that I should discuss the sex scenes. After all, they’re your reward for playing. You’re certainly not working at the project to increase your reflexes. And because it’s impossible to not finish the game (the most taxing project is to decide which of the two options will lead to the sex scene you most want or haven’t seen before), the only satisfaction comes from the nudity. |
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Last Battle review (GEN)Reviewed on March 17, 2005Aarzak is the confident sort of lone wolf hero, but not from bullheaded arrogance. Rather, he knows that he will win. How could he possibly know this? Because, before the game begins, Sega scrolls the entire plot — beginning, middle, and end! — across the screen. Because of Sega's omniscient benevolence, our mighty hero will never be caught unawares in his battle against the Tyrannical Triumvirate of G! |
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Dynamite Dux review (SMS)Reviewed on March 17, 2005Dynamite Dux was a fun, yet extremely obscure game that was released in the arcades in 1989. A cute cuddly-looking platform/beat-me-up that set out to capture the hearts and minds of arcade gamers everywhere but failed miserably. It is now a game long forgotten (despite it being barely noticed by anyone in the first place) now cast in the pile of games that didn’t quite get the attention that they sought along with other games such as “Snow Bros” and “Golden Axe warrior.” It is a shame that Dyna... |
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Dynamite Dux review (ARC)Reviewed on March 17, 2005Dynamite Dux may be severely underrated but it’s still one of the quirkiest and original beat-em-ups I’ve played in a long time. Instead of using the standard scheme of a city being overrun by crime or a big axe being stolen, it does things a little differently. You play a duck called Bin, a character who was probably designed to be SEGA’s mascot, judging by his red sneakers and blue skin who has to punch, kick and shoot his way through an army of bizarre enemies. It was an early release for ... |
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X-COM: UFO Defense review (PC)Reviewed on March 17, 2005The forever-set benchmark of Turn Based Strategy |
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Project: Snowblind review (XBX)Reviewed on March 17, 2005Project: Snowblind |
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Sonic the Hedgehog review (GEN)Reviewed on March 16, 2005We all know the history of Sega vs. Nintendo. Nintendo probably had at least an 80% share of the market, and it was hard to imagine a company doing better than becoming Pepsi to Nintendo’s Coca-Cola. So here comes Sega with its version of a mascot that could presumably outrun the fastest cheetah, Speedy Gonzales, and of course, Mario. |
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WarioWare: Touched! review (DS)Reviewed on March 16, 2005Wario Ware Touched! |
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Need for Speed Underground: Rivals review (PSP)Reviewed on March 15, 2005Such feelings of lost opportunity don't stop there, though admittedly the worst is now behind us. Charging forward we look to the career modes, hoping to find a reason that justifies this charade. And in a way, this is where Rivals actually manages to surpass Ridge Racers, not in the short term rush but in the long, drawn out haul. |
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Sega Ages: Golden Axe review (PS2)Reviewed on March 15, 2005Although this new 3D Tyris isn't drawn quite as sexily as she used to be, the characters all looked attractive... until I saw them up close during their really lame magic spell sequences. As the camera zoomed in, I could see how few polygons were actually used to create the Amazon's pointy face. From then on, the illusion was shattered; even when the camera pulled back out, it was easy to spot the rough edges and graphical flaws because I knew they were there. |
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The Revenge of Shinobi review (GEN)Reviewed on March 14, 2005As I later encountered soldiers in a churning boatyard, soldiers patrolling a mechanical labyrinth, soldiers waiting in a rusty scrapyard, soldiers inside an abandoned factory, soldiers perched outside a shopping center, and soldiers stationed in friggin' highway traffic... well I got pretty freaking sick of SOLDIERS. |
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Devil May Cry 3: Dante's Awakening review (PS2)Reviewed on March 14, 2005The question is however, how hard do you like your action? Do you enjoy a game steeped in technique and loaded with style? And if so, do you want it to kick your arse seven different ways to sunset, only to come back for more once the lights have gone out? If your reply was a confident sounding affirmative then hold on, I'm about to make your day. |
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Eternal Champions: Challenge from the Dark Side review (SCD)Reviewed on March 14, 2005Mortal Kombat made it big by overwhelming us with gratuitous gore and bloody fatalities. The concept of actually killing your opponent in the fight was a little more radical than just beating the snot out of them. Because of this irreverence, it became a controversial hit for all fighting game enthusiasts, playing the game just to see the blood and forgetting about the things that actually made a fighting game good. The sequel to Eternal Champions is an example of a game that follows a similar... |
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Sega Ages: Space Harrier review (PS2)Reviewed on March 14, 2005The thing Harrier's got going for it (that even some newer titles lack) is an incredible sense of speed, which picks up even more by the 21st level. The completely redesigned scenery — trees, stone columns, icebergs, and sun-bleached bones — scrolls by at dangerous speeds, and enemies scream by so quickly that you only have a second or two to shoot before they're gone. |
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Splatterhouse 2 review (GEN)Reviewed on March 13, 2005Splatterhouse was a fantastic gore-fest, packed with rotting body parts, blood stained hallways and gruesome monsters intent on ripping your guts out. It spawned a mass of controversy on its release and was ripped from arcades shortly after. This bloodbath was also ported to the Turbo-grafx 16, a great port that had a few things edited because of a Satanic reference, an upside down crucifix. It was an original platformer and was one of the first games that dared to go down paths that many games ... |
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Timeball review (TG16)Reviewed on March 13, 2005It's not often that a game comes along that alters the fabric of reality. Games that make you look back at the favorites of yesteryear and say "those weren't so special after all". Games that pull you into an orgasm just at the very sight of the decorative cover. Yes, those games are rare indeed. |
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Dark Cloud 2 review (PS2)Reviewed on March 13, 2005Near the beginning of the PS2's release a little-known game by the name of Dark Cloud was released. It was fun, but nothing special made it stand out other than its innovative, yet slightly restricted Georama system. It fell into a pit of mediocrity, and before the American release even hit, there was talk of a sequel. |
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Steel Empire review (GEN)Reviewed on March 12, 2005Blimps aren't the strongest selling point in this day and age, and they weren't a strong selling point back in 1992 either. Perhaps some people might enjoy the idea of gatling-toting, supercharged WWI aircraft flying into orbit and beyond, but the whole notion of sailing a blimp through an asteroid field struck me as being quite silly (and in this game's specific case, dull). |
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Wizards & Warriors X: Fortress of Fear review (GB)Reviewed on March 12, 2005I need you to bear with me. I have something I want to share, and it may sound irrelevant, but just give me some time; I promise to be brief, and it will all make sense in the end. |
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