Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Atomic Robo-Kid review (GEN)Reviewed on October 09, 2004Where to begin? ABK's faults read like a grocery list--of spoiled items. Your character, an annoyingly cute R2-D2 wannabe, is too large and clunky and slow. What this amounts to is having to drag your excruciatingly lethargic metallic carcass around until you manage to earn a speed up icon. Without one, you won't stand a chance. To that point, allow me to fast forward to the site of the game's supreme manifestation of this greatest flaw, a sticking point that is almost laughable in its hideousness. |
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Hitman: Contracts review (PS2)Reviewed on October 08, 2004Hitman: Codename 47 was an average PC action game in which Agent 47, a genetically engineered executioner much in demand, would be regularly hired by clients through an invisible government “Agency” to carry out hits across the globe. The game had obtuse controls and no save option, its chief redeeming feature Mr. 47 himself – a well-dressed, well-built chap, polite in conversation and exuding inimitable charm. He also happened to like a bit of the old ultraviolence. |
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Attack of the Killer Tomatoes review (NES)Reviewed on October 08, 2004Considering its length, Attack of the Killer Tomatoes packs a surprising number of mind benders into the mix. There are the organ-playing Ketchuk, the maze-like corridors that immediately precede him, the reversed gravity in the third stage, and other threats too horrifying to describe. It feels like half the areas you experience have some little quirk to them. |
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Teenage Mutant Ninja Turtles review (ARC)Reviewed on October 07, 2004Four player beat-em-ups are almost a thing of the past nowadays. Aside from Gauntlet Legends< there aren’t any of them left in my local arcade. The cabinet spaces are filled with games like Battle Gear 3 and Warzard, games that remain untouched by most players. When I walk into the arcade now I usually get filled with a feeling of nostalgia as I remember some of the four-player classics that have been unfairly snatched from us because of their age. Teenage Mutant Hero Turtles was one of these ... |
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Psycho Fox review (SMS)Reviewed on October 07, 2004What images do you get when you put the words Psycho and Fox together? Possibly your mind will come up with some bizarre pictures but I bet that you won’t even come close to what the game Psycho Fox is like. When I first head of this game I was in wonder about the nature of the character that I could play. Was he an ordinary fox with simple ambitions or was it something more? |
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Stealth ATF review (NES)Reviewed on October 07, 2004Stealth ATF certainly seemed to be on the cutting edge of world events. Dropped on the public shortly before the first American conflict with Iraq, the game’s opening level occurs over the parched landscape of the Middle East. Quickly, though, you’re asked to expand your efforts to encompass a global theater. Who are you fighting, and more important, why? It’s not your job to ask questions, soldier! Your one and only duty as a highly trained combat pilot involves shooting down all ... |
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Joe & Mac review (SNES)Reviewed on October 07, 2004You know, when you think about it, a platforming game set in prehistoric times is a great idea. Let’s face it — coming up with impressive bosses will be easy, as all one has to do is go to the library and take out a picture book of dinosaurs to come up with all the monster designs they need. |
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The Legend of Dragoon review (PSX)Reviewed on October 07, 2004Final Fantasy VII was the turning point of the video game market, selling in the tens of millions of copies worldwide, making RPGs the mainstream. The success that it had was the envy of many companies, Sony included. Thus started a first-party RPG project known as Legend of Dragoon, which took nearly three years to develop. |
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Cubes Invasion review (PC)Reviewed on October 06, 2004Besides the regular mode of play, there is also a treasure hunt version included in the Cubes Invasion package, which asks that you abandon normal square-clearing mentality in favour of 'freeing' only the pieces with a bag of treasure on them. When you're just starting out, you'll only need to connect one or two bags to proceed to the next stage. But by the time you reach say, stage 20, tons of bags will be crying out to be released from their coloured jails and the stage will likely start you out with the blocks already encroaching dangerously near the top of the well. The evil! |
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Resident Evil: Director's Cut review (PSX)Reviewed on October 06, 2004The first survival horror game was called Alone in the dar... *gets shot* |
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Dragon Warrior III review (NES)Reviewed on October 06, 2004Let’s face it — Enix’s Dragon Warrior III doesn’t get off to the most riveting start. Proving that plot devices aren’t necessary to kick off a quest, your gallant (and anonymous) hero is called into service to save the world from demonic powerhouse Baramos because......well, your father was this brave hero who’s come up missing in his attempt to save the world and you’re apparently everyone’s choice to finish the job he started. |
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Katamari Damacy review (PS2)Reviewed on October 06, 2004The idea of rolling a ball around a level has been done before, and better. But I don’t recall a single time where I’ve rolled around a stage, constantly growing larger until the stage I thought I knew took on a whole new form without ever truly changing. It sounds like the dream game, and it almost was. With so much quirkiness and innovation, Katamari Damacy seemed destined to be a sleeper hit for Namco. |
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Grand Theft Auto III review (PC)Reviewed on October 05, 2004As controversial a reputation the original Grand Theft Auto had on its release, I can’t confess to ever enjoying it. The only way to realistically collect enough money to advance to the next stage was by doing jobs for bosses, and these jobs were often far too frustrating and tedious to hold my attention for long. The sequel, Grand Theft Auto 2, heralded a colourful graphical improvement and the missions were generally more amusing, although it was far from a classic. |
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Metal Gear review (NES)Reviewed on October 05, 2004Back in 1987, a creative young man named Hideo Kojima was assigned the task of heading the development of an action game by the top dogs at Konami. The then-unknown Kojima wanted to cook up an original concept that he would get recognition for, and yet another generic army blaster wouldn’t make the grade. Therefore, he needed a twist. This twist would make him famous, and basically involved an essential element of stealth. If the player didn’t hide from the enemy and sneak from A to B, th... |
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Darius Twin review (SNES)Reviewed on October 05, 2004Shooters. The darling of the hardcore croud, the games those elitist gamers heap praises upon. I've never cared for them, personally. Gradius, R-Type, and the like just never appealed to me in any way, appearing too unforgiving, too dependant on rote memorization, too much a twitch type game for a person like me who can't even get past the first level in Contra. But I figured the genre deserved a second chance, that I had better actually give it a shot before I could feel completely justifie... |
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Dragon Ball Z: Supersonic Warriors review (GBA)Reviewed on October 05, 2004Why? Why for the love of all that is righteous in this world can’t there be a decent Dragonball Z game, or portable fighting game for that matter? That is probably what I continued to say to myself time and again, after I disgustedly played through one terrible title after another. The only reasonably decent Dragonball Z title that had come out would have to be the Budokai series, but even those were sub-par. For those that are out of the loop, Dragonball Z is a very popular anime series, based ... |
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Ice Climber review (NES)Reviewed on October 05, 2004As I was playing through Super Smash Brothers: Melee the other day, the thought occurred to me on just what game the Ice Climbers were from anyway. It seemed like they were the only characters from the list I had never heard of. On further inspection I found out they had their own game on the NES, so I got me a copy and had a go. Now Ice Climbers is a very innovative approach at the platform genre, with its one unique trait of moving vertically, rather than horizontally. Your point... |
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Asheron's Call: Dark Majesty review (PC)Reviewed on October 05, 2004The sun fades beyond the Mountain of Lethe, as the darkness of night sweeps over the land. The ethereal wisps can be seen fluttering throughout the night sky and the twin moons gleam a powerful glow on the cities around the world. A group of travelers leave the pub and grab their swords, shields, wands, and bows, and prepare to venture into the wilderness. As the fellowship continues on, their power can be sensed by nearly every being in the area, and enemies fall before them. As the regions get... |
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Otogi: Myth of Demons review (XBX)Reviewed on October 05, 2004The moon ascends and illuminates the dark and barren wasteland. Spectral ghosts and demons can be seen fluttering around the ruins of past temples. The whole region is barren with the presence of the undead and haunting screeches can be heard echoing from the farthest cave. There seems to be no hope in such a hopeless land, however, there is one presence that keeps the land in check. He is the eliminator and purifier of demons and undead, but he is among the dead himself. Being deceased he is ke... |
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Wario World review (GCN)Reviewed on October 05, 2004Better luck in Super Smash Brothers Brawl Mr. Wario. |
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