Review Archives (All Reviews)
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Ice Climber review (NES)Reviewed on July 13, 2005I still fail to see why the general gaming population loves so many of these retro re-releases. I was looking through the “NES Classics” series (a.k.a the 'take advantage of our fan’s stupidity' series) and found the dreaded “Ice Climber” on the roster. Ice Climber was a bad game in 1983 so no matter how many times you try to repackage it and pimp it out today, it’s still going to suck. However, after the two Eskimos made their return in Super Smash Bros. Melee with new kick ass attacks and the ... |
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Baten Kaitos: Eternal Wings and the Lost Ocean review (GCN)Reviewed on July 13, 2005From the moment on I saw Baten Kaitos, I just couldn't wait for its release. The game looked so huge and epic. Finally, I got my hands on it, and played it twice in a row. Did it live up to my expectations? Almost. |
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Still Life review (XBX)Reviewed on July 12, 2005I use the term ‘playing’ rather loosely. Still Life doesn’t usually feel like a game. Instead, it’s like reading an interesting mystery novel but all of the pages are stuck together and you have to fight just to keep reading. Though you do control the protagonists directly, there’s not much to do with them but walk from place to place, talk to people and maybe solve some irritating puzzles along the way. |
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Genji: Dawn of the Samurai review (PS2)Reviewed on July 10, 2005Genji: Dawn of the Samurai is special for many reasons, the least of which is its gold foil packaging. Seen as Sony of Japan's response to the US developed God of War, eager gamers have declared it a visual masterpiece with all the sword swinging hallmarks of an instant classic. Personally however, I think it's spectacular. Plain and simple like, capital S if you're still not feeling it. |
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Battle Raper II: The Game review (PC)Reviewed on July 09, 2005Battle Raper 2 is about the far future of Earth, when a new breed of humans called ETERNALS have been created through genetic manipulation. There's some jibber jabber about paranormal phenomena and the symbol of God, which means Battle Raper 2 follows the standard "religion is deep" school of thought. It's a nice (but overdone) attempt by game creative staff Illusion to disguise how shallow the game really is. |
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Splatterhouse: Wanpaku Graffiti review (NES)Reviewed on July 09, 2005At first the explicit violence that Splatterhouse is best known for makes it seem like a pretty unlikely choice for an SD game, but it actually ends up being the best entry in the series. |
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Half-Life 2 review (PC)Reviewed on July 09, 2005Like Half-Life's Black Mesa, it's a place infused with an atmosphere and culture that you can only experience through microcosms. Even more so than VALVe's immortal debut FPS, Half-Life 2 is a single, seamless scripted journey that's not so much about where you're going as much as who you meet on the way. Sometimes, you get there in time to be a hero; others, you're too late, whether it's by seconds or years. |
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Star Ocean: The Second Story review (PSX)Reviewed on July 09, 2005Star Ocean: The Second Story manages to stand out because it still shines so bright. |
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Psi-Ops: The Mindgate Conspiracy review (PS2)Reviewed on July 09, 2005Cutting away the epic pretension lavished on many other action games, Psi-Ops: The Mindgate Conspiracy boldly relies only on its innovation and competent execution. With lofty ambitions of psychic powers, Psi-Ops had just as much potential for utter failure as it did for resounding success. And while cult-classic System Shock and LucasArts’ fabled Jedi Knight have sheepishly tested psychic power implementation, Psi-Ops bravely brings this idea to the foreground... |
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Lagoon review (SNES)Reviewed on July 09, 2005It’s a shame that the soundtrack is so damn rare or I’d strongly recommend just forgetting the game entirely and enjoying the fantastic score instead. |
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Sly 2: Band of Thieves review (PS2)Reviewed on July 08, 2005Stealthy games are quite popular these days with titles like Metal Gear Solid and Splinter Cell. Really, with those giants setting the bar there aren’t many other comparable games in the stealth genre. However, gamers should not forget the little guy that is Sly, a raccoon thief that uses stealth as a means to obtaining vast fortunes. While the original Sly Cooper was anything but grand, the latest entry in the series has become one of my favorite games in just a short amount of time. Though it ... |
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Blaster Master review (NES)Reviewed on July 08, 2005Sometimes I think I’m too hard on storytelling in today’s video games. Yeah, sometimes plots get overly convoluted and sometimes you’re stuck in control of a “hero” who looks, sounds and acts like a reject from some ultra-lame boy band, but do I really have the right to complain? I’m from the old school, where stories were non-existent much of the time. And you know what? We often were grateful when those “plots” didn’t actually weave their way into the fabric of the actual game! |
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Final Fantasy X-2 review (PS2)Reviewed on July 08, 2005After the events in FFX, life resumed peacefully, with the threat of the extraordinarily hideous Sin gone. The setting is once again Spira and regions such as Zanarkand, Besaid, and Luca, albeit with several changes. The most noticeable one is that Spira is no longer the gloomy, almost claustrophobic world it once was where everybody was pessimistic and whining about their fate. People are now more cheerful, and it is immediately obvious Sin is nothing more than a souvenir now. To prove this eve... |
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Victorious Boxers: Ippo's Road to Glory review (PS2)Reviewed on July 07, 2005This is the last round! |
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Donkey Kong review (NES)Reviewed on July 06, 2005Frankly, I was dissatisfied when I first played Donkey Kong. In five minutes, I had cleared three levels and had made the horrific discovery that the game had reached its limit. Yes, Donkey Kong may be Nintendo’s true shiner when it comes to its long list of overrated NES “classics.” It was very disappointing but not as disappointing as this piece of information: They’ve repackaged this grossly overrated title and are charging it for four times its worth in their “NES Classics” range on the GB... |
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Pick Me, Honey! review (PC)Reviewed on July 04, 2005The harem route has become a standard in the repertoire of H games. These raucous paths, where all pretenses are dropped in favor of uninhibited orgies, are now the de facto reward for reading the multitude of monogamous threads to completion. Pick Me, Honey! teases about reversing that equation, providing the protagonist with a cadre of concubines from the very beginning. |
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Shining Tears review (PS2)Reviewed on July 04, 2005From the original Shining in the Darkness to the mystical yet inconclusive Shining Force III, I’ve always been a die-hard fan of one of Sega’s most prominent RPG series. And while I could mutter eloquent praise for their latest installment—Shining Tears—it would only be from a “fan boy” standpoint. That and I don’t want to be sued by countless people who read this review, spend the money to buy it and find out what a jumbled mess it really is. I didn’t absolutely hate the ga... |
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Death by Degrees review (PS2)Reviewed on July 04, 2005When I heard about Death By Degrees, I was intrigued. Long story short: it failed. I still don't care about Nina Williams. Actually, it's worse than that — Death By Degrees makes this walking piece of plastic's lack of personality even more obvious. |
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Dig Dug review (NES)Reviewed on July 02, 2005How would you feel if your lovely garden was wasted by a bunch of alien bastards? Yeah, you would go into your shed, pick up your favourite bicycle pump and forcefully evict the little cretins from your backyard paradise. That’s precisely what has happened to Dig Dug, the misplaced spaceman (He really does look like an astronaut!). Without a thought for his personal safety, he goes down on a digging expedition to pump these invaders bodies full of air and clean his garden from these alien scum... |
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Killer 7 review (PS2)Reviewed on July 02, 2005Sadly though, much like its overly complicated story, Killer 7's action comes across as a schizophrenic hodgepodge of ideas, never once living up to the sum of its parts. It's clear that Suda 51 wanted to create something artistic, something that stood out from the crowd and defined itself by what it was, not what its contemporaries wanted it to be. Noble aspirations aside however, Killer 7 rarely manages to excite. |
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