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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Thunder Force II (Genesis)

Thunder Force II review (GEN)

Reviewed on June 08, 2005

TechnoSoft’s Thunder Force series of shooters has gained much renown over the years as one of the shining stars of the genre. Combining fast-paced, twitchy action with a few diabolically difficult memorization sections, these games have proven capable of challenging virtually every skill a veteran player may have developed.
overdrive's avatar
Mario Power Tennis (GameCube)

Mario Power Tennis review (GCN)

Reviewed on June 08, 2005

To fully judge the merits of Mario Power Tennis you must first take away the glitz, glamour, and venerable fame, push aside the presumptuous stereotypes hastily slapped upon Mario’s name, and simply view the entertainment experienced at the end of your gaming session; it’s fun.
Linkamoto's avatar
Sega Rally Championship (Saturn)

Sega Rally Championship review (SAT)

Reviewed on June 08, 2005

There weren't that many rally games out when Sega Rally Championship was released. Add to the fact that there probably weren't that many GOOD rally games, and you'll understand why so many gamers have fond memories of this Sega oldie. Well, that was then. Now we have all kinds of rally games coming out of developer's asses, making for plenty more to choose from. So, looking back, was SRC actually a good game, or were we too hungry for a standout title to even notice if it was? Well...
dementedhut's avatar
Techno Cop (Genesis)

Techno Cop review (GEN)

Reviewed on June 07, 2005

It’s as if the programmers realized the sum of their efforts was barely playable and that no one would ever persevere to the end; feeble developers, I salute your painful honesty.
sho's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on June 07, 2005

Final Fantasy VIII is a gorgeous work of art. It has a damn good story, too. But, to my chagrin, I have to say that Final Fantasy VIII is a pretty shoddy game — one that betrayed the magnificence of the previous two games in the series and, in my eyes, brought Square’s monolithic series plummeting from its perch on top of the role-playing world.
overdrive's avatar
Operation Wolf (Arcade)

Operation Wolf review (ARC)

Reviewed on June 07, 2005

Enter your location of choice, and you’ll have no time to get acquainted with the serviceable backdrops that signify your surroundings because, with little reasoning behind it, hoards of gun-toting thugs will spring forth from the wilderness or rudimentary huts, unleashing upon you a furious bombardment of artillery.
EmP's avatar
Streets of Rage 2 (Genesis)

Streets of Rage 2 review (GEN)

Reviewed on June 07, 2005

Streets of Rage 2 is, apparently, one of the most beloved Sega Genesis titles ever created – rarely have I found so much near-unanimous gushing praise for a side-scrolling beat-‘em-up. I’ve read more than once that this is the best brawler of its generation. The problem: I don’t see it.
dogma's avatar
Serious Sam:  The First Encounter (PC)

Serious Sam: The First Encounter review (PC)

Reviewed on June 06, 2005

If a shooter's DNA is in its enemies, then The First Encounter is an impossible monstrosity, all bones and steel and slime, standing ten stories high. Dumb and furious, it hurls anything it can and charges, unconcerned for itself. Why should it be? If it goes down, a million more will follow...
autorock's avatar
Mobile Light Force 2 (PlayStation 2)

Mobile Light Force 2 review (PS2)

Reviewed on June 05, 2005

Having played the game, I know now that I could have done very well without experiencing MLF2, thank you very much. Aside from its corny cover, and the fact that the Mobile Light Force acronym can be sounded out as “milf”; there’s very little special about this game. It’s a port of the arguably unspecial Shikigami, from Alpha System. (Not to be confused with the first MLF–on the PlayStation–which is a port of Gunbird, from Psikyo. Don’t ask me…)
Masters's avatar
Stolen (PlayStation 2)

Stolen review (PS2)

Reviewed on June 04, 2005

Stolen is a stealth title featuring a sexy female thief, and in a world dominated by ultra-cool and macho Solid Snake types, the black leather clad Anya Romanov (think Underworld) is a welcome as well as delicious sight.
Masters's avatar
Dead or Alive 3 (Xbox)

Dead or Alive 3 review (XBX)

Reviewed on June 03, 2005

Dead or Alive 3 is all instant gratification, and that's what makes it special. The fighter is generally a genre for the dedicated and the steadfast; the fighter is inherently opposed to the intensely goal-oriented, save-every-five-minutes ethos that prevails in other genres; the fighter is an endless war of one-on-one matches waged against all comers. Only your skill will save you.
careless_whisper's avatar
Lumines (PSP)

Lumines review (PSP)

Reviewed on June 03, 2005

There was a game that came out for the PS2 about 2 years ago that looked set to revolutionise the way videogames looked, by making the gameplay have an impact upon the sound and visuals of the game, and vice versa. The graphics pulsed in time to the pounding techno music, the tunes themselves grew more complex as each level progressed and got trickier, each time an enemy was destroyed they emitted an electronic pulsing sound that went in time to the music. It looked fantastic, sounded beautiful,...
gazgt's avatar
Neon Genesis Evangelion (Nintendo 64)

Neon Genesis Evangelion review (N64)

Reviewed on June 03, 2005

Based on the hit anime series of the same name, Neon Genesis Evangelion for the Nintendo 64 would initially appear to be what every Eva fan could ever want: a stunningly realized action game, featuring more giant robot action than you could possibly shake a Progressive Knife at.
midwinter's avatar
Gargoyle's Quest (Game Boy)

Gargoyle's Quest review (GB)

Reviewed on June 02, 2005

Games, at least to me, are my past time. While other children were out digging their baseball kleets in dirt or breaking their noses getting hit by footballs I was blistering my thumbs on nearly every system ever made. I had so many games they all seem like a jumbled mass inside my head if I think about them now. Very, very few stand out and sadly, only about one for each system. There was, and will always be, only one for the gameboy. A game few have probably heard of and even less have played....
True's avatar
True Lies (SNES)

True Lies review (SNES)

Reviewed on June 02, 2005

Considering all the options available these days, there’s no excuse for True Lies to continue existing. Someone should gather the cartridges, bundle them with a two-ton weight and toss them into a massive swimming pool. Then maybe Arnold Schwarzenegger can fire a rocket launcher at them, just for good measure. The world would be a better place.
honestgamer's avatar
Battletoads & Double Dragon: The Ultimate Team (SNES)

Battletoads & Double Dragon: The Ultimate Team review (SNES)

Reviewed on June 02, 2005

There’s a reason for this irritating flaw, though: Rare wanted you to play with a friend. Though the game lets thugs gang up on you and throw you into an endless circle of punishment, you and a buddy can turn the tables. One of you can be a toad, the other a human. Or maybe you both like characters named after skin ailments. Whatever the case, having a friend along improves the experience.
honestgamer's avatar
Jackal (NES)

Jackal review (NES)

Reviewed on June 02, 2005

Back in 1988, Konami-designed Metal Gear hit America and earned release on the NES. Its combination of action and espionage was critically acclaimed and paved the way for one of the most successful franchises of recent memory.
overdrive's avatar
Dark Cloud (PlayStation 2)

Dark Cloud review (PS2)

Reviewed on June 02, 2005

But the very worst thing about Dark Cloud is that by the time you’ve played enough of the game to realise what a dull experience it is, you’ve invested so many hours into your adventure, that giving up means damning all your work into oblivion. Odds are you’ll just grit your teeth, and carry on.
EmP's avatar
PQ: Practical Intelligence Quotient (PSP)

PQ: Practical Intelligence Quotient review (PSP)

Reviewed on June 02, 2005

When opening a review, the writer is supposed to talk about something that's relevant to the subject at hand. A theme must be established and through a series of brief observations, readers should be given a glimpse of what is to come. I am stupid.
midwinter's avatar
The Legend of Zelda: Four Swords Adventures (GameCube)

The Legend of Zelda: Four Swords Adventures review (GCN)

Reviewed on June 01, 2005

Nintendo's commitment to creative design is clear, but it can be difficult to enjoy when it comes in a form seemingly fathered by the same ruthless pimping that sees Mario crying himself to sleep at nights.
autorock's avatar

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