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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Chessmaster (PlayStation 2)

Chessmaster review (PS2)

Reviewed on August 19, 2005

As a reviewer, I think the highest praise I can get is to hear someone tell me that, because they read my review, they feel compelled to go out and buy the game. There’s just something about having that sort of influence, that ability to impact someone else’s perspective…priceless. Makes me feel like I’m doing something right.
lasthero's avatar
Buck Rogers: Countdown to Doomsday (Genesis)

Buck Rogers: Countdown to Doomsday review (GEN)

Reviewed on August 18, 2005

It's the 25th century, and as you would expect, much has changed. Space travel is a reality, and the Earth's surrounding planets have not only been terraformed, but found supporting their own respective lifeforms and even the various groups of asteroids that float willy-nilly around the solar system now have established colonies springing from them. Humanity has grown beyond the boundaries of the Earth - which is just as well, seeing as it is close to uninhabitable, thanks to the toxic dump it h...
bside's avatar
Baku Baku Animal (Sega Master System)

Baku Baku Animal review (SMS)

Reviewed on August 18, 2005

The majority of puzzle games are low quality rip-offs of some the genre’s finest titles. Most of them are mere imitators that don’t even come close to the sheer quality of the original title such as Oh My God ( Atlus’s Puyo Puyo clone) shows us that. Others try hard to push different a method of stacking blocks forward but fails rather miserably. Baku Baku Animal is one example of this as it produces a rather different approach to the puzzle game but proves to be dull, awkward and repet...
goldenvortex's avatar
Makai Kingdom: Chronicles of the Sacred Tome (PlayStation 2)

Makai Kingdom: Chronicles of the Sacred Tome review (PS2)

Reviewed on August 18, 2005

Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck.
honestgamer's avatar
Gitaroo-Man (PlayStation 2)

Gitaroo-Man review (PS2)

Reviewed on August 18, 2005

I have always hated references to "those crazy Japanese." It's a stereotypical comment that pigeon-holes an incredibly diverse culture. So what if they have heated toilet seats and talking toasters? We have hot dogs and Marilyn Manson. Every time I think I'm making headway with this argument, I get a game like Gitaroo-Man to throw all logic out the window. Honestly, how do you convince anyone that battling an Elvis impersonator in a bee costume is normal? Music games like Parappa the Rapper, Bus...
pup's avatar
Lion King (SNES)

Lion King review (SNES)

Reviewed on August 16, 2005

If you were to claim The Lion King was the best Disney movie ever made, people would probably smile and nod, finding that assertion respectable and believable. Yet if you were to claim it was one of the best movies ever made, some might look at you like you were crazy. Well, I don't think I'm that nuts, but I do claim this movie to be one of the best. The atmosphere, the style, the depth, the characters, the story, and the music all come together to present a fantastic cinematic masterpiece, ...
mariner's avatar
Duck Tales (NES)

Duck Tales review (NES)

Reviewed on August 16, 2005

When it all comes down to it, the 80s (and early 90s, I guess) were just so superior to the this strange new culture of today. Just look at all your Disney themed games today. How many of them are worth playing? Very few would be the best answer, and there aren’t too many folks excited about playing Donald Duck or Tarzan when they could be playing the multitude of other high quality games around. But back in the glory days of the NES, we didn’t have that problem. Disney games were actually *gasp...
mariner's avatar
Sword of Vermilion (Genesis)

Sword of Vermilion review (GEN)

Reviewed on August 16, 2005

Sword Of Vermilion is a rarity. Not because it flawlessly combines a sleek RPG style with an action-adventure scheme and not because it was nearly as massive a task as Phantasy Star II but because this monster of an RPG never quite got the recognition it deserved. Matter of fact, I don’t remember it getting any. Much like Shining Force, Lunar and Last Battle—all of which I’m a huge fan of—Sword of Vermilion stumbled into my collection by a chance encounter and a brief “back-box” reading. Though ...
True's avatar
LandStalker (Genesis)

LandStalker review (GEN)

Reviewed on August 14, 2005

Some games have it all. GTA has enough chaos and mayhem to make a life of crime fun. Shadow Hearts: Covenant has everything I look for in an RPG. And Landstalker…ooooh, Landstalker has everything that could possibly irritate me. But oddly enough, I can’t put it down most days. Maybe it’s my strong pride that won’t let me give up or maybe it’s the incredible fun factor wrapped in a “foot-stomping, edge clinging I’ve gotta make this jump I don’t want to climb up here again” annoying package.
True's avatar
Taiko no Tatsujin Portable (PSP)

Taiko no Tatsujin Portable review (PSP)

Reviewed on August 13, 2005

Under ideal circumstances, I doubt I would have given Taiko no Tatsujin Portable the time of day. Stripped of its hulking arcade cabinet and matching drum kits, it's easy to believe the resulting experience might be found lacking. The concept is so ludicrous in fact, one could also imagine a lone, Japanese coder committing seppu-ku after suggesting it over a ball rice and a bottle of sake.
midwinter's avatar
Metal Slug 3 (Xbox)

Metal Slug 3 review (XBX)

Reviewed on August 13, 2005

Not only does Metal Slug 3 offer the player an outrageous run-n-gun experience, it also shows the player the harsh and depressing reality of war…well, not really. Unless you count giant crabs, zombies, mutated Venus flytraps and eels called Wanda as the reality of war. If you do, then Metal Slug 3 may be the most realistic war game you will ever play. On the other had, if you do think this, I recommend you visit a psychologist, or, better yet, wait for four years so I can give you a free...
goldenvortex's avatar
Star Fox Assault (GameCube)

Star Fox Assault review (GCN)

Reviewed on August 13, 2005

Imagine a universe with no Slippy Toad.
lasthero's avatar
Verytex (Genesis)

Verytex review (GEN)

Reviewed on August 11, 2005

For the most part, Verytex is an unremarkable game. The 1991 vertically-scrolling Asmik shooter for the Megadrive is unable to boast great graphics or innovative play. Its six levels are, for the most part, relatively easy, with only a couple of fun boss fights standing out in my head as noteworthy battles. In some areas, you’ll struggle to make out enemies or bullets against rapidly-scrolling backgrounds — a cardinal sin of the genre. All-in-all, this should have been an easy game for me...
overdrive's avatar
Jump Superstars (DS)

Jump Superstars review (DS)

Reviewed on August 11, 2005

Reviewing Jump Superstars is like putting your manhood on the table and asking a jilted ex-lover to hold the knife: you can only close your eyes and hope for the best. Should the game be total and utter rubbish, my opinion stands to not only upset DS owners, but virtually every half-crazed-anime-fan on the face of this planet... and as far as horrifying prospects go, you'd best pass the knife.
midwinter's avatar
Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi (Turbografx-CD)

Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi review (TGCD)

Reviewed on August 10, 2005

As you play this Super CD that uses chip music (except for one excruciatingly long and badly-photoshopped karaoke sequence), you get to do such exciting things as LOOK, TALK, and THINK. On one of the scripted adventure paths, you get to listen to your class's entire roll call from top to bottom. Then you enjoy the excitement of looking at the clock over and over to advance the "story", because staring at the clock is the ONLY way to make time pass.
zigfried's avatar
Critical Point (PC)

Critical Point review (PC)

Reviewed on August 09, 2005

Old-skool otaku may wet themselves at the mention of the name Kenichi Matsuzaki. At least, Peach Princess hopes that's the case, as they proudly tout his writing contribution to classic mecha series like Mobile Suit Gundam and Macross. And this game, Critical Point, a futuristic sci-fi thriller with nary a giant robot to be found. After all, this is an adult title, so you'll probably want a partner made of real flesh and blood. Probably. For those interested in th...
woodhouse's avatar
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on August 09, 2005

A car rolls up onto a small dirt road located just outside a small village. A man, wielding a handgun, walks towards a small village house. Inside the home, he produces a photograph of a young girl and questions the villager. Almost immediately, the man is attacked by the villager who now holds an axe in his hand. After unsuccessfully commanding the axe man to freeze, the man neutralizes him on the spot. This is Resident Evil 4.
subcontinental's avatar
Shining in the Darkness (Genesis)

Shining in the Darkness review (GEN)

Reviewed on August 08, 2005

An early console roleplaying game, my time with Shining in the Darkness may cruelly reveal my age, but it was a founding game in my RPG history and the architect of all things Shining - one of the bigger and better-known serials and a jewel in SEGA's crown. Much as nostalgia attempts to lend me its rose-tinted specs in this case, I shall do what I can to remain objective -- as always, my concerned reader, as always.
bside's avatar
Star Wars: The Empire Strikes Back (Atari 2600)

Star Wars: The Empire Strikes Back review (A2600)

Reviewed on August 08, 2005

Over the past handful of years, I’ve had to repress a cynical chuckle more than once. With the birth of the most recent Star Wars trilogy came a slew of video games designed to capitalize on the popularity of the revered movie franchise. As can be expected whenever consoles and computers try to recapture cinematic magic, the results often were less than stellar.
overdrive's avatar
We Love Katamari (PlayStation 2)

We Love Katamari review (PS2)

Reviewed on August 08, 2005

Initially, some may see Namco's decision to dub their release, "We Love Katamari", as an obvious attempt to fool thoughtless, Walmart shoppers. Part egocentric admission of self-confessed love, part marketing ploy from hell, the title's underhanded strategy is suspicious at best. It's lucky for us however, the revised moniker is anything but nefarious, and its carefully chosen wording has given players a glimpse of what is to come.
midwinter's avatar

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