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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tom Clancy's Splinter Cell (PlayStation 2)

Tom Clancy's Splinter Cell review (PS2)

Reviewed on July 30, 2005

Contrary to certain (mis)conceptions, Tom Clancy’s Splinter Cell isn’t a very innovative game. While contrasting considerably from the universally acclaimed Metal Gear Solid 2, its core gameplay elements fall heavily in line with the stealth blueprint laid out by Looking Glass Studios’ Thief, one of the originators of the genre. Splinter Cell’s success lies in the supplementing of its stealth mechanics with unbelievably believable environments and audio, as well as a generous helping of well-wri...
radicaldreamer's avatar
Doom II: Hell on Earth (PC)

Doom II: Hell on Earth review (PC)

Reviewed on July 30, 2005

Halo can match the scale of its battles, and Doom 3 can copy as many of the tricks as it wants, but no game since Doom II has struck a perfect balance and I doubt that any other game ever will.
bluberry's avatar
Shadowrun (SNES)

Shadowrun review (SNES)

Reviewed on July 30, 2005

[Shadow]Pun Tagline Goes Here
EmP's avatar
Dragon Ball Z: The Legacy of Goku (Game Boy Advance)

Dragon Ball Z: The Legacy of Goku review (GBA)

Reviewed on July 29, 2005

When I think of Dragonball Z many things come to mind. The dozens of filler episodes. The lame dialogue, and not to mention a pretty uninteresting story compared to most anime. DBZ’s saving grace is its insane fights, and long, epic confrontations. Now, take out these great fights, and make them suck. Then, take everything that plagues the DBZ TV show. Put all of this into a game. You’ll end up with crap. You’ll end up with…
icehawk's avatar
Xenosaga Episode II: Jenseits von Gut und Bose (PlayStation 2)

Xenosaga Episode II: Jenseits von Gut und Bose review (PS2)

Reviewed on July 29, 2005

Dig, if you will, this picture. You’re walking through a desert. Typical desert; full of sand, scorpions, snakes. Sun’s beating down, burning away the few brain cells that the videogames haven’t. You’re hot, you’re sweaty, you’re thirsty, and you’re starting to gag on your own BO. Pleasant experience.
lasthero's avatar
Destroy All Humans! (Xbox)

Destroy All Humans! review (XBX)

Reviewed on July 28, 2005

I’ll admit to being a huge UFO enthusiast; that’s why I had so much hope for this game. Destroying everything in my path with an all-powerful aircraft sounded like a lot of fun…and it is. However, it’s merely mindless fun, so don’t come in expecting anything more.
Linkamoto's avatar
Warlords (Mac)

Warlords review (MAC)

Reviewed on July 28, 2005

A lone hero stands in the city his people call home. He feels an immense amount of pressure weigh upon his broad shoulders, as his death would be a crippling blow to his people in their attempts to unite the 80 cities scattered throughout the land. Seven other heroes representing seven other factions all have their own dreams of conquest and glory. Letting any of them obtain a tactical advantage could easily become a fatal mistake. For no matter how adept with the blade his people become, there ...
overdrive's avatar
Advance Wars: Dual Strike (DS)

Advance Wars: Dual Strike review (DS)

Reviewed on July 27, 2005

In a perfect world, Advance Wars: Dual Strike comes with a health warning: game likely to cause isolation, recommended dose no more than 2-3 hours / day. If gaming persists, find a friend... I wasn't given that luxury.
midwinter's avatar
Forgotten Realms: Demon Stone (Xbox)

Forgotten Realms: Demon Stone review (XBX)

Reviewed on July 26, 2005

Demon Stone drops you into an interesting predicament. Instead of the typical fantasy romp, which puts you in a quest to defeat some evil Dark Lord ® it throws you in the middle of a war between two beastly tyrants, who wish to wipe each other out before they can claim the world as their own. It also takes three warriors with their own secret tragedy that has banished them from their differing societies, intertwining their paths. It’s too bad that barely a few hours after the three heroes are ...
goldenvortex's avatar
Kirby's Avalanche (SNES)

Kirby's Avalanche review (SNES)

Reviewed on July 24, 2005

Among puzzle games, there is a king, Tetris. But there are others that vie for that position. One is fairly popular in Japan, and also popular among those weird elite hardcore gamers that you occasionally find. It is said to be more challenging than the king, more cerebral, and deeper. Its name is Puyo Puyo, but has gone by many incarnations. Sega called it Dr Robotnik’s Mean Bean Machine. And on the SNES, it too took the form of a popular franchise. It became Kirby’s Avalanche.
mariner's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on July 24, 2005

Kirby rocks. He's a pink fluffball that sucks you in, spits you out, steals your weapons, and flies over your head before turning into a rock and crushing you. How can you not love such a cool guy? Besides, his games are generally great too, particularly Kirby's Adventure on the NES. So really, how can one resist the promise of 6 new games in one little cartridge, all starring our favorite cream puff? Well, if it wasn't for the fact that most of these games are so generic, this could have b...
mariner's avatar
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on July 24, 2005

Killer 7, the latest offering from Capcom, is created by the all-star trifecta of Hiroyuki Kobayashi, Shinji Mikami, and the visionary developer, Suda 51 along with his Grasshopper studio. For nearly 4 years now, screenshots have trickled, speculations have been all over the place and the face of the game has slowly changed. Now the game is here with almost as much mystique as before. With its eye-catching style, emphasis on cinematics and unorthodox game play, you will probably wonder how it al...
apossum's avatar
Sid Meier's Pirates! - Live the Life (Xbox)

Sid Meier's Pirates! - Live the Life review (XBX)

Reviewed on July 23, 2005

When you talk to the barmaid one time, all is fine. A few visits later, you might find her being accosted by a surly captain of the guard. Time for a duel! When you head over to the mansion and talk to the governor’s daughter, she may invite you to the next royal ball. Time for a dance! You just never know, and you’re never bound to follow orders.
honestgamer's avatar
Devil May Cry 2 (PlayStation 2)

Devil May Cry 2 review (PS2)

Reviewed on July 23, 2005

If you were unaware that Devil May Cry 2 was crafted by a different development team than that of its predecessor, you could only conclude that Capcom was trying to flush its newly conceived Devil May Cry series down the proverbial toilet. Only one thing about Devil May Cry 2 is impressive: how it has been so successfully stripped of the original’s personality, depth, and challenge – these being virtually everything that made Devil May Cry the unique, stellar title that it was. Actually, that’s ...
radicaldreamer's avatar
The Urbz: Sims in the City (DS)

The Urbz: Sims in the City review (DS)

Reviewed on July 23, 2005

It didn’t take The Sims Hot Date/Vacation/Makin’ Magic/Bustin’ Out/Livin’ Large/Unleashed for me to realize that Maxis had tapped the well of originality. With all the busty expansion packs and “deluxe” versions of the original game available, I find it somewhat surprising that The Urbz: Sims in the City has even met a release date. After a while, you’d think a developer could no longer include any more content within a life-simulator. However, Maxis has decidedly taken a leap towards a story-dr...
Calvin's avatar
Final Fantasy III (SNES)

Final Fantasy III review (SNES)

Reviewed on July 23, 2005

Each passing year, dozens of new role-playing games are released. They come in all shapes and sizes, ranging from old classics like Squaresoft‘s Final Fantasy to more profound and modern ones such as Namco’s Tales of Symphonia. If one were to compare the two, they would find a multitude of differences and improvements that only evolution and time could create. The former title lacks much dialogue, has sketchy animation and fails to motivate the player. The second, however, has...
meeptroid's avatar
Zed Blade (NeoGeo)

Zed Blade review (NEO)

Reviewed on July 22, 2005

When I think of the Neo-Geo’s small library of horizontal shooters, the first thing that comes to mind is R-Type. No, Irem never put any of their flagship franchise’s games on this system, but you don’t exactly have to be a genius to see that influence in games such as Pulstar, Last Resort and (to a lesser degree) Blazing Star. So, why would I expect anything drastically different from the obscure Zed Blade?
overdrive's avatar
Grand Theft Auto: San Andreas (PlayStation 2)

Grand Theft Auto: San Andreas review (PS2)

Reviewed on July 22, 2005

Grand Theft Auto has perhaps the biggest cult following of any video game. Ever since part three, GTA has scorched its way across the gaming world as one of the most sought after and anticipated franchises ever. The game is so popular that copycats and mirrored images are being produced faster than a plague, but with its latest installment—San Andreas—Rockstar once again proves in this sick world of free-roaming death and mayhem they are still king.
True's avatar
NamCollection (PlayStation 2)

NamCollection review (PS2)

Reviewed on July 21, 2005

NamCollection is the latest in Namco’s long line of cashing in on moldy old shit that nobody but 45 year old women want to play anymore. The difference this time is that they F’d up and accidentally included a couple good games! The main draws of this collection are Klonoa and Ace Combat 2, two of the of the finest PSX games ever produced and due to their scarcity, probably a couple that most people missed playing back in the day. Each game has a slight graphical facelift in the form of the t...
guts's avatar
Polarium (DS)

Polarium review (DS)

Reviewed on July 21, 2005

You’re in the middle of a long string that will clear all visible blocks at once. As you whip your stylus over the top row to put the final touches on your combo, suddenly you find that the on-screen detonator has not followed. Why? Because in a second, blocks will fill that space you passed through. You already knew that. It’s the reason you were in such a hurry.
honestgamer's avatar

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