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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Seven Samurai 20XX (PlayStation 2)

Seven Samurai 20XX review (PS2)

Reviewed on September 12, 2005

I have this tendency to get a little obsessive over theatre; I don’t just watch a movie, I watch a movie. I note the little details, the subtle nuances of each character, try to guess what gets their motor motivated. I picture the setting and imagine what it would be like to live there, factor in things the movie barely even implies. I’ll view a fight scene in slow motion, homing in on every movement, looking for authenticity, marking impacts, counting the blows dealt. I like to look at t...
lasthero's avatar
Tekken 5 (PlayStation 2)

Tekken 5 review (PS2)

Reviewed on September 11, 2005

Namco finally gets its act together in Tekken 5. Taking a back-to-basics approach, Namco has returned to the combat fundamentals of Tekken 3 in response to the mixed reactions towards Tekken 4. Experimenting with position changes, a narrative dialogue, and walled environments, Tekken 4 felt out of character. To offer some leniency, its failures were a necessary sidestep toward the development of Tekken 5, which rightfully removes the position changes, incorporates narrative dialogue, and deempha...
draqq_zyxx's avatar
SSX 3 (PlayStation 2)

SSX 3 review (PS2)

Reviewed on September 11, 2005

SSX 3 continues EA Sport's success with numerous improvements, increased customization, and an extensive and unified environment. Instead of a World Circuit where events are held at separate venues, SSX 3 takes place on a single mountain with three peaks of varying difficulty. Combine this with the funky fresh style distinctive of the SSX series and you have this third installment's underlying concept. Nevertheless, many of its new features are questionable and the quality and quantity of the up...
draqq_zyxx's avatar
Suikoden IV (PlayStation 2)

Suikoden IV review (PS2)

Reviewed on September 10, 2005

Following an unfortunate trend, Konami's fourth installment concentrates on improving its graphics and incorporating vocal dialogue in order to compete with the current trends in the RPG genre while not giving enough attention to gameplay. Somehow, something went horribly awry during the transition between Suikoden III and Suikoden IV. No one can explain why most of the game's problems could have been easily fixed simply by glancing at Suikoden III. Though maintaining Suikoden's standard for cre...
draqq_zyxx's avatar
Nintendogs: Chihuahua & Friends (DS)

Nintendogs: Chihuahua & Friends review (DS)

Reviewed on September 09, 2005

At first glance, Nintendogs looks to be a joke, a seemingly ridiculous game worthy of scorn. Upon experiencing its contents, however, people will be shocked, faces will turn, and a perpetual flow of comments about it being cute will overwhelm. Not to be mistaken for a traditional game, Nintendogs is like no other, a shining example of how Nintendo’s longing for innovation has truly paid off. Being in the form of a dog sim, this innovative title allows caring, petting, walking and playing with...
Linkamoto's avatar
Ace Combat 5: The Unsung War (PlayStation 2)

Ace Combat 5: The Unsung War review (PS2)

Reviewed on September 09, 2005

Fifteen years ago, there was a war. Left with no other alternative, the Belkans detonated seven nuclear weapons on their own soil to halt the advances of the enemy. A world horrified by this turn of events sheathed its weapons, and uneasy peace settled over the land. However, as of late the neighboring country of Yuktobania has been taking an unusually hostile interest in your country of Osea, and the fires of war are beginning to flame up once again.
dragoon_of_infinity's avatar
InuYasha: Feudal Combat (PlayStation 2)

InuYasha: Feudal Combat review (PS2)

Reviewed on September 08, 2005

Characters also benefit from the same visual strength. They move with surprising fluidity, just as they would in the hand-drawn cartoon. Sesshomaru leaping into the air, ethereal sword-whip winding about him before lashing forward in a graceful arc is truly a thing of beauty. Each character moves as he or she should, from the peppy movements of the fox demon Shippo to the methodical strikes Naraku manages (usually from a safe distance). The graphics aren’t there just to look pretty, though.
honestgamer's avatar
Medal of Honor: Rising Sun (PlayStation 2)

Medal of Honor: Rising Sun review (PS2)

Reviewed on September 07, 2005

My best friend once told me the appeal of the Medal of Honor games was founded in their near-flawless ability to make the player feel they were part of a greater generation of humanity — people whose heroism and valor shaped the world we live in today.
overdrive's avatar
Beat Down: Fists of Vengeance (PlayStation 2)

Beat Down: Fists of Vengeance review (PS2)

Reviewed on September 07, 2005

Start with a free-roaming world like Grand Theft Auto 3. Add in all the greatness of the Streets of Rage and the Golden Axes and the Maximum Carnages. Mix the blazing gameplay that Capcom’s known for, the kind of intensity that’s introduced countless gamers to carpal-tunnel syndrome.
lasthero's avatar
Nanostray (DS)

Nanostray review (DS)

Reviewed on September 05, 2005

Nanostray's portable, shoot'em up action is remarkable in so much as it plugs a hole I never knew I had. Like a virgin on prom night coming to the realization that there's more to the world than football and smoking after school, my eyes have been opened and I'm hungry for more. Pushing that analogy one step further, Nanostray's shortened challenge proves frustrating, its digital, pre-mature ejaculation unfortunately grinds the action to a halt just as things begin to heat up.
midwinter's avatar
Advanced V.G. (Turbografx-CD)

Advanced V.G. review (TGCD)

Reviewed on September 05, 2005

Advanced V.G. actually tries to be a "wacky" game with "crazy" characters. I spent most of my time stone-faced, wondering who decided that parading a bunch of stereotypes across the screen qualifies as comedy. It certainly doesn't qualify as ingenuity: there's the strong girl, the bunny girl, the rave dancer girl, the glasses girl, the ninja girl, the waitress girl, the other waitress girl, the other other waitress girl, and the other other other waitress girl.
zigfried's avatar
Metal Slug 4 & 5 (Xbox)

Metal Slug 4 & 5 review (XBX)

Reviewed on September 05, 2005

Metal Slug 4 is HARD, therefore it deserves an introduction. For the last couple of years, I've heard a lot of negative things about this game, like how totally different it is from previous Slugs, or that it's too easy. Now that I've finally had the chance to play the title in this double pack, I'm stumped. It's not the plague that almost everyone seems to claim it is, and for the most part, it's basically on par with its predecessors.
dementedhut's avatar
SVC Chaos: SNK vs. Capcom (Xbox)

SVC Chaos: SNK vs. Capcom review (XBX)

Reviewed on September 04, 2005

What SVC Chaos does is offer a few hours of fun for the hardcore fan. If you’ve never played any of Capcom’s better efforts then stop reading this review, go out to your nearest game store and pick up a copy of Capcom vs. SNK 2. If you’ve already played that awesome game and want to delve further into the series, then picking SVC Chaos may satisfy your cravings. However, if you wanted more grooves, a cool character ensemble and awesome bosses, then you will be sorely disappointed by Pl...
goldenvortex's avatar
Super Mario Bros. 3 (NES)

Super Mario Bros. 3 review (NES)

Reviewed on September 04, 2005

They say nothing in this world's perfect, and I suppose that's true. But there are some things out there that seem to be so flawless, so impressive, so ingenious down to the tiniest detail, that we can't help but declare them, if not perfect, then perfect enough. Take Super Mario Bros 3 for example. Not only was it light years ahead of anything that came before it, but it was light years ahead of everything that came afterwards as well. It seems like Nintendo took every detail that I think i...
mariner's avatar
Mid-Garts (X68000)

Mid-Garts review (X68K)

Reviewed on September 04, 2005

Lightning flashed across the screen, volcanoes erupted in the background, laser beams blocked my way, fiery chimerae hurtled through the air, orcs tossed hammers from below, and gigantic rocks tried to squish poor me (and my dragon). The boring game from the first level had suddenly developed an imagination — I now had a reason to keep playing.
zigfried's avatar
Shienryu (Saturn)

Shienryu review (SAT)

Reviewed on September 03, 2005

Even thinking about the genre-defining Thunder Force IV was more exciting than playing this, the most forgettably average vertical shooter ever created.
bluberry's avatar
Strikers 1945 Plus (Arcade)

Strikers 1945 Plus review (ARC)

Reviewed on September 03, 2005

Over the past few years there has been a void in my gamer soul where the shooters used to be. I felt destined to be counted among the lost; that vast pool of estranged old-schoolers, disenchanted by style-over-substance shooters, and forever reminiscing about Konami codes and R-Type machines at the mall. It seems my salvation has come, and it appeared as a simple airplane. No advanced spacecraft, heat-seeking lasers, or physics defying maneuvers. Just propellers and a machine gun.
pup's avatar
Gradius III (SNES)

Gradius III review (SNES)

Reviewed on September 03, 2005

An aspect commonly overlooked in classic gaming is how solitary the experience is. Like lonely teenagers in a basement, the heroes of Super Mario Brothers and Sonic the Hedgehog work in complete isolation. While they may be working to save the world, there is little representation of this in their respective games. Outside of fun, the only reward for playing is rescuing pixelated princesses and fuzzy animals. These games rely solely on the strength of their gameplay to attract ...
sgreenwell's avatar
Dangerous Seed (Genesis)

Dangerous Seed review (GEN)

Reviewed on September 03, 2005

I’m not amused.
overdrive's avatar
The Sims (PC)

The Sims review (PC)

Reviewed on September 03, 2005

I don’t get it. I don’t think I’ll ever get it. What the hell is so fun about watching someone else live their life? Why are we obsessed with reality shows like “Hogan Knows Best”, “Nick And Jessica” and “The Osbournes”? Have we suddenly become so desperate to leave our own lives that we will blindly follow someone else’s? I can’t answer that question, I really can’t. So if you sit there and ask me “Why is The Sims so popular” or “Why are there so many expansion packs and sequels to this game” I...
True's avatar

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