Review Archives (All Reviews)
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Phantasy Star II review (GEN)Reviewed on October 29, 2005This isn't a game that holds your hand. You won't be eased into battle against easy foes that happily run into your weapons so you can garner the experience and cash they possess. Always remember: here there be monsters! They roam the planet with not only the desire to rip you to shreds, but the means too. |
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Shining Force Neo review (PS2)Reviewed on October 28, 2005In less than a year, Sega has released two brand new games for its already impressive “Shining” franchise—Shining Tears and Shining Force Neo. As the saying goes you can’t get enough of a good thing and even though Shining Tears left me slightly disappointed Neo comes out swinging, reminding me that this series is not only salvageable but one hell of a contender for strategy supremacy. |
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X-Change review (PC)Reviewed on October 28, 2005Amongst H game fans, no title polarizes opinion like X-Change. It’s purportedly the top seller in Peach Princess’ catalogue, an assertion supported by the company’s willingness to fast track the localization of its sequels and spinoffs. Many people will shell out good money for these subsequent efforts because they so enjoyed the premise of the first - to see how the other half lives. They love this gender switching adventure, seeing the illusion of a male’s sexual promiscuity grafte... |
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Medal of Honor: European Assault review (PS2)Reviewed on October 28, 2005I don’t just like Medal of Honor: European Assault. I respect it. |
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DDR Extreme 2 review (PS2)Reviewed on October 28, 20057:30. The crowd shuffles out beneath the dimming lights. The booths at the DigitalLife convention begin to empty as Sunday closes upon DDR NYC 2005. Long, long faces stare blankly where the competition once stood, where a mere video game enraptured in flashing lights and metal led its followers on a stepwise dance that held an audience mesmerized. Yet beneath this memory of flowing color, of wonder and rebirth, a worry creeps from behind. It whispers from the shadows cast by the towering arcade ... |
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Sonic the Hedgehog 2 review (GEN)Reviewed on October 28, 2005I was able to choose between jumping to ledges far above my hedgehog or descending to the depths of lakes. Going one way might lead to a long series of slides that send Sonic careening into a mammoth ocean of oil. However, a different path might keep him safely above that ecological disaster. |
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Fire Emblem review (GBA)Reviewed on October 27, 2005Fire Emblem, the first Fire Emblem to arrive to the U.S. What I bet most of you don't know is that Fire Emblem is actually a long series of RPG Strategy, this is the seventh Fire Emblem. The game is similar to Advance Wars, except that you don't have a million soldiers. Let's start from the very beginning. |
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D.I.C.E.: DNA Integrated Cybernetic Enterprises review (PS2)Reviewed on October 26, 2005When the game works, it means you’re running around as a dinosaur, perhaps firing missiles or maybe just smashing through anyone stupid enough to get in your way. Such moments can approach sheer bliss. You can charge missiles and then release them in a round of explosions that sends enemies flying and racks up your combo score. Then, as your opponents reel from that assault, you can step in and smash them to bits with your tail. |
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Chiller review (ARC)Reviewed on October 26, 2005Firstly, let me ask you something: |
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Sega Ages: Hokuto no Ken review (PS2)Reviewed on October 25, 2005If you want some Fist of the North Star action, buy the excellent PlayStation game instead; Bandai obviously cares about the franchise a lot more than Sega does. |
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Lufia & The Fortress of Doom review (SNES)Reviewed on October 25, 2005Would you believe this was my first SNES game? And also my first RPG? Hard to believe, considering it's not all that popular. But it was, and I quite enjoyed it. I was practically obsessed, and the Lufia series is still one of my favorites. Looking back, though, I find it hard to believe I could stand it. The game, so promising in story and direction, is almost unplayable. Which is extremely sad, because it is a charming, well thought out idea that deserves far more respect than this game... |
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Monsterseed review (PSX)Reviewed on October 25, 2005They could see me coming. They always could. Waft an unknown RPG in my direction, and watch as the saying "a fool and his money are quickly parted" is proved correct. I'd never heard of Monsterseed, yet there it sat on the shelf, looking cheap and purchasable. I bought it. God help me, I bought it. |
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Atari Anniversary Advance review (GBA)Reviewed on October 25, 2005But before that, know that Atari Advanced contains some awesome examples of retro gaming (as well as some stinkers). Inside you'll find nostalgic renditions of Asteroids, Super Breakout and, best of all, Missile Command. |
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Mortal Kombat: Shaolin Monks review (PS2)Reviewed on October 24, 2005To think that Midway would take Mortal Kombat to a new 3-D adventure, you would have to be crazy right? Well not all would say that with their new release Mortal Kombat Shaolin Monks. Everyone is use to the old style of 2-D flat screen fighting, but there are those who wish to take the characters to a new level. Fighting Scorpion on a flat screen is only fun for so long, but imagine fighting him in a new 3-D realm where he has total control over his arena. There were limited possibilities on mak... |
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Chibi-Robo! review (GCN)Reviewed on October 24, 2005No matter which way you look at it, Chibi Robo is the quintessential Nintendo game. Developed by Skip (last seen plugging quirky RPG, Giftpia) and saved from development hell by Shigeru Miyamoto, this charmingly innocent tale is the latest reworking of the classic, pint sized hero formula. |
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Friday the 13th review (C64)Reviewed on October 23, 2005In an uncharacteristic attempt at “cleverness,” that shambling zombie bodybuilder Jason Voorhees has figured out how to successfully pass himself off as little girls and the elderly. That’s right, one of your campground companions is actually the |
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Pokemon Red review (GB)Reviewed on October 22, 2005It's no surprise that this game was as successful as we all know it to be. To me, it's obvious that Nintendo has something special here, something that could (and quite clearly did) make everyone fall in love with these cute little critters. After all, the game's certainly not popular on its own merits. Despite the rash of high scoring reviews, it's pretty obvious that the game has some serious flaws in it. Yet that hasn't stopped it from being a success. Heck, it didn't even stop me from t... |
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Zelda II: The Adventure of Link review (NES)Reviewed on October 21, 2005While there are only a total of seven main dungeons to explore, there are a number of smaller caves to occupy your time, including the mammoth Death Mountain — a maze-like assortment of caves covering nearly a third of the first continent. Much like many of the second-continent palaces, this region is designed to test a player’s endurance and skill, as the combination of tough foes, instant-death lava and a seemingly-limitless number of caverns to navigate ensures that only a proficient player will make it through without losing a life or two. |
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Radiata Stories review (PS2)Reviewed on October 21, 2005In just about every way that matters, Radiata Stories is different from your standard RPG. |
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Mobile Suit Gundam SEED: Never Ending Tomorrow review (PS2)Reviewed on October 20, 2005I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time. |
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