Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bio-Hazard Battle review (GEN)Reviewed on August 25, 2005Inverting Expectations |
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Virtua Fighter 4 review (PS2)Reviewed on August 22, 2005An odd thing happened to me today. As I was sitting at my computer, working on this and working on that and wishing I had something better to do on a Friday night, I saw a funny thing lying in my game rack. Sitting right at the bottom, neatly wedged between my copy of Grandia that doesn’t work because I got Vaseline on it and the copy of Wuthering Heights which will never be returned to my 12th grade English teacher because I don’t give enough of a damn, sat Virtua Fighter 4. |
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Sigma Star Saga review (GBA)Reviewed on August 22, 2005As you wander about, beams of light sometimes begin to rise around your body and you won’t be able to move. In terms of plot, this means one of the ships is asking the armor you wear for assistance. In terms of gameplay, it means you’ve just been invited to a mandatory random battle. Before you can resume whatever you were doing, you must pilot your craft through a side-scrolling shooter stage. |
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Twinkle Star Sprites: La Petite Princesse review (PS2)Reviewed on August 21, 2005It's a strange old world we live in when someone can look down on you for playing a game like Twinkle Star Sprites: La Petite Princesse. Explaining that it's the latest in Playmore's line-up of rejuvenated, Neo Geo classics does nothing for your cause, such mega street cred soon lost on a dozen incredulous looks and a patronizing pat on the back. |
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Metroid Prime review (GCN)Reviewed on August 19, 2005Nothing beats a nice walk around the jungle. You have the beautiful rain that you appreciate for its glory as you watch it slowly drip down on your visor, the planet's various plants that look so welcoming, the peaceful creatures that are simply trying to make ends meet, but then suddenly the music shifts from relaxing tunes to upbeat music that the Space Pirates always play everytime they make their entrance. Ahh the same space pirates that feared Samus in their previous meeting on Zebes, whe... |
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Chessmaster review (PS2)Reviewed on August 19, 2005As a reviewer, I think the highest praise I can get is to hear someone tell me that, because they read my review, they feel compelled to go out and buy the game. There’s just something about having that sort of influence, that ability to impact someone else’s perspective…priceless. Makes me feel like I’m doing something right. |
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Buck Rogers: Countdown to Doomsday review (GEN)Reviewed on August 18, 2005It's the 25th century, and as you would expect, much has changed. Space travel is a reality, and the Earth's surrounding planets have not only been terraformed, but found supporting their own respective lifeforms and even the various groups of asteroids that float willy-nilly around the solar system now have established colonies springing from them. Humanity has grown beyond the boundaries of the Earth - which is just as well, seeing as it is close to uninhabitable, thanks to the toxic dump it h... |
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Baku Baku Animal review (SMS)Reviewed on August 18, 2005The majority of puzzle games are low quality rip-offs of some the genre’s finest titles. Most of them are mere imitators that don’t even come close to the sheer quality of the original title such as Oh My God ( Atlus’s Puyo Puyo clone) shows us that. Others try hard to push different a method of stacking blocks forward but fails rather miserably. Baku Baku Animal is one example of this as it produces a rather different approach to the puzzle game but proves to be dull, awkward and repet... |
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Makai Kingdom: Chronicles of the Sacred Tome review (PS2)Reviewed on August 18, 2005Any character can learn the skills associated with any of the numerous classes available in the game. This means that you can start a character out as a witch, learn a few powerful spells, then switch her over to the archer class to boost her strength and speed. Any reincarnated party member retains the stat-boosting skills he or she may have gained in the previous life. The minute you grasp this concept, its enormity hits you like a Mac truck. |
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Gitaroo-Man review (PS2)Reviewed on August 18, 2005I have always hated references to "those crazy Japanese." It's a stereotypical comment that pigeon-holes an incredibly diverse culture. So what if they have heated toilet seats and talking toasters? We have hot dogs and Marilyn Manson. Every time I think I'm making headway with this argument, I get a game like Gitaroo-Man to throw all logic out the window. Honestly, how do you convince anyone that battling an Elvis impersonator in a bee costume is normal? Music games like Parappa the Rapper, Bus... |
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Lion King review (SNES)Reviewed on August 16, 2005If you were to claim The Lion King was the best Disney movie ever made, people would probably smile and nod, finding that assertion respectable and believable. Yet if you were to claim it was one of the best movies ever made, some might look at you like you were crazy. Well, I don't think I'm that nuts, but I do claim this movie to be one of the best. The atmosphere, the style, the depth, the characters, the story, and the music all come together to present a fantastic cinematic masterpiece, ... |
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Duck Tales review (NES)Reviewed on August 16, 2005When it all comes down to it, the 80s (and early 90s, I guess) were just so superior to the this strange new culture of today. Just look at all your Disney themed games today. How many of them are worth playing? Very few would be the best answer, and there aren’t too many folks excited about playing Donald Duck or Tarzan when they could be playing the multitude of other high quality games around. But back in the glory days of the NES, we didn’t have that problem. Disney games were actually *gasp... |
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Sword of Vermilion review (GEN)Reviewed on August 16, 2005Sword Of Vermilion is a rarity. Not because it flawlessly combines a sleek RPG style with an action-adventure scheme and not because it was nearly as massive a task as Phantasy Star II but because this monster of an RPG never quite got the recognition it deserved. Matter of fact, I don’t remember it getting any. Much like Shining Force, Lunar and Last Battle—all of which I’m a huge fan of—Sword of Vermilion stumbled into my collection by a chance encounter and a brief “back-box” reading. Though ... |
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LandStalker review (GEN)Reviewed on August 14, 2005Some games have it all. GTA has enough chaos and mayhem to make a life of crime fun. Shadow Hearts: Covenant has everything I look for in an RPG. And Landstalker…ooooh, Landstalker has everything that could possibly irritate me. But oddly enough, I can’t put it down most days. Maybe it’s my strong pride that won’t let me give up or maybe it’s the incredible fun factor wrapped in a “foot-stomping, edge clinging I’ve gotta make this jump I don’t want to climb up here again” annoying package. |
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Taiko no Tatsujin Portable review (PSP)Reviewed on August 13, 2005Under ideal circumstances, I doubt I would have given Taiko no Tatsujin Portable the time of day. Stripped of its hulking arcade cabinet and matching drum kits, it's easy to believe the resulting experience might be found lacking. The concept is so ludicrous in fact, one could also imagine a lone, Japanese coder committing seppu-ku after suggesting it over a ball rice and a bottle of sake. |
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Metal Slug 3 review (XBX)Reviewed on August 13, 2005Not only does Metal Slug 3 offer the player an outrageous run-n-gun experience, it also shows the player the harsh and depressing reality of war…well, not really. Unless you count giant crabs, zombies, mutated Venus flytraps and eels called Wanda as the reality of war. If you do, then Metal Slug 3 may be the most realistic war game you will ever play. On the other had, if you do think this, I recommend you visit a psychologist, or, better yet, wait for four years so I can give you a free... |
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Star Fox Assault review (GCN)Reviewed on August 13, 2005Imagine a universe with no Slippy Toad. |
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Verytex review (GEN)Reviewed on August 11, 2005For the most part, Verytex is an unremarkable game. The 1991 vertically-scrolling Asmik shooter for the Megadrive is unable to boast great graphics or innovative play. Its six levels are, for the most part, relatively easy, with only a couple of fun boss fights standing out in my head as noteworthy battles. In some areas, you’ll struggle to make out enemies or bullets against rapidly-scrolling backgrounds — a cardinal sin of the genre. All-in-all, this should have been an easy game for me... |
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Jump Superstars review (DS)Reviewed on August 11, 2005Reviewing Jump Superstars is like putting your manhood on the table and asking a jilted ex-lover to hold the knife: you can only close your eyes and hope for the best. Should the game be total and utter rubbish, my opinion stands to not only upset DS owners, but virtually every half-crazed-anime-fan on the face of this planet... and as far as horrifying prospects go, you'd best pass the knife. |
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Mami Inoue: Kono Hoshi ni Tatta Hitori no Kimi review (TGCD)Reviewed on August 10, 2005As you play this Super CD that uses chip music (except for one excruciatingly long and badly-photoshopped karaoke sequence), you get to do such exciting things as LOOK, TALK, and THINK. On one of the scripted adventure paths, you get to listen to your class's entire roll call from top to bottom. Then you enjoy the excitement of looking at the clock over and over to advance the "story", because staring at the clock is the ONLY way to make time pass. |
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