Review Archives (All Reviews)
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Ghost in the Shell: Stand Alone Complex review (PSP)Reviewed on November 12, 2005Since Ghost in the Shell: Stand Alone Complex is a faithful Ghost in the Shell product, there's plenty of Kojima-level philosophizing. That's always been a franchise strength, even if the ancient Chinese philosopher name-dropping got a bit overbearing during the Innocence movie. This PSP episode keeps its insight subtle and focused, which is a welcome relief from plot-driven games that confuse "deep" with "convoluted". |
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Unreal Tournament 2004 review (PC)Reviewed on November 11, 2005The adrenaline pumps through your veins as you make your way through the damp cement hallway alongside 5 other burly, grungy, generally unpleasant looking folk. If you met them on the street you'd probably tuck your valuables a little further into your pockets, but here they are your team and before you lies the field. The din of thousands of screaming fans beckons you onward. You are Michael Jordan, or Barry Sanders. And you have a rocket launcher. |
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Alex Kidd in Miracle World review (SMS)Reviewed on November 11, 2005Alex Kidd had one rough ride back in those good ol’ 8-bit days. In five games (let’s try to forget about that BMX racer, eh?) he became the icon of the Master System. Although his cheery little face didn’t make as much of an impact like platforming icons Mario and Sonic, he still left us with a handful (a SMALL handful) of reasonably decent and memorable (let’s also try and forget about Alex Kidd in High Tech World, OK?) titles. A range including a simple plat former, a Shinobi cross-o... |
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Counter-Strike: Source review (PC)Reviewed on November 11, 2005A few years back, after the release of Half-Life, a team of modders released Counterstrike, a revolutionary modification that became the single biggest online multiplayer game in history. Counterstrike was so popular that people devoted themselves to it like a religion, learning every minor quirk about the gameplay. So, it wasn't surprising that when Half-Life 2 (and subsequently, Counterstrike: Source) was released, most players didn't want to switch. They decried Source as a game for newb... |
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Battlefield 2 review (PC)Reviewed on November 11, 2005Battlefield 2 is the newest addition to its series with incredible diversity and game-play mechanics brought down only by EA's ridiculous system requirements and sub-par detection system. |
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The Matrix: Path of Neo review (PS2)Reviewed on November 11, 2005The Matrix: Path of Neo |
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Wolfenstein 3D review (SNES)Reviewed on November 10, 2005I didn’t fight monstrous demons in Wolfenstein 3D. Instead, I was confronted by soldiers dressed in tan, blue and white. Scattered through the castles and fortresses also are a few hordes of mutated rats and zombified soldiers. With the exception of the bosses, every foe in this game is the equal of Doom’s early-game cannon fodder. |
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Alias review (PS2)Reviewed on November 10, 2005A few days ago, I reviewed Final Fantasy X-2, a game I had high expectations for, but ended up sorely disappointing me. Fortunately, there are games out there that manage to not only live up to expectations, but completely blow me away when I least expect it. While these games are not as common as they used to be (I can name dozens of NES games I expected nothing out of and ended up enjoying tremendously), it is still a treat to buy a game not knowing exactly what to expect, yet coming away impr... |
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Spyro: Shadow Legacy review (DS)Reviewed on November 10, 2005It's so easy to take back a dead franchise and to make a game out of it, considering you know it's going to sell well if it once was a successful series, but it's harder to bring back to life a dead franchise. Spyro had its days of shame, but we all know his success died the day other companies got their hands on the license. None we able to recreate Spyro's universe like it once was. The last attempt at resurrecting Spyro is Amaze Entertainment's, but if anything, they only knocked him back int... |
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Shadow of the Colossus review (PS2)Reviewed on November 09, 2005Shadow of the Colossus was hyped to be a completely original experience of gaming. It pits a man against a large array of gigantic monsters called Colossus. It was also said to boast an amazing design in the arts department. Upon completion however, very few of the promised positive aspects were delivered in an effective way. Instead, what we got, was an absolutely huge land, with no enemies or action whatsoever in it, and a boss rush mode. |
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Metroid review (NES)Reviewed on November 09, 2005In Zelda, this was no big deal, as you’d simply stroll to the nearest fairy pond and get a free recharge. Here, you have to find a room with a plentiful number of weak foes and regain your strength in increments of five points (20, if you’re lucky). Once again, it’s not a pretty scene. |
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No One Lives Forever review (PC)Reviewed on November 09, 2005I remember reading through all the early coverage for No One Lives Forever and thinking to myself that the game looked absolutely moronic. The colors were bright and vibrant, with orange and white latex replacing traditional Marine uniforms and space suits, and, worst of all; it was a first-person shooter that starred a girl, which was completely shocking! Instead of being dark, foreboding, and filled with evil minions under the control of Satan or a similar evil-doer, the levels were ins... |
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Stubbs the Zombie in Rebel Without a Pulse review (XBX)Reviewed on November 08, 2005If you can stand the notion of devouring brains, watching your victims rise from the ground and stumble about at your will is quite enjoyable. A kid with the baseball bat soon joins your team, and you can whistle to make him shamble over to you, or just leave him to expand your army the best he can. |
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We Love Katamari review (PS2)Reviewed on November 08, 2005We Love Katamari is as guilty as a pleasure gets. Never has rolling up a ball of mass destruction been so undeniably fun. Who would have thought picking up chickens, PE teachers, and ice cream sandwiches with a sticky sphere would be so addictive? Even The King of All Cosmos doesn't get it. But with fans of Katamari Damacy screaming for more, how can he not bask in his newfound stardom? Thus he commands his tiny, neon-green prince back to Earth to amass katamaris to please his ador... |
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Soulcalibur III review (PS2)Reviewed on November 08, 2005Then, as your fighters battle across courtyards surrounded by gurgling fountains alive with plant life, or along the deck of a ship while flaming arrows plunge toward the water and other ships in the distance, the magic takes hold. Everything is beautiful, from the misty waterfalls with their shimmering rainbows in Talim’s stage, to the comets that streak across the skyline while you battle through an inferno. |
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Serious Sam II review (PC)Reviewed on November 07, 2005Muscular, axe-chucking barbarians twice the height of poor Sam... zombified businessmen with shotguns... football-outfitted dinosaurs that sport manly tackles and downright explosive passes... and they'll all be attacking you by the dozen! |
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Def Jam: Fight for NY review (PS2)Reviewed on November 07, 2005You might not like it, you might not admit it…but humans love pain. Love to watch it, love to inflict it, some even love to take it. |
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Cold War review (XBX)Reviewed on November 07, 2005The line between reality and fantasy blur, the seams come apart, and some small, childish part of your mind actually believes that you’re in real danger, actually thinks that real death might be around the corner. |
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Dragon Ball Z: Budokai Tenkaichi review (PS2)Reviewed on November 07, 2005As a Dragon Ball fan, I’m used to disappointment. I was disappointed that the first Budokai game was rather poor. I was disappointed with the crap anime with its childish themes and its horrible voice acting and I was even disappointed with those pathetically dubbed movies that they released over here; if you ask me that’s a hell of a lot of disappointment. However, the release of Budokai 2 for the ‘cube destroyed the majority of the after taste of that disappointment. I didn’t even... |
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Jade Empire review (XBX)Reviewed on November 06, 2005Bioware gained fame with games like Baldur's Gate and Neverwinter Nights. These games deliver a roleplaying experience much different from console style RPGs, such as Final Fantasy. However, games like Jade Empire seemingly create a third pillar of RPGs. Games like Neverwinter Nights on the surface, looked like an open ended action game. However in combat, you quickly realize how it is a very crudely hidden turnbased system. Jade Empire, on the other hand, while holding all the best aspects of a... |
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