Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Monsterseed review (PSX)Reviewed on October 25, 2005They could see me coming. They always could. Waft an unknown RPG in my direction, and watch as the saying "a fool and his money are quickly parted" is proved correct. I'd never heard of Monsterseed, yet there it sat on the shelf, looking cheap and purchasable. I bought it. God help me, I bought it. |
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Atari Anniversary Advance review (GBA)Reviewed on October 25, 2005But before that, know that Atari Advanced contains some awesome examples of retro gaming (as well as some stinkers). Inside you'll find nostalgic renditions of Asteroids, Super Breakout and, best of all, Missile Command. |
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Mortal Kombat: Shaolin Monks review (PS2)Reviewed on October 24, 2005To think that Midway would take Mortal Kombat to a new 3-D adventure, you would have to be crazy right? Well not all would say that with their new release Mortal Kombat Shaolin Monks. Everyone is use to the old style of 2-D flat screen fighting, but there are those who wish to take the characters to a new level. Fighting Scorpion on a flat screen is only fun for so long, but imagine fighting him in a new 3-D realm where he has total control over his arena. There were limited possibilities on mak... |
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Chibi-Robo! review (GCN)Reviewed on October 24, 2005No matter which way you look at it, Chibi Robo is the quintessential Nintendo game. Developed by Skip (last seen plugging quirky RPG, Giftpia) and saved from development hell by Shigeru Miyamoto, this charmingly innocent tale is the latest reworking of the classic, pint sized hero formula. |
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Friday the 13th review (C64)Reviewed on October 23, 2005In an uncharacteristic attempt at “cleverness,” that shambling zombie bodybuilder Jason Voorhees has figured out how to successfully pass himself off as little girls and the elderly. That’s right, one of your campground companions is actually the |
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Pokemon Red review (GB)Reviewed on October 22, 2005It's no surprise that this game was as successful as we all know it to be. To me, it's obvious that Nintendo has something special here, something that could (and quite clearly did) make everyone fall in love with these cute little critters. After all, the game's certainly not popular on its own merits. Despite the rash of high scoring reviews, it's pretty obvious that the game has some serious flaws in it. Yet that hasn't stopped it from being a success. Heck, it didn't even stop me from t... |
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Zelda II: The Adventure of Link review (NES)Reviewed on October 21, 2005While there are only a total of seven main dungeons to explore, there are a number of smaller caves to occupy your time, including the mammoth Death Mountain — a maze-like assortment of caves covering nearly a third of the first continent. Much like many of the second-continent palaces, this region is designed to test a player’s endurance and skill, as the combination of tough foes, instant-death lava and a seemingly-limitless number of caverns to navigate ensures that only a proficient player will make it through without losing a life or two. |
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Radiata Stories review (PS2)Reviewed on October 21, 2005In just about every way that matters, Radiata Stories is different from your standard RPG. |
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Mobile Suit Gundam SEED: Never Ending Tomorrow review (PS2)Reviewed on October 20, 2005I’m sure this is very accurate to the actual anime, as I’d guess virtually every episode was highlighted by robot battles, but it just seemed tiresome to fight the same foes over and over again, especially in such a short period of time. |
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Rampage review (ARC)Reviewed on October 19, 2005Rampage’s attempts at proper villainy ultimately fall flatter than an animated coyote (apetitius giganticus) who finds himself momentarily hovering with the clouds high above a desert ravine. |
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Sengoku Cannon: Sengoku Ace Episode III review (PSP)Reviewed on October 18, 2005With Sengoku Cannon: Sengoku Ace Episode III, the question isn't so much what went wrong as it is, what on earth were Psikyo thinking?! Taking a popular franchise and releasing a quick-to-market sequel is nothing new. Flushing away years worth of hard work and a solid reputation however, is something else entirely. |
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Killer 7 review (PS2)Reviewed on October 18, 2005Killer 7 is like coming across a one-legged dog at a circus freak show. |
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Mario Kart: Double Dash!! review (GCN)Reviewed on October 18, 2005When the first shots of Double Dash were released to the world, it looked as if it was going to add something fresh and inspiring to an often tired out genre. The premise of having two drivers and the usual Mario Kart craziness was a sure selling point. I tend to dislike most racing games due to their dull drag down to realism. If I’m going to play a racing game, it’s going to have something that allows me to shoot down other racers with over the top weaponry, move through creative courses at ... |
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X-Men Legends II: Rise of Apocalypse review (GCN)Reviewed on October 17, 2005It’s a good thing that Apocalypse is a far cry from the current crop of villains, because if he wasn’t, X-Men Legends II would be all the more disappointing. Not bad, mind you…just disappointing. |
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Micro Machines review (XBX)Reviewed on October 16, 2005All in all, if this latest version of Micro Machines proves anything, it is that games cannot live on nostalgia alone. Perhaps some excuse can be found in the fact that it was Infograme's first shot at the series that CodeMasters did so well for so many years, or perhaps it is just another case of a series finally running out of steam. Either way, sadly, Micro Machines is to bare thread for fans of the earlier games, and suffers from too many flaws to draw people new in. |
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Yoshi Touch & Go review (DS)Reviewed on October 16, 2005Admit it. When you bought your DS, you looked at the plastic stick thing, and wondered just how much use it was actually going to be, didn't you? Oh, sure, the rec room in Super Mario 64 DS was good fun, particularly the catapult Wario minigame. And maybe you even played Wario Ware : Touched too, but you probably thought that was about as far as touch-screen gaming was going to develop on this new console. A nice gimmick, a lovely extra, but ultimately not really an evolution in g... |
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FIFA Soccer 06 review (XBX)Reviewed on October 15, 2005Frankie doesn't do this. Instead he gift-wraps the ball and gives it to Roy Keane. Football fans: think on this a little. Frank Lampard -- Frank bloody Lampard -- making an error so basic that I'd blush about doing it for my local Sunday league team. Despite hefty price tags and huge collection of stats, Fifa lets the best players in the world sometimes play like pre-schoolers. |
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Sega Smash Pack Volume 1 review (DC)Reviewed on October 14, 2005I can't believe I bought this compilation over Cannon Spike back when they were both new. I guess the allure of owning 12 "classic" Sega games got to me. I figured I would have more fun with a collection of mostly old-school games than I would with one title going for the same price. I was wrong. And here I am, four years later, writing a review of Sega Smash Pack Volume 1, and regretting overlooking a game that is now hard to get and probably going for twice its original retail pr... |
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Breakdown review (XBX)Reviewed on October 14, 2005I love Guilty Gear as much as the next guy, but there's just something more viscerally thrilling about actually flying across the room and knocking some poor sap in the gut rather than just watching your fighter of choice do it from the side. |
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Tecmo Classic Arcade review (XBX)Reviewed on October 14, 2005Tecmo Cup tries to make soccer exciting, but it plays like a crippled Blade of Steel (NES) or NHL Hockey (Genesis), although I have to admit I was pretty excited when my very first kick scored a goal against the opposing team. Senjyo is an exercise in 3D innovation that doesn't really work, and Pinball Action is so boring that Tecmo had to put the word "Action" at the end to try to trick you into thinking it's exciting. |
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