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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Samurai Shodown V (Xbox)

Samurai Shodown V review (XBX)

Reviewed on January 21, 2006

A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall.
honestgamer's avatar
Dead or Alive 4 (Xbox 360)

Dead or Alive 4 review (X360)

Reviewed on January 20, 2006

Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared.
zigfried's avatar
Fallout 2 (PC)

Fallout 2 review (PC)

Reviewed on January 20, 2006

World War III nearly destroyed all life on Earth. No one bothers to remember the specifics now; they’re trivialities, unimportant details.
viridian_moon's avatar
Alien Soldier (Genesis)

Alien Soldier review (GEN)

Reviewed on January 20, 2006

Twenty five bite-sized levels of pure mayhem, anyway. Because Alien Soldier isn't about stomping through waves of underlings and mass-produced cannon fodder; it's about going toe-to-toe with some of the sickest and most malevolent bosses imaginable.
EmP's avatar
Splatterhouse 2 (Genesis)

Splatterhouse 2 review (GEN)

Reviewed on January 20, 2006

I don’t like Splatterhouse 2. I was planning to mock its sloppy control and limited moveset. I was planning to attack its stricter-than-Altered Beast linearity. I was even planning to poke fun at the sanitized pastel ichor that bursts from every beast (a far cry from the original’s frightening decor). With the above palette of problems, I was planning to paint the most unflattering picture of Splatterhouse 2 that the internet has ever seen.
lilica's avatar
Cave Story (PC)

Cave Story review (PC)

Reviewed on January 20, 2006

Cave Story is definitely the right game, but it's in the wrong place, at the wrong time. If you time-warped (again) back to 1990 and released it on the Mega Drive, the time you returned to wouldn't be the rubbish one we know. It'd be an endless pastel-hued Age of the Pixel, where men express themselves in only sprites and double-jumps and catchy 16-bit tunes. Nobody'd remember Mario or the Green Hill Zone or the rain or tetrominoes or El Viento or any of that crap; they'd remember ...
autorock's avatar
Animal Crossing: Wild World (DS)

Animal Crossing: Wild World review (DS)

Reviewed on January 20, 2006

A long, long time ago on the Dreamcast there was a game called Shenmue. Not many people remember much about Shenmue, but it was a game where you played as a young Chinese man attempting to avenge his father's death by buying furniture for his house. While the concept was nonsensical, the game sold, as would its XBox sequel. Enter Nintendo. With the doomed failure that was the N64, Nintendo decided that it had to do something to boost sales, and released Doubutsu No Mori, a direct ripoff of Shen...
timrod's avatar
Spider-Man (Nintendo 64)

Spider-Man review (N64)

Reviewed on January 20, 2006

It was a magic-spider, he was chosen by a spider-god, he gave birth to himself (long story)…some writers just don’t seem to get it. Simplicity works wonders. Same with life, same with comics, same with games.
lasthero's avatar
Fallout (PC)

Fallout review (PC)

Reviewed on January 18, 2006

Until now, there were no dreams of the future. The world as you know it has been confined to the massive bunker, Vault 13. Inside the redundant maze of sterile hallways and fluorescent tubes, all that mattered was keeping the vault running for future generations. Even that task has become a hopeless cause. The water purification system in Vault 13 has broken, and without new water chip, your people will die.
pup's avatar
Quake 4 (Xbox 360)

Quake 4 review (X360)

Reviewed on January 18, 2006

There are few games that can boast an arsenal quite like this, and there are fewer still that actually make it work. From the rapid fire brutality of the nail gun, to the hyper blaster, to a dark matter cannon that fires quantum singularities, each and every weapon packs an awesome punch.
midwinter's avatar
Spartan: Total Warrior (PlayStation 2)

Spartan: Total Warrior review (PS2)

Reviewed on January 17, 2006

The Spartan is at his best when he’s just going around killing stuff, and the game gives you plenty of chance to do that. Sometimes he kills alone, outnumbered by twenty, thirty, maybe even forty. Sometimes he’s fighting with his buddies, playing the odd-evener when they’re outmanned. But the situation and the location don’t matter: the Spartan was born to end lives, and he follows his calling.
lasthero's avatar
Shining Tears (PlayStation 2)

Shining Tears review (PS2)

Reviewed on January 17, 2006

It's like a 2D mission-based Dynasty Warriors. From your headquarters, you'll pick a new objective then run out onto a hand-painted map and button-mash to kill all the orcs, skeletons, and whatnot in sight. There are some skills that you can use, but for the most part you'll be tapping a single button over and over. Unfortunately, Shining Tears lacks most of the things that made Dynasty Warriors famous.
zigfried's avatar
Wild Arms 4 (PlayStation 2)

Wild Arms 4 review (PS2)

Reviewed on January 16, 2006

Sometimes you can switch off battles entirely. Some people might worry that this will result in a game where you give into temptation and don’t fight enough, resulting in mad level building halfway through the game. That’s not true, though, because you can’t switch off the fights the minute you feel like it. Each new locale forces you to endure combat first. There’s even more good news, too: battles don’t suck.
honestgamer's avatar
Fullmetal Alchemist: Dual Sympathy (DS)

Fullmetal Alchemist: Dual Sympathy review (DS)

Reviewed on January 16, 2006

Fullmetal Alchemist has become a somewhat popular anime and manga series on American soil lately. However, it is far more popular in Japan, as is obvious by the movie released that has yet to obtain an American release date, as well as the various Fullmetal Alchemist games released for previous handhelds, that will never make it here. The latest game in the series, Dual Sympathy for the Nintendo DS looks to be sealed with the same fate. Considering that the Nintendo DS has no region block, impor...
sayainprince's avatar
Street Fighter Anniversary Collection (Xbox)

Street Fighter Anniversary Collection review (XBX)

Reviewed on January 16, 2006

In a sense, Street Fighter Anniversary Collection should be the ultimate 2-D fighting experience. Not only does it include Hyper Street Fighter 2, a compilation of all of the SF2 versions into one but, it also contains one of the best “new-school” 2-D fighters: Street Fighter 3: Third Strike. Not only do we get two of the greatest fighting games of all time, we get the full-length 1994 anime movie. Although, this may not enthral the majority of us, a handful of fanatics will be enthused.
goldenvortex's avatar
Sonic the Hedgehog (Genesis)

Sonic the Hedgehog review (GEN)

Reviewed on January 15, 2006

You can imagine my surprise when I played this game for the first time since I was a kid. You mean this was supposed to be Mario's biggest rival? This was the game the Nintendo haters trumpeted? Well, ok, I take that back. This isn't a bad game after all. Or, at least most of it isn't. But it's also not exactly great either. Or, once again, at least most of it isn't. It's a game that doesn't know what it wants to be, trying to move in too many directions at once. And while some o...
mariner's avatar
Super Metroid (SNES)

Super Metroid review (SNES)

Reviewed on January 15, 2006

While I may not enjoy them, I at least understand why other people like certain games that I can't stand playing. The Otogi series' simplistic brawling has always rubbed me the wrong way, for instance, yet I see the allure of exploring its gorgeous locales and purifying things with a big sword. Similarly, while I don't like Streets of Rage 2 thanks to its cookie-cutter cretins, I can see why a game that lets you punch your way through everything from a baseball field to a pirate ship while liste...
fold4wrap5's avatar
Resident Evil 4 (PlayStation 2)

Resident Evil 4 review (PS2)

Reviewed on January 14, 2006

Call it astonishing. Call it mind blowing. Call it the game of the week, the year or maybe even the decade. Call it the best Resident Evil yet; no one is going to argue. While Capcom may have only clawed at the face of the survival horror genre with its previous installments, RE 4 full on drives a nail into its heart. This isn’t a sequel that dabbles in what previously worked or a sequel that smothers you with irrelevant new ideas. This game is evolution—disturbing, haunting, brill...
True's avatar
Peter Jackson's King Kong: The Official Game of the Movie (Xbox 360)

Peter Jackson's King Kong: The Official Game of the Movie review (X360)

Reviewed on January 13, 2006

As I stood in front of the Xbox 360 section at the store, King Kong’s menacing mug shot on the cover of Peter Jackson’s King Kong: The Official Game of the Movie (what a terribly messy title) stood out amongst the covers of the other games on the Xbox 360. His sharp white fangs immediately grabbed my attention, and his angry eyes did a great job of pumping me up for the disc he was so preciously guarding. I was really excited when I got the game home; anticipating ripping and tearing thro...
asherdeus's avatar
GunValkyrie (Xbox)

GunValkyrie review (XBX)

Reviewed on January 13, 2006

You know what we need more of in video games? Hot, flying chicks with big guns that get naked at least once during the game. Yeah, yeah, we have Steam Hearts, but we need more, damn it! Well, someone over at Smilebit thought it was a groovy idea to have hot, flying chicks with big guns in a video game, and they ended up making this title: Gunvalkyrie. You'd think having hot, flying chicks with big guns in a video game would be enough, but they went the distance; they've included gi...
dementedhut's avatar

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