Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Civilization IV review (PC)Reviewed on January 29, 2006You expand by building cities. The game doesn’t even feel right until you’ve done so, and once you have, the possibilities start pouring in. Each city produces food, commodities, wealth, culture, warriors, settlers, explorers and headaches. They do this over a set number of turns, so the person who builds a few cities early on will never lack things to do. |
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The Legend of Zelda: A Link to the Past review (SNES)Reviewed on January 29, 2006You’ll see massive eyeballs that cling to one another to form a slimy barrier. You’ll watch as Link dodges the lash of a monster’s spiked tail, then blasts away its armor with bombs. Each new dungeon presents a labyrinthine world to explore, with a horrific boss battle at the end. If the puzzles don’t get you—and many times they will—then a showdown with the dungeon master will definitely put a wrench in the works. |
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Legend of Mana review (PSX)Reviewed on January 29, 2006People are always complaining about the lack of originality in videogames. Playing what is essentially the same game over and over again seems almost impossible to avoid considering how few unique titles there truly are. Legend of Mana takes some stabs at originality, but the original features are what makes this game far less enjoyable than it’s predecessor, Secret of Mana. Who says creativity is always a good thing? |
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Secret of Mana review (SNES)Reviewed on January 29, 2006I'm really starting to wonder what's with Squaresoft. Many call them the best RPG developer, while others claim they're an overrated piece of fecal matter. Me, I'm still confused. The Final Fantasy series has proven to be a deep and breathtaking series, constantly reinventing itself and consistently providing a quality experience. Yet Chrono Trigger, often considered to be the best RPG of all time, let me down severely, being nothing more than a bland game doing nothing special. And now Sec... |
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Devil May Cry 3: Special Edition review (PS2)Reviewed on January 29, 2006Seldom have I seen a re-release that makes you feel like you're playing the game for the first time all over again. This is one of those re-releases. The original Devil May Cry 3 was famous for it's stylish combat and grueling difficulty, keeping even the seasoned Devil May Cry veteran on his toes. The Special Edition, however, has made many revisions to the gameplay and overall presentation of the game. |
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Castlevania: Curse of Darkness review (PS2)Reviewed on January 27, 2006Following the positive experience I recieved from Lament of Innocence I had no qualms about making a blind purchase for Curse of Darkness. Lament’s brutal combos, intense action and lush castle made it one of the greatest action games I’ve ever played. That led me to have at least a little faith in Konami and to shell out fifty dollars without any research. I brought it home, played it for a good while and everything seemed perfect. But slowly it crept up on me, like passing... |
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GG Aleste review (GG)Reviewed on January 26, 2006There were a few areas that were genuinely fun, like a stage placing me above a railroad track complete with robots rocketing off a train to challenge my ship at its level, but much of this game was the sort of personality-free drek that has provided the backbone for mediocre shooters throughout time. |
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Shining Force Neo review (PS2)Reviewed on January 25, 2006How wonderfully dreadful that publishers such as Sega can shun the developers that made their games worthy in the first place, but still churn out sequels and counterparts to them. Sequels, mind you, that make no effort to recreate Shining Force’s strategy, luster or quality. If this is Sega’s way of trying to cash in on the popularity of Baldur’s Gate or Warcraft, evolving it from something we know and love, then I must regrettably remove myself as a Shining Force fan girl. |
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Infected review (PSP)Reviewed on January 24, 2006I think there’s one problem with the PSP that most of us reviewers are ignoring: we don’t know what we want with it. Since the technology is so advanced, we want a console experience in our hands. We want the best graphics, the best gameplay, and the best stories. We want it all. But at the same time, we want quick, breezy games with fast load times, so when we’re waiting in line or for the bus, we can just turn it on and play a game. It doesn't seem like we can have both desires solved by a sin... |
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Virtua Fighter 4: Evolution review (PS2)Reviewed on January 24, 2006There are two types of people in the world, those who love Tekken and those who love Virtual Fighter. I don’t care who you are, you fit into one of those categories. Be it an old lady from Florida or business man from New York, you either love one or the other. How is this possible you may ask yourself? There both 3d fighting games, the object in both games are the same beating the crap out of the other person. It all comes down to is how you like to beat the crap out of the other person, do you... |
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Chuck Norris Superkicks review (A2600)Reviewed on January 23, 2006I think it's safe to say that Chuck Norris is truly a legend among men, and he deserves nothing but the utmost respect and reverence for being able to legitimately kick anyone's butt. |
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Animal Crossing: Wild World review (DS)Reviewed on January 23, 2006You’re in the back seat of a car with an animal at the wheel, steering through unforgiving rain traveling down an unknown road. You’re moving from your old life - no more large city, no more long job times, no more long distances between destinations, no more humans. That’s ‘bleh’, not appealing, not interesting. No, you’d rather live in the relaxed town of… where? You decide. You name where you want to go. Spiral? Sizzler? Gootown? Doesn’t matter. That’s where you’re going, where this unknown r... |
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Skyblazer review (SNES)Reviewed on January 22, 2006I've noticed that the platformer genre really started to get stale on the SNES. Sure, Mario World was more than adequate, and there were a select few other gems as well. But unfortunately, the vast majority of them seemed to be the same thing over and over - slow moving cute fluffy animals in generic worlds with average gameplay at best and wild swings in difficulty. Imagine my surprise to find a hit, not in Nintendo or Capcom, but in Sony. They certainly weren't a major player back then, an... |
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Soul Blazer review (SNES)Reviewed on January 22, 2006Some people call Zelda an action/RPG. Although Zelda has elements of both genres, it is much more than that, and is in reality a completely different genre. Soul Blazer, often compared to Zelda by those that have actually heard of it, is not. It is a simple blend of action and RPG, combining the two rather than creating something new. Such an attempt, blending two incredibly different styles of gaming, seems doomed to failure. Yet, despite the seeming impossibility, I find Soul Blazer to be a s... |
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Taito Legends review (PS2)Reviewed on January 22, 2006There are other games on the compilation, too, classics like Elevator Action, Super Qix and Phoenix. They’re as much fun as you remember, but don’t expect much in the way of improvements. Though you can adjust difficulty levels and the size of the ‘arcade’ screen as you play, that’s about where the customization ends. On a similar note, extras are sparse. |
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WTF: Work Time Fun review (PSP)Reviewed on January 22, 2006Baito Hell 2000 on the other hand, wants you bored. It needs your brain on auto pilot, and will pummel it mercilessly with the same event until your eyes glaze over. And therein lies the hook: you're going to love every minute of it. |
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Conflict: Desert Storm review (XBX)Reviewed on January 22, 2006Looking at Conflict: Desert Storm for the first time, it is entirely forgivable to automatically label it as the poor man’s multi-platform Ghost Recon. That's certainly what I did; I just consider myself fortunate that I bypassed my preliminary misgivings long enough to actually try the game. |
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Samurai Shodown V review (XBX)Reviewed on January 21, 2006A casual glance at Samurai Shodown V will remind you of early Playstation games (fitting, considering when this was originally developed). The most impressive elements are the size of the sprites and any background movement. My favorite arena takes is a suspension bridge. Pine trees sway nearby and, beyond them, water cascades down a monstrous waterfall. |
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Dead or Alive 4 review (X360)Reviewed on January 20, 2006Whether it's drunken master Brad immersing himself in drink, Helena discovering the truth about her mother's murder, or the "romance" between Leifang and Jann Lee coming to its conclusion, Dead or Alive 4 is the true sequel to DOA2 that Dreamcast fans have longed for and that ignorant blowhards have feared. |
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Fallout 2 review (PC)Reviewed on January 20, 2006World War III nearly destroyed all life on Earth. No one bothers to remember the specifics now; they’re trivialities, unimportant details. |
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