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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Gunstar Super Heroes (Game Boy Advance)

Gunstar Super Heroes review (GBA)

Reviewed on March 22, 2006

Over the years, Treasure has become one of the most renowned developers among hardcore gamers, thanks to its penchant for creating intense side-scrollers and shooters that always have projectiles flying everywhere and plentiful, huge multi-jointed bosses at every turn. It's ironic, then, that a company known for such fast-paced games started out as a group of disgruntled Konami employees responsible for the sluggish and stiff Super Castlevania IV. But that's for another review.
phediuk's avatar
The Legend of Zelda: Majora's Mask (Nintendo 64)

The Legend of Zelda: Majora's Mask review (N64)

Reviewed on March 22, 2006

Majora's Mask is a difficult game to review. The first time I played it, I hated it with a passion. However, I recently decided to give it another chance and I've now changed my view on the game. I've come to the conclusion that there are two things that anyone should know before plunging into this second N64 Zelda installment:
phediuk's avatar
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 22, 2006

Technosoft's shooter series Thunder Force is something of an oddball. If you've ever played the original Thunder Force, give yourself a pat on the back. Being released only on several obscure Japanese computer systems, the game is difficult to get one's hands on even via emulation. Thunder Force II, luckily, was given a North American release as a Genesis launch title. However, the game didn't fare well with critics or sales, due to its strange emphasis on lousy overhead stages that just aren't ...
phediuk's avatar
Kirby's Dream Land (Game Boy)

Kirby's Dream Land review (GB)

Reviewed on March 22, 2006

When people think Nintendo, people think Mario, or Zelda, or Metroid, or even Pokemon. These are all very highly-acclaimed, very well-known, and long-running series that each lay claim to some truly superb games. In the case of Super Mario Bros. 3 or Ocarina of Time, some may even say the best games ever made.
phediuk's avatar
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on March 22, 2006

In the early days of the Game Boy, it was common for companies to take a popular NES series was the hot item of the day and release a really crappy, watered-down Game Boy version of it. This syndrome unfortunately affected such prestigious series as Mario, Mega Man and Metroid. Hell, with the Kirby series, it happened in reverse. And in an even rarer exception, Zelda: Link's Awakening even managed to nearly match its console counterpart.
phediuk's avatar
Wizards & Warriors (NES)

Wizards & Warriors review (NES)

Reviewed on March 22, 2006

It's like the old saying goes: good games are rare, and Rare games are good.
phediuk's avatar
Gradius (NES)

Gradius review (NES)

Reviewed on March 22, 2006

When asked to name a Konami game, the Gradius series--likely a mistranslation of "Gladius"-may not be the first games to come to mind. The series has always been aimed towards the hardcore shooter crowd, and as such, they've never been all that high-profile. The series really hasn't evolved much over the years, being your typical side-scrolling shmup, and its gameplay has always revolved around one central gimmick: the Option system.
phediuk's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on March 22, 2006

It's rare that one comes across a game whose very existence seems as unnecessary as Final Fantasy Mystic Quest. After the so-so sales of previous RPGs in North America, the developers at Square went back to the drawing board and tried to decide what it was that wasn't clicking with American gamers in the genre.
phediuk's avatar
Raiden Trad (SNES)

Raiden Trad review (SNES)

Reviewed on March 22, 2006

Given the sordid state of scrolling shooters today, it's hard to believe how overcrowded the genre was in the early 90s. At one point, it seemed like every developer on the planet had their own shooter franchise: Konami had Gradius, Capcom had 1942 and its sequels, Namco had Xevious...of course, the trend wasn't limited to the major developers either. Irem had R-Type, Technosoft had Thunder Force, and an obscure Japanese firm named Seibu Kaihatsu made Raiden. Like many of its contemporaries, Rai...
phediuk's avatar
Theme Park Roller Coaster (PlayStation 2)

Theme Park Roller Coaster review (PS2)

Reviewed on March 21, 2006

I’m not a big fan of simulators. Video games are supposed to be a release from the stresses of everyday life. They’re supposed to be a virtual vacation or a wonderful fantasy where you can step into the shoes of someone you may never be. It shouldn’t be a look into the seedy world of puke cleaning and ride repair. It’s why I didn’t like Theme Park: Roller Coaster. Well, that and a few more reasons…
True's avatar
Lumines (PSP)

Lumines review (PSP)

Reviewed on March 20, 2006

You’ll know when you’re there because your fingers will be moving as if they aren’t yours, and your score will be skyrocketing. You’ll be flicking tiles this way and that, dropping one in one place and hardly even noticing as it begins to flash because you’re already working with the next play.
honestgamer's avatar
Age of Empires III (PC)

Age of Empires III review (PC)

Reviewed on March 20, 2006

I play real-time strategy games like I used to play with Legos. I build up a lot of structures for no real reason whatsoever, then I pull them all apart and start over again. I have very little interest in combat in most RTS games. I just like building up cities and managing my populous, which most players consider the boring part of RTS games. Because of this, I’ve found a lot of the newer games disappointing because they’re so combat-oriented. Sure, micro-management isn’t always that fun, but ...
asherdeus's avatar
Final Soldier (TurboGrafx-16)

Final Soldier review (TG16)

Reviewed on March 20, 2006

I was disappointed to have to play through seven levels that didn't get challenging until the end neared. Enemies were only aggressive in a few parts of Final Soldier, while most bosses went down in flames before I got overwhelmed by their more proactive approach to solving the problem of “that gosh-durn little feller that keeps shooting me with the big green doohickeys”.
overdrive's avatar
Divine Sealing (Genesis)

Divine Sealing review (GEN)

Reviewed on March 20, 2006

Divine Sealing is hilarious, but it’s not meant to be funny at all. In fact, the game contains no humorous qualities whatsoever. However, after you’ve driven yourself to the edge of sanity by ploughing through its offerings, you’ll find yourself laughing at a number of things. You’ll snigger at how the game tries to fuse two opposing genres together and fails on both levels, you’ll giggle at the game’s pathetic attempt to bring hentai to a home console and lastly, you’ll smile over the fact that...
goldenvortex's avatar
Lemmings (PSP)

Lemmings review (PSP)

Reviewed on March 19, 2006

Admittedly then, expectations for the PSP update were low. How were Team 17 going to overcome the interface problem on a system notorious for its poor controls? Long answer made short: they didn't. Instead, a series of workarounds have been implemented to increase user-friendliness, though in doing so, some basic design issues have gone unchecked.
midwinter's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on March 17, 2006

It’s hard to imagine that great fights against Turtle Rock’s three-headed dragon, the near-invulnerable Moldorm or evil ol’ Ganon, himself, could be in the same game as a giant moth whose main threat is caused by its good fortune to reside in a spike-laden room with a floor composed of conveyor belts. A handful of other bosses seem a bit redundant, as one seems little more than an enhanced version of the Patra mini-bosses in the original Legend of Zelda’s final dungeon, while the fight with Blink the Thief could best be described as a confrontation with a mobile Gleeok.
overdrive's avatar
Xenosaga Episode I: Der Wille zur Macht (PlayStation 2)

Xenosaga Episode I: Der Wille zur Macht review (PS2)

Reviewed on March 16, 2006

What we have here is a rare case; the only game I know capable of standing on a character and a setting. If the universe wasn’t so detailed and complete, if it wasn’t designed with such obvious care and forethought, if its plot wasn’t more gripping than many books or movies, and if KOS-MOS didn’t kick such ungodly amounts of ass, Xenosaga Episode I: Dur Wille Zer Macht would suck. Beyond those elements, there’s little to like.
lasthero's avatar
Black (Xbox)

Black review (XBX)

Reviewed on March 16, 2006

As I walked away from a pile of fiery rubble with dead soldiers scattered about (originally a heavily-guarded canal), I heard the darnedest thing come out of my guy's mouth:
dementedhut's avatar
HSX: HyperSonic.Xtreme (PlayStation 2)

HSX: HyperSonic.Xtreme review (PS2)

Reviewed on March 15, 2006

pup's avatar
Kingdom Hearts (PlayStation 2)

Kingdom Hearts review (PS2)

Reviewed on March 15, 2006

I put off playing Kingdom Hearts for three years. When it finally wandered into my collection, my brother asked how I—a person who considers Metallica soft rock and thinks watching Ultimate Fighter is a good way to relax—could play Kingdom Hearts. Eyes red, fingers blistered and zombified from a lack of sleep. That’s how I played it. I seriously couldn’t put it down. I don’t know how this game escaped my attention for three long years, nor am I sure if the friend who lent it to me will ever get ...
True's avatar

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