Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic the Hedgehog review (GEN)Reviewed on January 15, 2006You can imagine my surprise when I played this game for the first time since I was a kid. You mean this was supposed to be Mario's biggest rival? This was the game the Nintendo haters trumpeted? Well, ok, I take that back. This isn't a bad game after all. Or, at least most of it isn't. But it's also not exactly great either. Or, once again, at least most of it isn't. It's a game that doesn't know what it wants to be, trying to move in too many directions at once. And while some o... |
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Super Metroid review (SNES)Reviewed on January 15, 2006While I may not enjoy them, I at least understand why other people like certain games that I can't stand playing. The Otogi series' simplistic brawling has always rubbed me the wrong way, for instance, yet I see the allure of exploring its gorgeous locales and purifying things with a big sword. Similarly, while I don't like Streets of Rage 2 thanks to its cookie-cutter cretins, I can see why a game that lets you punch your way through everything from a baseball field to a pirate ship while liste... |
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Resident Evil 4 review (PS2)Reviewed on January 14, 2006Call it astonishing. Call it mind blowing. Call it the game of the week, the year or maybe even the decade. Call it the best Resident Evil yet; no one is going to argue. While Capcom may have only clawed at the face of the survival horror genre with its previous installments, RE 4 full on drives a nail into its heart. This isn’t a sequel that dabbles in what previously worked or a sequel that smothers you with irrelevant new ideas. This game is evolution—disturbing, haunting, brill... |
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Peter Jackson's King Kong: The Official Game of the Movie review (X360)Reviewed on January 13, 2006As I stood in front of the Xbox 360 section at the store, King Kong’s menacing mug shot on the cover of Peter Jackson’s King Kong: The Official Game of the Movie (what a terribly messy title) stood out amongst the covers of the other games on the Xbox 360. His sharp white fangs immediately grabbed my attention, and his angry eyes did a great job of pumping me up for the disc he was so preciously guarding. I was really excited when I got the game home; anticipating ripping and tearing thro... |
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GunValkyrie review (XBX)Reviewed on January 13, 2006You know what we need more of in video games? Hot, flying chicks with big guns that get naked at least once during the game. Yeah, yeah, we have Steam Hearts, but we need more, damn it! Well, someone over at Smilebit thought it was a groovy idea to have hot, flying chicks with big guns in a video game, and they ended up making this title: Gunvalkyrie. You'd think having hot, flying chicks with big guns in a video game would be enough, but they went the distance; they've included gi... |
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Feel the Magic: XY/XX review (DS)Reviewed on January 13, 2006You bought this game? Are you crazy? You absolutely are not! You just made the best move in your whole life. This game will be the game of the year. Now Feel the Magic is a really unique game, and it really takes use of the DS’s abilities like the touch screen and microphone. This game was released late in the year of 2004, and was created by the Sonic Team, which is known for some great games. |
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DDR Extreme 2 review (PS2)Reviewed on January 13, 2006I used to walk by those kids playing Dance Dance Revolution and I just could never figure out how those kids could go so fast and move their feet quicker than anyone in that game. I would never play it for I was to embarrassed, but then I saw the version for my house and I just had to have it. I used this game for a workout and for fun so lets talk about it. |
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Armored Core: Formula Front - Extreme Battle review (PSP)Reviewed on January 13, 2006If you play manually and ignore the AI, the chip bonuses are meaningless and the overall game simplistic... but those who defy conventional "control it yourself" wisdom and strive to hone their core's AI performance will be pleased by the depth of Formula Front: Extreme Battle. |
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Karnov review (NES)Reviewed on January 13, 2006Whether I’m smirking at the sight of a macho circus strongman clad with a mermaid’s tail during the underwater portions of the fifth stage or wondering just how a common boomerang can INSTANTLY kill an enormous dinosaur, I’m typically having a blast when Memory Lane takes me past this game. |
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Stay Tooned! review (PC)Reviewed on January 13, 2006I'd bet you've never seen Stay Tooned! before, and I'd also bet why: it's a decade-old graphic adventure that gets wrongly marked as edutainment. A game with a worse rep there may be, but I haven't heard of it. |
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Mohawk and Headphone Jack review (SNES)Reviewed on January 12, 2006Over the years I’ve played a countless amount of bad videogames. In the matter of fact I’ve played so many terrible ones that I don’t have the slightest clue of which one is the worst. But Black Pearl’s Mohawk and Headphone Jack is the ultimate example of a great game gone bad. It has traits that have made games in the past awesome, but they are butchered so badly to the point that the game is unplayable. It just might be the game that comes in dead last. And that’s saying a lot. |
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Dance Dance Revolution: Mario Mix review (GCN)Reviewed on January 12, 2006It was only a matter of time. Mario has infiltrated a great number of wacky genres in his quest to spread the empire of Nintendo, and it was indeed only a matter of time before he started shaking his ass on the dancefloor. |
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Monkey Island 2: LeChuck's Revenge review (PC)Reviewed on January 12, 2006Freedom is the taste of grog early in the morning, that fuzzy feeling you get making nobles walk the plank and even the joys of countless veneral diseases as you play with the cabin boy. Not having to worry about hygiene since there is no such thing, fencing with cutlasses that can not cut anything but may score you a mean tetanus infection, and saying Arrr! a lot. Who did not wish, at least once in their lifetime, to become a pirate? |
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Lady Sia review (GBA)Reviewed on January 12, 2006Even being a girl, I tend to avoid "girls-oriented" games, but when you see something like Lady Sia, it's hard to resist. A fantasy world, a blond chick with a ponytail, a sword, magical powers -- and that's all it takes to catch my attention. The plot is essentially on the standard side, Sia being the princess of a mythical continent invaded by the T'soas, a race of big humanoid rats. Her so-called allies of the neighbouring kingdoms betray her, so she ends up having to save the land on her own... |
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Castlevania: Curse of Darkness review (PS2)Reviewed on January 12, 2006Poor Konami. When they designed the PlayStation game, Castlevania: Symphony of the Night, did they have any idea that all of their future vampire slaying epics would have trouble living up to it? Hey, it is possible. SOTN is gold; a masterpiece, a testament to the gods of creativity and platforming goodness. |
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Killer 7 review (GCN)Reviewed on January 12, 2006Killer 7 is a game that I had my eye on since it was first announced. A highly stylized schizophrenic contract killer game from the guy who has had his hand in the better parts of the Resident Evil series? Yeah, it was always an exciting prospect. As development continued, it became apparent that the gameplay would be unconventional to say the least, and a lot of the gaming press got spooked and turned their backs on Killer 7 before even giving it a chance. As a reader of various publications th... |
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Indigo Prophecy review (PS2)Reviewed on January 12, 2006Indigo Prophecy is a game that I have had a good feeling about for a long time. A similiar anticipation would have been Killer 7, in that both games promised to be highly original and new play experiences. Another thing that Killer 7 and Indigo Prophecy have in common is that both titles were given less than spectacular reviews from the popular gaming press. Most reviews didn't tear the games apart, but neither of them were received as warmly as anticipated. In the case of Killer 7, I ignored so... |
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Kirby Super Star review (SNES)Reviewed on January 11, 2006With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isn’t some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting. |
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Pump It Up: Exceed review (PS2)Reviewed on January 11, 2006The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. What’s important to note is that you never have to press “left” or “right” on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too. |
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Guitar Hero review (PS2)Reviewed on January 10, 2006Simulations - even Guitar Hero - are seen as fake. While most genres are judged on creativity as works of "fiction", most sport and rhythm-based games are "non-fiction" and are judged on how close they come to the real thing. Dance Dance Revolution and DrumMania use interactive peripherals - a dancing platform and a drum set. But watch people play DDR by stomping their feet on directional arrows and it looks like they're doing step aerobics; or, watch DrumMania experts fever... |
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