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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Metal Gear Solid 3: Subsistence (PlayStation 2)

Metal Gear Solid 3: Subsistence review (PS2)

Reviewed on April 16, 2006

As a guy who broke his teeth on the old-school games of past generations, I was ecstatic to learn that Konami included two Metal Gear games originally released for the eight-bit MSX computer gaming system. The first game (featuring Snake's trip to a three-building compound enticingly named "Outer Heaven") was somewhat altered for release on the NES, while the second had never before been released in America.
overdrive's avatar
Silent Hill 2: Restless Dreams (Xbox)

Silent Hill 2: Restless Dreams review (XBX)

Reviewed on April 16, 2006

After I played the original "Silent Hill", I was left wondering what direction the storyline would take in its sequel. I didn't expect a direct continuation, because the elements of that storyline were so conclusive. But I did at least expect it to take place within the Silent Hill Township, and more importantly within the mythos of the first game. In that first story, a child and her father feel compelled to go to the Silent Hill resort town to resolve a preternatal past that is haunting her. T...
m0zart's avatar
Yu-Gi-Oh! Double Pack (Game Boy Advance)

Yu-Gi-Oh! Double Pack review (GBA)

Reviewed on April 16, 2006

The Yu-Gi-Oh! Double Pack is a bit more engaging than the cartoon. For one thing, it's definitely more fun to play than to watch (even if the real-world rules have been drastically over-simplified). For another, even though it uses the English names (like Jonouchi Joey), the game's two stories -- adapted from the Battle City arc -- aren't as childishly censored as the cartoon. When "duelists" lose a match, they're no longer banished to a mythical Shadow Realm -- in the Double Pack, losers are chopped up by spinning buzzsaws or tied to anchors and hurled into the ocean!
zigfried's avatar
From Russia with Love (PSP)

From Russia with Love review (PSP)

Reviewed on April 15, 2006

You hold the “L” button and watch as the auto-aim hairs pinpoint him. Once they do, you can hold the ‘square’ button, which lets you use the analogue stick to aim with more precision. You can use this cool trick to score head shots or to fire around crates, pillars and shields your adversaries might use to aid in their defense. It conserves ammunition, but there’s a more important reason to aim manually: it’s fun!
honestgamer's avatar
Condemned: Criminal Origins (Xbox 360)

Condemned: Criminal Origins review (X360)

Reviewed on April 15, 2006

Poor Ethan Thomas, he got screwed over big time. Upon investigating a crime scene in a rusty, broken-down building, he and two police officers discover that the killer is still in the place. Sounds like a simple job, right? I mean, it's three armed men against one, they'll have the dude pinned down by the end of the first chapter. Well, a couple of dead hobos later, he witnesses the two police men get shot by the serial killer with his own gun. Sucks, right? It gets worse. Ethan gets framed for ...
dementedhut's avatar
Space Harrier II (Genesis)

Space Harrier II review (GEN)

Reviewed on April 14, 2006

Space Harrier is not a game. Space Harrier is an idea. I can envision a programmer at Sega fiddling around with some code during his spare time and creating a functional 3D checkerboard field. Cue the proverbial light bulb.
phediuk's avatar
Resident Evil 4 (PlayStation 2)

Resident Evil 4 review (PS2)

Reviewed on April 13, 2006

The Resident Evil games never really changed that dramatically over the course of the series (up to recently). They never ventured very far beyond the boundaries of standard survival horror, even if the series had itself invented a lot of what now defines the genre. However, as the games progressed, they appeared to become more and more monotonous. There's only so many moaning zombies and skinless dogs a person can take before they begin to ask for something a little different. In the fourth gam...
harvester's avatar
Second Sight (PlayStation 2)

Second Sight review (PS2)

Reviewed on April 12, 2006

Do you like bald men? Yes? Like men with hair? Yes? Well then a person like you must be in a bit of a dilemma over which third-person action/adventure games to invest in. Well, for all those who base their purchases on the state of the characters hair (you know who you are), Second Sight may be the game for you.
harvester's avatar
Kingdom Hearts II (PlayStation 2)

Kingdom Hearts II review (PS2)

Reviewed on April 11, 2006

Once in an extremely rare while, you’ve got exceptions. Mission Impossible II kicks the first’s ass. Aliens is arguably better than Alien. And Kingdom Hearts II is an improvement in every conceivable way.
lasthero's avatar
Darkwatch (PlayStation 2)

Darkwatch review (PS2)

Reviewed on April 11, 2006

Jericho Cross, an outlaw in the wild west, holds up a train one night in an attempt to rob it of any treasure it may hold. However, he soon finds out that what is in the train is slightly more than he bargained for. By holding up the train, he unwittingly released a vampire lord, who curses the west, filling it with blood-hunting demons and monsters. So...it was a bad move.
harvester's avatar
Pac-Man (Atari 2600)

Pac-Man review (A2600)

Reviewed on April 10, 2006

I remember Christmas 1981 so well. It was a season of anticipation for one of the few gifts I wanted that year -- a copy of the Atari 2600 port of "Pac-Man". That game had literally dominated the arcades since it arrived, and I was weary of having to stand in line for a chance to play a game that might only last five minutes. Games of speed and skill like "Pac-Man" took time to master, and it seemed like the ration of time I received in respect to other gamers just wasn't enough to develop the n...
m0zart's avatar
Merge Marginal (Dreamcast)

Merge Marginal review (DC)

Reviewed on April 10, 2006

Marginal is unusual because the women are actually animal spirit maids. Sure, Tail Tale and Legend of Fairies featured animal spirit girls, but no developer has ever crossed that sacred line in the sand and mixed the "maid" and "animal spirit" genres. It's a daring combination that defies the bounds of traditional gal gaming. Either that or it's an excuse for the girls to squeal cute (read: annoying) NYAN! and UNYA! noises.
zigfried's avatar
Facade (PC)

Facade review (PC)

Reviewed on April 09, 2006

Questioning whether Façade is a game would be to overlook its importance in game design. In fact, to rant on this independent-party, low-budget, one-gigabyte download would be a failure to admit its inherent production value. Façade does not intend to be a masterpiece. It intends to be an experiment in artificial intelligence and natural language processing, allowing you to type a short sentence of dialogue at any time during a conversation. And what better place to interrupt a con...
draqq_zyxx's avatar
Lightening Force: Quest for the Darkstar (Genesis)

Lightening Force: Quest for the Darkstar review (GEN)

Reviewed on April 08, 2006

The Genesis has a lot of shooters. Not just any type of shooter, mind you, but the variety that encompasses Gradius, R-Type, Darius, etc... You know, the subgenre of shooters that no one can quite settle on a name for. The term "space shooter" doesn't include games with non-space settings, like 1942 or Legendary Wings; "scrolling shooter" doesn't include 3D shooters like Star Fox or stationary shooters like Galaga; "shoot-'em-up" also brings to mind run 'n' guns like Contra and Gunstar Heroes; a...
phediuk's avatar
Battlefield 2: Modern Combat (PlayStation 2)

Battlefield 2: Modern Combat review (PS2)

Reviewed on April 08, 2006

An explosion rings in your ears, and the flaming shell of a light assault vehicle is catapulted into the air. Rounds of suppressing fire spark off everywhere. It is war. A few milliseconds later you are in control of a rocket-toting engineer. You fire off a rocket… Suddenly, you are in control of a tank. Advancing through the burning rubble, you rotate the cannon and fire at a shroud of advancing enemies… Another explosion and you are in control of a sniper, high above the battle. A few of the o...
timmyvermicelli's avatar
Rumble Roses XX (Xbox 360)

Rumble Roses XX review (X360)

Reviewed on April 08, 2006

Rumble Roses XX is not one of those games that uses visual flair to mask a complex game engine underneath. The graphics are an integral part of why the product works. Some people will hate that, but I honestly didn’t. It’s just one more thing that adds to this game’s appeal. Anyone can start grappling, dropkicking and bouncing off the ropes within a matter of minutes. It’s easy to pick up and play.
honestgamer's avatar
Metroid Prime Pinball (DS)

Metroid Prime Pinball review (DS)

Reviewed on April 06, 2006

The amalgamation of genres so inherently different usually elicits a three-letter internet acronym from many a videogamer that begins with a "W" and ends with an "F". This is precisely the reception that Metroid Prime: Pinball got when it was announced, not only because Nintendo rolled up a first person adventure into a tiny pinball, but also because - well - "...it's just a pinball game." Further, because developer Fuse Games was also responsible for the utterly mundane Mario Pinball land, it a...
mrchupon's avatar
Advance Wars: Dual Strike (DS)

Advance Wars: Dual Strike review (DS)

Reviewed on April 06, 2006

Advance Wars: DS' gameplay is identical to its predecessors', which can only be a good thing. Like Advance Wars 2: Black Hole Rising, and the original before it, Dual Strike utilizes a rock-paper-scissors mechanic that balances simplicity and depth beautifully. On paper, it doesn't seem like much. You'll take turns with your opponent deploying units from friendly bases, capturing neutral and hostile properties, and attacking units until you either destroy all of your enemy's forces or capture th...
shenlongbo's avatar
The Outfit (Xbox 360)

The Outfit review (X360)

Reviewed on April 06, 2006

The Outfit is definitely an energetic WWII title (and it's not a FPS for a change *gasps*), getting things into gear the moment you begin the first mission. As you walk around your supposedly safe base, still getting accustomed to the controls of one of the three main characters you chose (each having a different main and secondary weapon), a bunch of Nazis drop down from the sky trying to ruin your shit. You can easily take them out yourself, because you're obviously a manly man (or.... ...
dementedhut's avatar
Suikoden III (PlayStation 2)

Suikoden III review (PS2)

Reviewed on April 06, 2006

Minor battles are boring and tedious — winding up as nothing more than bland interludes between plot points. One minute, I’d be watching treaties get broken and villages get torched — the next, I’d be battling bunnies, spiders and beetles. And this goes on for the entire game. Suikoden III’s story was so vast and enthralling to me that the game’s random battles seemed more of a nuisance than a necessity.
overdrive's avatar

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