Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Medal of Honor: Rising Sun review (PS2)Reviewed on September 07, 2005My best friend once told me the appeal of the Medal of Honor games was founded in their near-flawless ability to make the player feel they were part of a greater generation of humanity — people whose heroism and valor shaped the world we live in today. |
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Beat Down: Fists of Vengeance review (PS2)Reviewed on September 07, 2005Start with a free-roaming world like Grand Theft Auto 3. Add in all the greatness of the Streets of Rage and the Golden Axes and the Maximum Carnages. Mix the blazing gameplay that Capcom’s known for, the kind of intensity that’s introduced countless gamers to carpal-tunnel syndrome. |
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Nanostray review (DS)Reviewed on September 05, 2005Nanostray's portable, shoot'em up action is remarkable in so much as it plugs a hole I never knew I had. Like a virgin on prom night coming to the realization that there's more to the world than football and smoking after school, my eyes have been opened and I'm hungry for more. Pushing that analogy one step further, Nanostray's shortened challenge proves frustrating, its digital, pre-mature ejaculation unfortunately grinds the action to a halt just as things begin to heat up. |
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Advanced V.G. review (TGCD)Reviewed on September 05, 2005Advanced V.G. actually tries to be a "wacky" game with "crazy" characters. I spent most of my time stone-faced, wondering who decided that parading a bunch of stereotypes across the screen qualifies as comedy. It certainly doesn't qualify as ingenuity: there's the strong girl, the bunny girl, the rave dancer girl, the glasses girl, the ninja girl, the waitress girl, the other waitress girl, the other other waitress girl, and the other other other waitress girl. |
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Metal Slug 4 & 5 review (XBX)Reviewed on September 05, 2005Metal Slug 4 is HARD, therefore it deserves an introduction. For the last couple of years, I've heard a lot of negative things about this game, like how totally different it is from previous Slugs, or that it's too easy. Now that I've finally had the chance to play the title in this double pack, I'm stumped. It's not the plague that almost everyone seems to claim it is, and for the most part, it's basically on par with its predecessors. |
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SVC Chaos: SNK vs. Capcom review (XBX)Reviewed on September 04, 2005What SVC Chaos does is offer a few hours of fun for the hardcore fan. If you’ve never played any of Capcom’s better efforts then stop reading this review, go out to your nearest game store and pick up a copy of Capcom vs. SNK 2. If you’ve already played that awesome game and want to delve further into the series, then picking SVC Chaos may satisfy your cravings. However, if you wanted more grooves, a cool character ensemble and awesome bosses, then you will be sorely disappointed by Pl... |
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Super Mario Bros. 3 review (NES)Reviewed on September 04, 2005They say nothing in this world's perfect, and I suppose that's true. But there are some things out there that seem to be so flawless, so impressive, so ingenious down to the tiniest detail, that we can't help but declare them, if not perfect, then perfect enough. Take Super Mario Bros 3 for example. Not only was it light years ahead of anything that came before it, but it was light years ahead of everything that came afterwards as well. It seems like Nintendo took every detail that I think i... |
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Mid-Garts review (X68K)Reviewed on September 04, 2005Lightning flashed across the screen, volcanoes erupted in the background, laser beams blocked my way, fiery chimerae hurtled through the air, orcs tossed hammers from below, and gigantic rocks tried to squish poor me (and my dragon). The boring game from the first level had suddenly developed an imagination — I now had a reason to keep playing. |
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Shienryu review (SAT)Reviewed on September 03, 2005Even thinking about the genre-defining Thunder Force IV was more exciting than playing this, the most forgettably average vertical shooter ever created. |
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Strikers 1945 Plus review (ARC)Reviewed on September 03, 2005Over the past few years there has been a void in my gamer soul where the shooters used to be. I felt destined to be counted among the lost; that vast pool of estranged old-schoolers, disenchanted by style-over-substance shooters, and forever reminiscing about Konami codes and R-Type machines at the mall. It seems my salvation has come, and it appeared as a simple airplane. No advanced spacecraft, heat-seeking lasers, or physics defying maneuvers. Just propellers and a machine gun. |
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Gradius III review (SNES)Reviewed on September 03, 2005An aspect commonly overlooked in classic gaming is how solitary the experience is. Like lonely teenagers in a basement, the heroes of Super Mario Brothers and Sonic the Hedgehog work in complete isolation. While they may be working to save the world, there is little representation of this in their respective games. Outside of fun, the only reward for playing is rescuing pixelated princesses and fuzzy animals. These games rely solely on the strength of their gameplay to attract ... |
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Dangerous Seed review (GEN)Reviewed on September 03, 2005I’m not amused. |
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The Sims review (PC)Reviewed on September 03, 2005I don’t get it. I don’t think I’ll ever get it. What the hell is so fun about watching someone else live their life? Why are we obsessed with reality shows like “Hogan Knows Best”, “Nick And Jessica” and “The Osbournes”? Have we suddenly become so desperate to leave our own lives that we will blindly follow someone else’s? I can’t answer that question, I really can’t. So if you sit there and ask me “Why is The Sims so popular” or “Why are there so many expansion packs and sequels to this game” I... |
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Viewpoint review (GEN)Reviewed on September 03, 2005Since the Genesis is home to a bijillion shoot-em-ups, it really takes something interesting to make one of these titles stand out from the crowd; Divine Sealing has a "women feel pain when their clothes get removed" gimmick, Metallic Uniframe Super Hybrid Armor has whatever the hell that game was known for, and in this case, Viewpoint has a unique perspective. Unfortunately, this game's selling point ends up screwing with the gameplay, making a rather average shoot-em-up pr... |
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Whip Rush 2222 AD review (GEN)Reviewed on September 01, 2005If you want to give Renovation credit for one thing when they released Whip Rush 2222 A.D. for the Genesis in 1990, praise them for knowing how to copy from good games. |
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The Incredible Hulk: Ultimate Destruction review (GCN)Reviewed on September 01, 2005He is the most physically powerful being ever imagined, the living embodiment of mortal strength. Not faster than a speeding bullet, but far more powerful than a locomotive, and capable of leaping miles in a single bound. His enemies are legion; as strong as they are numerous, infinitely persistent. But never enough. Before him, people flee. Behind him, cities crumble. Not a villain, not a hero, not anything in between. He is a force of nature given flesh. Random. Fierce. Unstoppable. Irresistib... |
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Axelay review (SNES)Reviewed on August 31, 2005When it comes to this genre, I can safely say that I am no expert. Taking advice from veterans and shooter connoisseurs and after being chronically depressed by the marathon levels in Space Megaforce, I came across Laxe. |
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KISS Psycho Circus: The Nightmare Child review (DC)Reviewed on August 31, 2005Now take a second to reflect; someone out there thought it would be a good idea to take an aging rock band and throw them into a video game. Consider with horror the fate we would suffer if this trend would have caught on. Ziggy Stardust's Pro Skateboarding would be a hit, equalled only by QueenFighter II. |
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Riviera: The Promised Land review (GBA)Reviewed on August 28, 2005Riviera: The Promised Land was one of the most kick-ass games ever released on the underachieving WonderSwan Crystal. Its GBA incarnation features loads of new voices (that's good) and majorly cutified character designs (that's bad), but otherwise it's a byte-by-byte port of the original. In other words, Riviera's still (almost) as awesome as it ever was. |
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Pac 'n Roll review (DS)Reviewed on August 26, 2005When you swipe the stylus across the screen, his counterpart in the top screen will move a bit. If you repeatedly make quick but short strokes, he’ll sort of wander about as desired. Swift and longer brushes, particularly those executed in a gattling-gun sort of sense, will send him flying along the various ledges and hills and whatever else is in sight. That’s almost all there is to controlling Pac-Man. Almost. |
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