Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Naruto: Ultimate Ninja review (PS2)Reviewed on July 07, 2006Taken as a pure brawler, Ultimate Ninja no doubt comes up wanting. There’s only one attack button. None of the fighters have that many attacks and combos, fifteen at the most. Every characters has specific moves, and some of the hidden characters have range and power advantages, but everyone does similar damage and moves alike; master one ninja and you’ve mastered them all. Topping that all off, everyone’s either extremely weak or extremely durable; it takes a ridiculous amount of time to win relying on straight-up fighting. All the more reason to not take this as a pure brawler. |
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Task Force Harrier EX review (GEN)Reviewed on July 07, 2006After completing the bland, but inoffensive, first stage, I noticed the second looked exactly the same. As did the third. And the fourth. Yep, this game possesses 13 stages and the first four were near-identical, with my plane flying over the Siberian tundra or some similarly frozen wasteland. |
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Dead Connection review (ARC)Reviewed on July 06, 2006Don Nerozzia knows the rules. When a man stands in your way, you bribe him, blackmail him, or influence those around him to neutralize the threat. If he’s unimpeachable, then maybe, just maybe, you reward him with a bullet to the back of the head. You certainly don’t gun down his lady in the street and expect him to slink away. Especially not with Philip, the leader of men making a stand against a gigantic crime. Yes, Nerozzia knows the rules; he just chose to ignore them. So now th... |
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Disgaea: Hour of Darkness review (PS2)Reviewed on July 06, 2006At a glance, Disgaea: Hour of Darkness looks like your standard strategy RPG: turn-based battles on a grid, a variety of weapons and classes, a small amount of customization. But from the first time you meet the main character, you know that you’re in for a very unusual trip. |
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Battle Stations review (SAT)Reviewed on July 06, 2006Battlestations could've been a good game..... I don't like saying that a lot since you can basically apply that to any crappy game. But it's true in BS's case. A title where you take control of your own fleet (ranging from patrol boats and mine layers to battleships and aircraft carriers), set sail on the seas, and kick the crap out of any opposing fleet that dares cross your path? Sounds like a kickass game to me. Unfortunately.... |
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God of War review (PS2)Reviewed on July 06, 2006There are two things that are good about this game. Sadly, they are the two things that are good about every “good” game. Usually, these two things make up the bulk a review but I didn’t write this review intending to tell you that this is a fun game and is looks good, blah, blah, woof, woof. In the grander scheme of video-game things, God of War is a big failure. It makes all the same mistakes concerning content that every other high-ranked game does. It’s offensive, it’s hyper-masculine, it m... |
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The 7th Saga review (SNES)Reviewed on July 06, 2006Enix went all-out to craft monsters that would test the mettle of even the most battle-tested adventurer. I faced instant-death attacks, brutal fireball and tornado spells and devastating melee attacks in fights with both bosses and run-of-the-mill overworld denizens. Just when I’d think a particularly tough battle was finally going in my favor, one foe would resurrect a fallen comrade or completely heal itself, forcing me to essentially start over. |
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Devil May Cry 3: Dante's Awakening review (PS2)Reviewed on July 05, 2006Everyone said it was over |
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Marble Blast Ultra review (X360)Reviewed on July 04, 2006As you race around the various stadiums trying to collect multi-colored gems ahead of your worthy opponents, you’ll find power-ups scattered all over the place. Some blow you up to giant size and let you send everyone who touches you flying. Others give you the ability to spring high into the air, or to rocket across most of the arena if you launch cleverly from the top of a ramp. |
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Tecmo NBA Basketball review (NES)Reviewed on July 04, 2006Tecmo NBA Basketball hit stores not long after the 1991 smash debut of Tecmo Super Bowl, a game that succeeded because it stood as the most accurate NES representation of its sport. In terms of presentation and options, these releases exist as equals, but the newer of the two lacks an essential sports game characteristic. Even when mastered, TSB thrived because every down presented an uncertain challenge, be it navigating a broken blocking scheme or reading the oppon... |
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Castlevania Double Pack review (GBA)Reviewed on July 04, 2006After playing the disappointing Castlevania Double Pack, the "Castlevania" name now brings back memories of emasculated bishounen dunderheads, forgettable filler music, long empty hallways, and tiresome backtracking. Quite frankly, this cartridge makes me sad. |
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The King of Fighters EX: Neoblood review (GBA)Reviewed on July 04, 2006It confuses me as to how some of SNK’s most memorable characters, like Billy Kane and Duck King, get excluded, while the bland ones keep coming back. |
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Shadow Hearts From the New World review (PS2)Reviewed on July 01, 2006We’re here to take your pornography and sodomize our vast imaginations |
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Call of Duty 2 review (PC)Reviewed on July 01, 2006I absolutely loved the original Call of Duty, so I had incredibly high hopes for Call of Duty 2. As soon as the first screenshots came out for it, I instantly proclaimed that the game was going to be awesome and started talking non-stop about it. I’m not usually excited about too many games, but I had a lot of expectations for Call of Duty 2, which I’m sure you got from my first two sentences. Now you’re left wondering if the game lived up to my expectations. |
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Devilish: The Next Possession review (GEN)Reviewed on July 01, 2006It's such a genuinely zany concept that one wonders going in just how such a thing couldn't provide a quick burst of amusement. And it does. I actually chuckled at the wonderfully contrived story describing a prince and a princess turned into paddles by evil magic. The problem is that if you've played Breakout, you've played this, and while such things as zombies and boss fights add a little to the gameplay value, Bad Omen runs on its novelty. Once you get past that, the experience quickly loses its lustre. |
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Arc the Lad: Twilight of the Spirits review (PS2)Reviewed on July 01, 2006Arc: Twilight of the Spirits often feels more about toil than reward. |
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Gradius II: Gofer no Yabou review (NES)Reviewed on July 01, 2006There are certain games for which one must wonder the usefulness of a review. Gradius II is one such game. Being an average-at-best Japan-only release from 1989, it is highly unlikely that any casual gamer will read this review and decide "Hey, I really want to play that game!" Conversely, if you're a big fan of the other Gradius games (or shooters in general), chances are very good that you've already played Gradius II. If you're not, then the odds are high that you won't be reading this. Gradi... |
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Bulls vs. Blazers and the NBA Playoffs review (SNES)Reviewed on June 30, 2006Bulls vs. Blazers sucked, sucks and will suck. |
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Castlevania review (NES)Reviewed on June 30, 2006Without a doubt, Castlevania is an esteemed series. While its sales aren't the greatest, the games still receive high acclaim from critics and hardcore gaming junkies alike (well, the 2D ones, anyway.) However, one thing that should be noted about the praise slavished upon Konami's long-running franchise is that almost all of it is directed to 1997's Symphony of the Night and its followups. That game combined a Metroid-esque sense of exploration with smooth controls and a gorgeous art direction,... |
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Totally Rad review (NES)Reviewed on June 30, 2006And so, young and awesome Jake sets off into the wild blue yonder, endeavoring to complete five whole stages of magic and mayhem, rescue Allison, rescue Allison’s father (no clue how he fits into things, other than to give Jake another reason to look like a big-shot in front of his girl) and spew out TOTALLY RAD dialogue, all of which I forced myself to forget as soon as the words left my screen. |
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