Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Drakengard review (PS2)Reviewed on June 21, 2006Love. Crimson Blood. |
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Sagaia review (GEN)Reviewed on June 21, 2006Due to the path I'm taking, my objective is the sea urchin-like monstrosity known as Leadain — a foul contraption with multiple deadly attacks and seemingly more lives than a cat. It kills me, forcing me to re-enter the fray with only a pair of pea-shooter weapons. Not even the luck of the gods will allow me to see the next level under these conditions. |
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Final Fantasy IX review (PSX)Reviewed on June 21, 2006 |
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Half-Life 2: Episode One review (PC)Reviewed on June 20, 2006I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s... |
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Hexic HD review (X360)Reviewed on June 19, 2006In the end, despite the frustration and occasionally unfair situations that sometimes surface, Hexic HD is a great way to pass the day away with. |
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Super Castlevania IV review (SNES)Reviewed on June 17, 2006Outro |
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Hitman: Blood Money review (PS2)Reviewed on June 16, 2006Is it his style, his attitude, or the artistry in his skill? Maybe he is the manifestation of our own sadistic fantasies. |
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Tao's Adventure: Curse of the Demon Seal review (DS)Reviewed on June 15, 2006I envisaged an epic struggle through the colourful floors of Monster Tower, fighting ancient beasts with fearsome spells. In hindsight, my expectations were a little high. |
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Motoroader MC review (TGCD)Reviewed on June 13, 2006In the tradition of the legendary Super Sprint, each Motoroader race is presented in a single-screen birds' eye view, so that you can see all the racers, all the obstacles, and all the action without any view-changing or mirror-flipping nonsense. There are a few hazards like ice patches or volcanic gorges, but for the most part you'll just hold down the "accelerate" button and speed as quickly as possible through eight laps on each track. |
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Gradius Collection review (PSP)Reviewed on June 13, 2006When the ship begins, it fires small pellets in a straight path. These are soon supplemented with peripheral shots, lasers and shields that give you a better chance against whatever the alien empire you’re battling happens to throw your way. Soon, your painfully slow ship will move more efficiently—this finally gives you a chance against all your adversaries as they dart so lithely about the screen—and you’ll wonder why you ever found the game so overwhelming. |
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Hitman: Blood Money review (X360)Reviewed on June 13, 2006Killing ninjas, badassing, looking cool, blah, blah, blah. I don't need to remind you just how awesome Agent 47 was in the past three games. You should know by now. And if not, SHAME ON YOU! But with this fourth installment now out, is the Hitman series starting to run out of steam? Is Agent 47 losing his awesomeness? Are we gonna be Tomb Raider'd? No, no, and THANK GOD no. Hitman: Blood Money is a great game that doesn't disappoint, and it turns out to be the best of the series, so far. |
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Shadow the Hedgehog review (XBX)Reviewed on June 13, 2006Contrary to what most believe, Shadow the Hedgehog is an improvement, not a step back. Even before the black hedgehog’s solo debut hit the shelves, scepticism had already shown his grim face. The last proper Sonic game, Sonic Heroes was, to be frank, awful. Its quirky new design looked charming enough and its diverse range of characters was enough to make any Sonic fan drool. However, its poor level design and bad voice actors were enough to have anyone ripping huge chunks of ha... |
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The Da Vinci Code review (XBX)Reviewed on June 11, 2006On the one hand, this is a satisfying way to fight that emphasis mental power over the ability to simply button mash. On the other, it just doesn’t feel quite natural. Fights seem to happen in fits and spurts. Worse, fighting multiple enemies turns into a ridiculous scenario where even if you press the buttons in just the right order, one of the other goons might step in and knock you in the face because you’re in the middle of performing a combo and can’t stop to deal with the obvious threat. |
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Maui Mallard in Cold Shadow review (SNES)Reviewed on June 11, 2006After playing Cold Shadow in its entirety, it would seem to me that Maui Mallard was created only for the simple purpose of fooling us Donald Duck fans into playing the game. Oh, Disney, you and your devilish schemes! That’s right: what you see in the cover art and in-game screenshots is not Donald, but actually Maui Mallard! And what are the differences between Donald and Maui? Well, save for the lack of a red bowtie and Fauntleroy sailor hat, none. |
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Hitman: Blood Money review (XBX)Reviewed on June 10, 2006The seemingly insipid story revolving around a genetically cloned man offing assortments of people around the world doesn’t look or sound too outwardly appealing. I mean, can’t we fill a slew of bad guys with lead in countless other games already? Sure we can. But what makes Hitman: Blood Money so darn endearing is its matter-of-fact approach to the stunningly brutal acts of murder found throughout the whole game. However, it’s not simply the murder that does it; it’s the maddeningly clever ... |
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Lost Magic review (DS)Reviewed on June 10, 2006Coming up with RPGs for the DS must be tricky. Sure, your staff can come up with all sorts of cliched stories and generic heroes to go with them. There’s also plenty of leeway with regards to the leveling and combat systems. Hell, even the DS’s graphical capabilities can work a few small wonders. But the real problem lies with the Touch Screen; it’s one of the system’s most celebrated features, yet finding new and inventive ways to utilize it must be quite a task. All things considered, it’s lit... |
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Trace Memory review (DS)Reviewed on June 09, 2006A young boy watches in horror as one man levels a pistol at another. Pop Cue a blood red fadeout. Over four decades later, a mother hustles her daughter into hiding. Peeking from the closet, the small girl with white hair sees only the silhouette of a man holding a gun. Another dull pop resonates. Cue another blood red fadeout. |
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Metal Saga review (PS2)Reviewed on June 09, 2006I had no reason to go anywhere other than to get in fights and earn money to buy better equipment for my characters and their tanks. With no motivation beyond personal gain, everything I accomplished in Metal Saga seemed hollow — a never-ending series of frivolous events only connected by their lack of connection. |
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Shining Force review (GEN)Reviewed on June 08, 2006During the game’s final battles, I didn’t have the courage to send Max into the heart of conflict. Why? Because if he gets defeated, the game ends and I found out the hard way that one unlucky confrontation can accomplish that in the blink of an eye. |
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Formula One: Built to Win review (NES)Reviewed on June 05, 2006There wasn’t much of a difference between the first few Formula One races and the last few American ones, so I jumped out to a hefty lead in the points standings over real-life drivers of the time (with slightly altered names, such as “A. Frost” instead of Alain Prost or “A. Zenna” instead of Ayrton Senna). I was feeling fine. Only a few races from winning the F-1 championship, I felt not even the wrath of God himself could stop me! |
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