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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on July 15, 2006

The reason Zelda II is special isn’t just the dungeons and their guardians, though, or the way it mixes two unique perspectives. What makes it so outstanding is how those elements contribute to the most tangible world the NES ever saw. It’s evident even in the way people talk about the game to this day.
honestgamer's avatar
Shadow of the Colossus (PlayStation 2)

Shadow of the Colossus review (PS2)

Reviewed on July 13, 2006

With the release of ICO in 2001, a hidden gem emerged out of nowhere. With the game mainly consisting of escorting a young lady around with various puzzles and little combat, the word that may come to the mind of some is “boring.” But this is not true. It was a truly original concept, and it showed that not everything needs to be about blowing away enemies in first person shooters or managing an army in strategy games. This has been carried over to Shadow of the Colossus, with many characteristi...
amlabella's avatar
World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on July 13, 2006

These are quotes from people close to World of Warcraft users:
amlabella's avatar
Indigo Prophecy (Xbox)

Indigo Prophecy review (XBX)

Reviewed on July 13, 2006

Every year many games come out that are great, but don’t really bring anything new to the table. They may do many things right, but they’re missing something: innovation. With Indigo Prophecy, that is not the case. With highly original concepts that are executed very well, and a game that puts its story and characters above everything else, developer Quantic Dream has succeeded in making a game that sets itself apart from any other one out there. It may not be perfect, but it’s something that sh...
amlabella's avatar
F.E.A.R.: First Encounter Assault Recon (PC)

F.E.A.R.: First Encounter Assault Recon review (PC)

Reviewed on July 13, 2006

Through the years, there have been all kinds of first person shooters released. There's the usual formula of a good combination of guns with some fast-paced action, and so on. But with F.E.A.R, Sierra has created something new. It's combined the aspects of a Japanese horror film with exciting and frantic action to create one of the best FPSs out there.
amlabella's avatar
Teenage Mutant Ninja Turtles 2: The Arcade Game (NES)

Teenage Mutant Ninja Turtles 2: The Arcade Game review (NES)

Reviewed on July 13, 2006

Teenage Mutant Ninja Turtles II: The Arcade Game is a sequel to an NES platformer called...Teenage Mutant Ninja Turtles (shocker.) While some people may have warm fuzzy feelings of nostalgia when thinking of the original TMNT, I'll be honest with you: I hate it. Too many cheap challenges, awkward controls, too many cheap challenges, too many cheap challenges...let's just say that the game is a bit frustrating.
phediuk's avatar
Super C (NES)

Super C review (NES)

Reviewed on July 12, 2006

Winged soldiers come out of holes in the wall and glide to their level while mounted cannons provide a lethal distraction. And being distracted WILL lead to being dead on this level, as missing a jump and falling off the screen is as fatal as taking a round in the throat. As Scorpion and Mad Dog get closer to the top, an elevator catches up to them, forcing them to advance past these (and more) foes at a steady pace.
overdrive's avatar
Space Station: Silicon Valley (Nintendo 64)

Space Station: Silicon Valley review (N64)

Reviewed on July 12, 2006

Silicon Valley doesn’t offer action, intrigue, heavy violence, or anything remotely ‘hardcore’. But it does have sheep, floating sheep, sheep with springs for feet, dogs on wheels, rats on wheels, hippos with fecal mines, rabbits with helicopter ears that crap bombs from above, huskies on skis, penguins with infinite snowballs, turtle tanks, irritable sea bass, hyenas with motorcycle bodies, and about twenty others that escape me at the moment.
lasthero's avatar
Sexy Droids (Amiga)

Sexy Droids review (AMIGA)

Reviewed on July 11, 2006

This is a simple but engaging puzzle game for the whole family. Unless your family happens to be offended by nudity, because they’re the sort of puzzles where you gradually reveal pictures of women revealing themselves. Only instead of Penthouse Pets in the buff, you’ll be “treated” to chrome-plated gynoids posing provocatively in skimpy swimwear – and Robocop helmets.
sho's avatar
Point Blank DS (DS)

Point Blank DS review (DS)

Reviewed on July 10, 2006

A charming and frantic game, it’s all the fun of a carnival, without the hawkers, rigged games, and petting zoo aroma. Then again, there are reasons I don’t go to carnivals anymore.
pup's avatar
Freelancer (PC)

Freelancer review (PC)

Reviewed on July 10, 2006

Every modern gamer knows the story of the Xbox (and later PC) role-playing game, Fable. It was supposed to be one of the largest and most ambitious games ever released, but turned out to be a short and limiting RPG that paled in comparison to its contemporaries, namely Bioware’s KOTOR. Due to the genre’s mainstream obscurity, most gamers haven’t heard of Freelancer, which was first announced roughly five years prior to its release in 2002 (and was in development for much lon...
Halon's avatar
The Legend of Dragoon (PlayStation)

The Legend of Dragoon review (PSX)

Reviewed on July 09, 2006

When Legend of Dragoon made its way onto the PSX RPG scene, Sony foolishly billed it as a Final Fantasy killer. Gathered together in angered hoards, FF fanatics lit their burning torches and waddled aggressively through the streets, rioting and looting Cheeto stores nation-wide. "This is no Final Fantasy!" some cried while others sobbed over their Sephiroth plushies; it was a dark day, but somewhere behind all the rantings and unbridled hate, a game somehow got forgotten.
bside's avatar
The Hobbit (PlayStation 2)

The Hobbit review (PS2)

Reviewed on July 09, 2006

Bilbo Baggins, as many of us know, is a typical hobbit. He’s portly, laid-back, and perfectly content with never leaving Hobbiton. However, due to his recruitment by a wise wizard and a bunch of dwarves, Bilbo sets out on a quest where he encounters some awkward camera angles, many boring stages, and a final couple levels that hint at what could have been a much better game. So much for the epic journey I expected.
djskittles's avatar
Brain Age: Train Your Brain in Minutes a Day (DS)

Brain Age: Train Your Brain in Minutes a Day review (DS)

Reviewed on July 09, 2006

Thankfully though, the smart folks at Nintendo have decided to put a patch on the problem, in the form of an intriguing little puzzle game. That game is Brain Age: Train Your Brain in Minutes a Day!
destinati0n's avatar
Guitar Hero (PlayStation 2)

Guitar Hero review (PS2)

Reviewed on July 08, 2006

The life of a rock star: full of money, alcohol, and all out partying. Guitar Hero may not be able to provide the fun of passing out drunk on the floor, but it certainly captures the feel of rock in a video game. With all kinds of musical tracks and one of the coolest gaming peripherals, Guitar Hero makes you feel like you’re on that stage, with thousands of screaming fans going crazy. Well, as long as you don’t look at yourself in the mirror. Anyone who is willing to fork over the extra $20 wil...
amlabella's avatar
Micro Machines V4 (PC)

Micro Machines V4 review (PC)

Reviewed on July 08, 2006

What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, you’re pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful.
honestgamer's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on July 08, 2006

It took six years to come up with a sequel to Mario 64. Six years. You'd think that would be enough time to make sure they'd get it right. After all, this is the latest in Nintendo's largest and arguably most important franchise, so it certainly deserves special devotion. How, then, can we explain what happened here? How did Nintendo possibly come up with a game that is so, well, forgettable? I mean, I'm not really a fan of Mario 64. I think the concept was excellent, but the execution a ...
mariner's avatar
Naruto: Ultimate Ninja (PlayStation 2)

Naruto: Ultimate Ninja review (PS2)

Reviewed on July 07, 2006

Taken as a pure brawler, Ultimate Ninja no doubt comes up wanting. There’s only one attack button. None of the fighters have that many attacks and combos, fifteen at the most. Every characters has specific moves, and some of the hidden characters have range and power advantages, but everyone does similar damage and moves alike; master one ninja and you’ve mastered them all. Topping that all off, everyone’s either extremely weak or extremely durable; it takes a ridiculous amount of time to win relying on straight-up fighting. All the more reason to not take this as a pure brawler.
lasthero's avatar
Task Force Harrier EX (Genesis)

Task Force Harrier EX review (GEN)

Reviewed on July 07, 2006

After completing the bland, but inoffensive, first stage, I noticed the second looked exactly the same. As did the third. And the fourth. Yep, this game possesses 13 stages and the first four were near-identical, with my plane flying over the Siberian tundra or some similarly frozen wasteland.
overdrive's avatar
Dead Connection (Arcade)

Dead Connection review (ARC)

Reviewed on July 06, 2006

Don Nerozzia knows the rules. When a man stands in your way, you bribe him, blackmail him, or influence those around him to neutralize the threat. If he’s unimpeachable, then maybe, just maybe, you reward him with a bullet to the back of the head. You certainly don’t gun down his lady in the street and expect him to slink away. Especially not with Philip, the leader of men making a stand against a gigantic crime. Yes, Nerozzia knows the rules; he just chose to ignore them. So now th...
woodhouse's avatar

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