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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
AstroPop (Xbox 360)

AstroPop review (X360)

Reviewed on August 10, 2006

AstroPop is a puzzle game for Xbox Live Arcade that combines block busting, combos, bricks, and SUPA rays. Its hectic pace and points scores make it addictive, and cause you to not notice the time slipping by. AstroPop is constantly making you navigate quickly and work rapidly. It’s a great single-player puzzle game, but its lack of multiplayer takes away a lot from the experience.
ghostyghost's avatar
Metal Saga (PlayStation 2)

Metal Saga review (PS2)

Reviewed on August 10, 2006

Humanity. Like cockroaches, they continue to scrape out what meager existence they can in the post-apocalyptic world wrought by the hands of NOAH, the obligatory evil super-computer. Initially an artificial intelligence created in order to prevent war and the like from ravaging the land, NOAH was given a little too much freedom of choice. In order to cease war and end all hostilities, it would eradicate the source of all conflict: the entirety of the human race! Through hazy and unexplai...
dragoon_of_infinity's avatar
Silent Hill 4: The Room (Xbox)

Silent Hill 4: The Room review (XBX)

Reviewed on August 10, 2006

Know from the start that every glimpse of promise, every flicker of macabre brilliance and every fleeting second of spine-chilling horror will crash and burn, leaving only a lingering air of disappointment and wasted potential. Because from the second the game starts, so does its biggest flaw.
EmP's avatar
Street Fighter II Hyper Fighting (Xbox 360)

Street Fighter II Hyper Fighting review (X360)

Reviewed on August 09, 2006

Hyper Fighting is a ballbuster. It's cheap, relentless, and annoyingly obsessed with cheesing you to death with its flawless timing and flaw-exploiting tactics. In short, I finally hate a version of Street Fighter II.
nick_evil's avatar
Space Empires IV (PC)

Space Empires IV review (PC)

Reviewed on August 09, 2006

If you're the type of person who would look at a title like "Space Empires IV" and think, "O GAWD how lame! I'm not playing THAT!", then you, sir, are missing out. If you are, then you might also be the type of person who would look at a review like "Don't judge a book by its cover" and think "O GAWD how lame! I'm not reading THAT!", and...oh. Nuts.
WilltheGreat's avatar
Pac-Man (Xbox 360)

Pac-Man review (X360)

Reviewed on August 09, 2006

Blinky is riding you like a cowboy on a bronco and you’re doomed if you don’t reach the side warp in time. Every millisecond counts. You round a bend and you need to head left for safety, so you press the button. What happens on-screen? Pac-Man moves down.
honestgamer's avatar
ICO (PlayStation 2)

ICO review (PS2)

Reviewed on August 09, 2006

Forbidding battlements rise above a stark ravine. The stillness of the surrounding forest is broken by the sound of approaching hooves. A group of horsemen appears, masked and silent, carrying with them a struggling young boy. His wrists are bound and two curved horns jut from his head. Wordlessly, the horsemen enter the fortress. They bring the boy to a cavernous hall lined with stone sarcophagi. One casket opens and the boy is placed inside. There is the sound of receding footsteps and then h...
sophina's avatar
Culdcept (PlayStation 2)

Culdcept review (PS2)

Reviewed on August 09, 2006

Culdcept is an unlikely hybrid of genres; it combines the battle system of a collectible card game with the mechanics of a board game and even throws in a bit of role-playing. An eccentric concept, surely, but Culdcept pulls it off with a quirky charm and surprising originality. The premise of the game is familiar territory for those familiar with traditional RPGs: the goddess Culdra rules the world through a book of spells, Culdcept. Cepters are those mortals with the power to summon monsters ...
sophina's avatar
Snatcher (MSX)

Snatcher review (MSX)

Reviewed on August 09, 2006

Hideo Kojima’s SNATCHER is a kickass graphic adventure that’s best described as an inspired synthesis of “Blade Runner,” “Terminator,” and “Wacky Japanese Perverts on Parade.” No doubt you’re already well aware of this thanks to the highly sought-after Sega CD port, but the MSX2 original is definitely worth checking out – particularly since it’s been completely translated into English.
sho's avatar
Final Fight (Arcade)

Final Fight review (ARC)

Reviewed on August 08, 2006

As the sun sets over Metro City, the citizens of the urban wasteland face another night of crime, corruption, and despair. Mad Gear, a powerful street gang with political influence and unparalleled resources, continues to tighten its chokehold on the city. Their dominance was a direct result of the old mayor’s limitless greed and utter lack of cojones. But now there’s a new mayor in town, the kind of well-meaning and honest type of person that Mad Gear can’t stand. In order to get the new offici...
disco's avatar
Need for Speed: Underground (PlayStation 2)

Need for Speed: Underground review (PS2)

Reviewed on August 08, 2006

Need for Speed: Hot Pursuit 2 and Porsche Unleashed had you speeding through peaceful European villages in exotic cars. However, after the movie “The Fast and the Furious” was released, EA decided to move the series into new territory. In Underground, you put the pedal to the metal in cheap import cars to prove your skill on the dark city streets. There’s a vast amount of modifications for every vehicle, which ensures that no two cars are alike in the fabulous online play. In addition, each ...
madskillet's avatar
Monster House (PlayStation 2)

Monster House review (PS2)

Reviewed on August 07, 2006

The level design takes advantage of each character’s unique attributes. If you’re in control of Chowder, you can expect fewer enemies, yet battles that are every bit as tough because your adversaries can take a lot of damage and keep right on attacking. Jenny, meanwhile, is constantly swarmed by animated chairs and other menaces that will bite savagely into her life meter if she doesn’t keep moving wide of their assault.
honestgamer's avatar
Bad Boys: Miami Takedown (PlayStation 2)

Bad Boys: Miami Takedown review (PS2)

Reviewed on August 07, 2006

It doesn't take long to realize that Bad Boys is no mere game, but an abomination.
lasthero's avatar
Burnout 3: Takedown (PlayStation 2)

Burnout 3: Takedown review (PS2)

Reviewed on August 05, 2006

In the world of Burnout 3, people cringe at the thought of using car insurance. Imagine a virtual reality where speeding doesn’t get you a ticket and crashing your car is a goal. This is Burnout 3: Takedown. In a market of street racers and driving simulations, Burnout 3 stands out among the crowd. Through fusing different types of game modes, it finds that middle ground, providing a breath of fresh air. There’s no complicated customization or tuning to worry about, just driving wildly. This pro...
amlabella's avatar
Galaga (Xbox 360)

Galaga review (X360)

Reviewed on August 04, 2006

So it is that we come to a new question: though Galaga has ‘worked’ for many years, how does it fare on the Xbox 360? The answer is that it does quite well for itself, if you’re not expecting anything more than what the game has always been.
honestgamer's avatar
New Super Mario Bros. (DS)

New Super Mario Bros. review (DS)

Reviewed on August 04, 2006

Everyone’s favorite hero, Mario, returns to his plumbing roots in New Super Mario Bros, essentially a more detailed look at the 1985 classic, Super Mario Bros. Despite being showcased in Super Mario Strikers and Mario Baseball, NSMB shows that Mario still can be the perfect piece in an excellent side scrolling adventure, and it brings a simple control scheme that allows for crazy level design. The plot and some of the environments from Super Mario Bros are re-used, but the game is significantly ...
ghostyghost's avatar
Ghosts 'N Goblins (NES)

Ghosts 'N Goblins review (NES)

Reviewed on August 04, 2006

Ghosts 'n Goblins exemplifies the worst kind of challenge in a game: a game that is ridiculously hard solely to piss off whoever plays it. Ghosts 'n Goblins has no real agenda other than to make you mad. And it will succeed in that mission long before you ever complete the game. This is the kind of game where the developers purposely jacked up the difficulty to disguise the fact that their game plays like a fart. It looks bad, it sounds bad, it plays horribly, and you'd be hard-pressed to find a...
phediuk's avatar
Exile (Genesis)

Exile review (GEN)

Reviewed on August 03, 2006

However, I soon realized that virtually everything had suddenly been reduced to nothing more than speed bumps. If an enemy hit me, I didn’t even flinch. My preferred boss strategy was simply to stand in front of the villain and hit the “attack” button as rapidly as I could until it perished. At some point in the game, Sadler learned magic. I never cast a single spell. I also didn’t bother purchasing the stat-enhancing items and only used a total of four healing goods (two during the final boss fight).
overdrive's avatar
Yoshi Touch & Go (DS)

Yoshi Touch & Go review (DS)

Reviewed on August 03, 2006

The Test begins…….NOW!
goldenvortex's avatar
R-Type (Game Boy)

R-Type review (GB)

Reviewed on August 03, 2006

TYPEcast For Greatness.
EmP's avatar

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