Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Children of Mana review (DS)Reviewed on October 08, 2006So, I just finished my first of two imports for my DS. The name of the game, as you should know, is Children of Mana. I'm not one for introductions most of the time, so let's just cut to the actual review. |
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Night Slashers review (ARC)Reviewed on October 06, 2006I’m a beat-‘em-up enthusiast. |
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NBA 2K7 review (PS2)Reviewed on October 06, 2006Yes, NBA 2K7 looks eerily similar to the previous game. That's the biggest thing that critics have about this game. We all know that the Xbox 360 version of this game is much prettier and has more features than us PS2 owners can ever imagine. However, the PS2 version still has a lot to offer. There are new additions and improvements that you can never tell unless you pick up the game. Although its face is the same, the game has matured into something smoother and better, and I'm here to c... |
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Just Cause review (PS2)Reviewed on October 05, 2006When all these elements come together, you might actually be fooled into thinking Just Cause is a decent game. Don't. All is not what it seems. |
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Parasite Eve review (PSX)Reviewed on October 05, 2006The main problem is that whenever Aya gets into a fight, the game has to load in the monsters, which takes a couple of seconds. During this time, the screen freezes and turns gray, essentially screaming, “Hey stupid! You are going to be in a fight. Gird those loins and start shooting!” |
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Haunted Castle review (ARC)Reviewed on October 03, 2006Don’t hate Haunted Castle just because there aren’t any candles to whip, the sub-weapons are totally lame, and Simon has blue hair. That would be silly. No, you should hate it because it’s a sadistic monster that feeds off your suffering (and pocket change). |
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MechAssault: Phantom War review (DS)Reviewed on October 01, 2006Welcome to the 32nd century. Mankind has developed new technology, allowing them to delve deep into the vast emptiness of space. Many of the planets are brimming with civilization, including an interstellar communication system with gigantic satellite dishes. However, such advancements don’t stop people from being power-hungry warmongers. In a bid for the dominance of the cosmos, nations have raised their own armies of elite mech pilots and trained them to become Mechwarriors. Tons of battles an... |
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Enzai: Falsely Accused review (PC)Reviewed on October 01, 2006I definitely enjoyed my time with Enzai. I actually played through every scenario and bled the story dry, because the dialogue and characters were so well-conceived. |
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Cooking Mama review (DS)Reviewed on September 30, 2006All that Cooking Mama has to offer is cooking, cooking, and more routine cooking. The only real goal is to get perfect 100’s, but even then, the reward is yet another dish that utilizes the same cooking techniques and a little gold medal. |
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Amped 3 review (X360)Reviewed on September 30, 2006You'll also find yourself hired by a Canadian sock-puppet to hunt down a yeti. After being filled in by your odd employer (who uses a sock puppet of his very own to characterise the yeti!) you'll have to chase the abominable snowman down a particularly treacherous slope, outscoring him as he pulls mad tricks on his own snowboard to secure his capture. He'll backflip off an icy ramp and land precariously on a rail which he'll grind down, popping off stunts as he goes. Do the same or be shown up by the missing link! |
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Mega Man X: Command Mission review (GCN)Reviewed on September 30, 2006This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained. |
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Brothers in Arms: Road to Hill 30 review (PC)Reviewed on September 30, 2006A lot of advertisements for games emphasize team-based combat. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. ... |
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Phantom Brave review (PS2)Reviewed on September 30, 2006Phantom Brave follows the Nippon Ichi tradition for strategy RPGs with a twist - or a dozen twists, as it happens. The basics of the genre are recognizable - characters walking across a map, turn based, to kill their enemies with a variety of regular attacks and special skills - but that's about where all the usual expectations go out the window. This formula worked out great for Disgaea and to an extent, it still does; but at a couple of points, the game comes off as too experimental for its ow... |
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Streets of Rage 2 review (GEN)Reviewed on September 29, 2006And make no mistake — losing the services of Adam was such a crushing blow to comrades Axel and Blaze that they needed to enlist TWO other vigilante crime fighters in an attempt to replace him. Skate is a skateboarder who I’ve never used or even considered using. Just look at the little pipsqueak and you’ll understand. Max is a big, powerful guy who suffers from being the slowest-moving human being in the world. Sure, he can wade through Mr. X’s foot soldiers with ease, littering the city streets with broken bodies and shattered dreams, but put him against nimble, agile foes and things get ugly. |
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NCAA Football 07 review (PS2)Reviewed on September 28, 2006First impression: lost and intimidated. In NCAA Football 07, every control performs some kind of special juke, spin, or stiff arm. One button launches a player into a forward dive; another accelerates him to a sprint. There are so many options, and you’ll feel the need to execute all of them at once. Adding to the indecision, there’s hundreds of offensive and defensive plays spread over dozens of formations. The complexity of EA’s collegiate pigskin franchise should make any casual g... |
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Bone: The Great Cow Race review (PC)Reviewed on September 28, 2006A lot of notice was taken of Boneville's shortcomings and fixed up in this outing; while both games drip with a vibrant and goofy charm that will appeal to audiences young and old, the more sinister undertones that Jeff Smith's comics were so loved for have been allowed to further develop in this episode. |
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Prince of Persia: The Sands of Time review (GCN)Reviewed on September 26, 2006“...but I have seen the face of time, and I can tell you. They are wrong.” |
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IGPX: Immortal Grand Prix review (PS2)Reviewed on September 26, 2006No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches. |
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Guerilla War review (NES)Reviewed on September 26, 2006I won't pretend Guerrilla War is a very innovative game, because it's pretty much as derivative as it gets. There are no fancy gameplay mechanics on display here; this is the epitome of grab-a-weapon-shoot-some-baddies game design. But it's well-executed, it gets your adrenaline pumping, and that's enough to recommend the game. As far as run 'n' guns go, and especially as overhead ones go, Guerrilla War has no real competition on the NES. This is the best the system has to offer for pure twitch ... |
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Monster House review (DS)Reviewed on September 25, 2006No matter how deep your wish to appreciate the game, Monster House spits you back out on the lawn. |
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