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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Just Cause (PlayStation 2)

Just Cause review (PS2)

Reviewed on October 05, 2006

When all these elements come together, you might actually be fooled into thinking Just Cause is a decent game. Don't. All is not what it seems.
lasthero's avatar
Parasite Eve (PlayStation)

Parasite Eve review (PSX)

Reviewed on October 05, 2006

The main problem is that whenever Aya gets into a fight, the game has to load in the monsters, which takes a couple of seconds. During this time, the screen freezes and turns gray, essentially screaming, “Hey stupid! You are going to be in a fight. Gird those loins and start shooting!”
overdrive's avatar
Haunted Castle (Arcade)

Haunted Castle review (ARC)

Reviewed on October 03, 2006

Don’t hate Haunted Castle just because there aren’t any candles to whip, the sub-weapons are totally lame, and Simon has blue hair. That would be silly. No, you should hate it because it’s a sadistic monster that feeds off your suffering (and pocket change).
sho's avatar
MechAssault: Phantom War (DS)

MechAssault: Phantom War review (DS)

Reviewed on October 01, 2006

Welcome to the 32nd century. Mankind has developed new technology, allowing them to delve deep into the vast emptiness of space. Many of the planets are brimming with civilization, including an interstellar communication system with gigantic satellite dishes. However, such advancements don’t stop people from being power-hungry warmongers. In a bid for the dominance of the cosmos, nations have raised their own armies of elite mech pilots and trained them to become Mechwarriors. Tons of battles an...
disco's avatar
Enzai: Falsely Accused (PC)

Enzai: Falsely Accused review (PC)

Reviewed on October 01, 2006

I definitely enjoyed my time with Enzai. I actually played through every scenario and bled the story dry, because the dialogue and characters were so well-conceived.
zigfried's avatar
Cooking Mama (DS)

Cooking Mama review (DS)

Reviewed on September 30, 2006

All that Cooking Mama has to offer is cooking, cooking, and more routine cooking. The only real goal is to get perfect 100’s, but even then, the reward is yet another dish that utilizes the same cooking techniques and a little gold medal.
pup's avatar
Amped 3 (Xbox 360)

Amped 3 review (X360)

Reviewed on September 30, 2006

You'll also find yourself hired by a Canadian sock-puppet to hunt down a yeti. After being filled in by your odd employer (who uses a sock puppet of his very own to characterise the yeti!) you'll have to chase the abominable snowman down a particularly treacherous slope, outscoring him as he pulls mad tricks on his own snowboard to secure his capture. He'll backflip off an icy ramp and land precariously on a rail which he'll grind down, popping off stunts as he goes. Do the same or be shown up by the missing link!
EmP's avatar
Mega Man X: Command Mission (GameCube)

Mega Man X: Command Mission review (GCN)

Reviewed on September 30, 2006

This isn’t the first Mega Man RPG, but it is the first Mega Man RPG that hasn’t used weird some weird card system or had grids to move around on or wasn’t a blatant Pokémon knockoff. In Command Mission you play as X, robot fighter extraordinaire, hunter of the rogue reploids known as Mavericks. If you’ve been playing Mega Man X games for a while, you probably have this history memorized; from what I can tell, it’s just a continuation of the main series. I wouldn’t know because, again, I’m not good at the games and haven’t dug deep into the storyline. And, again, I don’t really need to. Command Mission’s plot is extremely linear and self-contained.
lasthero's avatar
Brothers in Arms: Road to Hill 30 (PC)

Brothers in Arms: Road to Hill 30 review (PC)

Reviewed on September 30, 2006

A lot of advertisements for games emphasize team-based combat. In countless games, you are supposed to be able to command an elite squad of soldiers who will execute your every command flawlessly and respond as adeptly as a human would. Typically, first-person shooters brag about this high level of team unity, but most of the time, they fail terribly at living up to their promise. The AI just isn’t smart enough, or the programming just wasn’t good enough, or the feature just wasn’t worth using. ...
asherdeus's avatar
Phantom Brave (PlayStation 2)

Phantom Brave review (PS2)

Reviewed on September 30, 2006

Phantom Brave follows the Nippon Ichi tradition for strategy RPGs with a twist - or a dozen twists, as it happens. The basics of the genre are recognizable - characters walking across a map, turn based, to kill their enemies with a variety of regular attacks and special skills - but that's about where all the usual expectations go out the window. This formula worked out great for Disgaea and to an extent, it still does; but at a couple of points, the game comes off as too experimental for its ow...
sashanan's avatar
Streets of Rage 2 (Genesis)

Streets of Rage 2 review (GEN)

Reviewed on September 29, 2006

And make no mistake — losing the services of Adam was such a crushing blow to comrades Axel and Blaze that they needed to enlist TWO other vigilante crime fighters in an attempt to replace him. Skate is a skateboarder who I’ve never used or even considered using. Just look at the little pipsqueak and you’ll understand. Max is a big, powerful guy who suffers from being the slowest-moving human being in the world. Sure, he can wade through Mr. X’s foot soldiers with ease, littering the city streets with broken bodies and shattered dreams, but put him against nimble, agile foes and things get ugly.
overdrive's avatar
NCAA Football 07 (PlayStation 2)

NCAA Football 07 review (PS2)

Reviewed on September 28, 2006

First impression: lost and intimidated. In NCAA Football 07, every control performs some kind of special juke, spin, or stiff arm. One button launches a player into a forward dive; another accelerates him to a sprint. There are so many options, and you’ll feel the need to execute all of them at once. Adding to the indecision, there’s hundreds of offensive and defensive plays spread over dozens of formations. The complexity of EA’s collegiate pigskin franchise should make any casual g...
woodhouse's avatar
Bone: The Great Cow Race (PC)

Bone: The Great Cow Race review (PC)

Reviewed on September 28, 2006

A lot of notice was taken of Boneville's shortcomings and fixed up in this outing; while both games drip with a vibrant and goofy charm that will appeal to audiences young and old, the more sinister undertones that Jeff Smith's comics were so loved for have been allowed to further develop in this episode.
EmP's avatar
Prince of Persia: The Sands of Time (GameCube)

Prince of Persia: The Sands of Time review (GCN)

Reviewed on September 26, 2006

“...but I have seen the face of time, and I can tell you. They are wrong.”
sophina's avatar
IGPX: Immortal Grand Prix (PlayStation 2)

IGPX: Immortal Grand Prix review (PS2)

Reviewed on September 26, 2006

No matter how excellently you race, your opponents will be right on your tail or just in front of you. Even if you crash and burn, you won’t lose track of them because the game just keeps you moving on its own. That leaves you free to explore IGPX’s primary draw: big robot punches.
honestgamer's avatar
Guerilla War (NES)

Guerilla War review (NES)

Reviewed on September 26, 2006

I won't pretend Guerrilla War is a very innovative game, because it's pretty much as derivative as it gets. There are no fancy gameplay mechanics on display here; this is the epitome of grab-a-weapon-shoot-some-baddies game design. But it's well-executed, it gets your adrenaline pumping, and that's enough to recommend the game. As far as run 'n' guns go, and especially as overhead ones go, Guerrilla War has no real competition on the NES. This is the best the system has to offer for pure twitch ...
phediuk's avatar
Monster House (DS)

Monster House review (DS)

Reviewed on September 25, 2006

No matter how deep your wish to appreciate the game, Monster House spits you back out on the lawn.
draqq_zyxx's avatar
MotoGP 06 (Xbox 360)

MotoGP 06 review (X360)

Reviewed on September 25, 2006

Chances are, if you're playing MotoGP'06 for the first time, you're gonna crash. A lot. This is thanks mostly to the feeling of the controls when you're driving your bike. It feels awkward at first, and after a few laps, you start to wonder if Climax screwed up. But, if you're willing to stick with the controls for a little bit longer, you'll start to get how things work and why they work that way. And once you're over that, you begin to enjoy the other aspects that make up this title.
dementedhut's avatar
Batman: Vengeance (PlayStation 2)

Batman: Vengeance review (PS2)

Reviewed on September 24, 2006

That’s how Batman operates: Intelligence. You’re required to think, conserve and take account of what you’re given to work with, what you need to survive against Gotham’s criminal element.
lasthero's avatar
Okami (PlayStation 2)

Okami review (PS2)

Reviewed on September 24, 2006

As the sun rises over the village of Kamikimura, its brilliant rays shine on a lone statue sitting in the middle of town. This work of art was created in the loving memory of Shiranui, a white wolf that had once saved the village from utter destruction a century before. Back then, a demon known as Orochi would annually terrorize the town into submission, forcing the people to choose a woman to be sacrificed. In a true display of emotional heroism (and outright idiocy), a young hero named Izanagi...
disco's avatar

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