Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic Rush review (DS)Reviewed on November 30, 2006I don't play Sonic anymore. |
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Star Wars: Knights of the Old Republic review (XBX)Reviewed on November 30, 2006A lesson in morality. Plus lightsabers. |
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Sprung: A Game Where Everyone Scores review (DS)Reviewed on November 29, 2006I wasn't around during the glory days of text adventures, but I would expect it to compare slightly to Sprung. This game isn't really a "game" itself, but a dating sim comprised of different choices you pick to beat levels. You don't actually play anything since you only pick choices throughout the game. It definitely won't improve your chances of picking up chicks in the future(good try, though), but the game does have its bright spots where it'll send you tearing up from laughter. |
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Three Sisters' Story review (PC)Reviewed on November 28, 2006For an instant, the photograph appears to exude happiness. A father embraces his sons, an arm around each young man, and smiles light up their faces. Their eyes, however, remain obscured in ominous shadow. The Three Sisters’ Story prologue immediately reveals the family’s unfortunate fate. The proud patriarch, facing financial ruin and public shame, takes his own life. The mother, not even pictured, insignificantly fades into death, unable to bear any of her newfound burden. And the... |
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Tony Hawk's Project 8 review (X360)Reviewed on November 27, 2006It’s definitely nice to see the franchise returning somewhat to its roots. The humor is more reminiscent of Ollie the Magic Bum than it is the days when Bam Magera terrorized the gameplay (though his fans will be happy to know that he is here again). Another change I loved is the lack of an enforced tutorial mode. |
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Sonic the Hedgehog review (X360)Reviewed on November 24, 2006Despite what the title might imply, Sonic won't be the only hedgehog you'll be controlling in Sonic the Hedgehog. However, Shadow, along with the new addition to the cast, Silver, won't be available right away, leaving you to mess around with Sonic for the time-being. Which isn't a bad thing. I mean, it's Sonic, so you'll be treated to the typical, fast-paced, energetic stages that we've all known and love, right? |
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Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army review (PS2)Reviewed on November 24, 2006While the plot does have the standard SMT flair for the dramatic, with various factions vying for control of Japan by whatever means they feel to be necessary, Devil Summoner doesn’t take place in a world that’s already been purged of virtually all forms of civilized life. |
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Wii Sports review (WII)Reviewed on November 24, 2006Wii Sports isn’t really a game. It’s a tech demo disguised by artwork that makes you think you’re playing five different sports—bowling, tennis, boxing, baseball and golf—but all you’re really doing is swinging your Wii Remote this way or that and convincing yourself that you’re having fun. |
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Call of Duty 3 review (X360)Reviewed on November 24, 2006Unlike its predecessor, I can’t remember many dramatic, pivotal battles from Call of Duty 3. This time, instead of dipping in and out of the war, you take part in the Normandy Breakout. CoD 3 attempts to involve you in this extended conflict by using lengthy cut-scenes to push forward its story. I still don’t care about the names, though! I would’ve rather listened to a History Channel interlude on the state of the battle than a Scottish SAS man insult a French resistant fighter. Save the heroes and villains for Spielberg, Treyarch. |
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Kickle Cubicle review (NES)Reviewed on November 24, 2006I...I don’t know what to say. |
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Final Fantasy XII review (PS2)Reviewed on November 23, 2006Final Fantasy XII was an unusual experience. At first, I hated it. After trudging through several hours of playtime, I learned to tolerate it. Eventually, I came to enjoy it. This wasn't a fast process — were it entirely up to me, I'd have stopped playing early on. |
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Rampage: Total Destruction review (WII)Reviewed on November 22, 2006Stomping down a building isn’t a simple matter of pressing a button; you have to operate the Wii Remote like you might a hammer. That’s fun for a minute or two, and then you realize that just waving your arm up and down to keep doing the same thing mashing a button might have done isn’t particularly fun. Nor is whirling it around in a circle a hundred times, for that matter. |
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Silent Hill review (PSX)Reviewed on November 22, 2006The fog-shrouded town is infested with all sorts of things that go bump in the night and Harry’s not exactly the ideal monster-slayer — being a bit clumsy and not a particularly sharp marksman. And whenever he starts to feel secure that he’s on top of things, his surroundings tend to get a bit askew. With loud clangings and bangings, the foggy surroundings melt away, leaving Harry in a dark, hellish world surrounded by rusty metallic walls. |
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Trauma Center: Second Opinion review (WII)Reviewed on November 21, 2006Play control had the potential to either make or break the experience, depending on whether or not it delivered. Fortunately, it did. The Wii remote works wonderfully. You may find your hand shaking as you make that first incision, but isn’t that what you’d expect? And the scheme mimics things perfectly. |
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Elite Beat Agents review (DS)Reviewed on November 21, 2006Every time I close my eyes, a mesmerizing array of contracting circles invades the void. This afterimage effect isn't unique; it's a universal mark of any all-consuming game, rhythm or otherwise. But this title delivers more than the intense challenge of tapping your stylus to the beat. The Elite Beat Agents appear only in the most dire situations, providing hope and courage with their grooves and sweet boogie moves. How you follow the choreography on the bottom screen affects a cr... |
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Rayman: Raving Rabbids review (WII)Reviewed on November 21, 2006You’ll chuck cows and rabbids, kick animals, shear them, slap them on the head with shovels and pretty much make a nuisance of yourself, all to the great delight of the rabbids. It’s sick and twisted, even funny. Is it fun, though? Well, yes and no. |
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Trapt review (PS2)Reviewed on November 21, 2006Allura has the ability to instantly create traps, and the only way to get enemies to fall in said traps is by leading them; wait for them to pass the right spot at the right time, press a button and watch the carnage. Slower paced than your average action game, but there’s creative merit to it… |
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Okami review (PS2)Reviewed on November 19, 2006In a gaming field brimming with adrenaline-pumping realism and in-your-face action, Okami is not only proof of the strength of imagination and mysticism, but also a courageous breath of fresh air. |
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Contact review (DS)Reviewed on November 19, 2006The Professor is having a rough day. Just after getting his trans-dimensional communications machine to work and contacting you, his ship gets attacked by some roving band of intergalactic thugs. As his spaceship dodges a volley of laser beams, one of the ship’s fuel cells tumbles out at falls toward a nearby planet. The little bundle of energy happens to fall in front of Terry, an average teenager/silent protagonist extraordinaire. Before the young hero can comprehend what’s going on, the Profe... |
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Every Extend Extra review (PSP)Reviewed on November 17, 2006The name of this game is Every Extend Extra, because it's got extra content! Q Entertainment was so enamoured with the PC freeware original that they decided to turn it into a full-fledged commercial release. The simple single-level game mushroomed into a challenging chain of nine diverse stages. Each level features a unique theme with customized enemies and music. |
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